Comment Re:Finally! (Score 1) 73
The rich and powerful are treating it like a tiger running after them. They know that they don't have to be faster than the tiger, just faster than other running from the tiger.
The rich and powerful are treating it like a tiger running after them. They know that they don't have to be faster than the tiger, just faster than other running from the tiger.
Well, you know the difference between a BMW and a porcupine.
(A porcupine has pricks on the outside.)
Note: I'm not playing the devil advocate to say that EVs are a bad idea(*) compared to ICE.
I am merely playing the devil's advocate to point out that there's a kernel of truth underneath these poor arguments.
(*): Private cars in general are a bad idea compared to having an efficient and well designed public transport system.
Even an ICE bus would be more efficient than all its passengers each driving their own private car, and it only gets better with trolley bus, tramway, trains, etc.
But that requires have a well organized public transport system. That's not the case (yet) in all countries.
No, EVs are better for brake emissions too as they use regenerative braking. This means the brake pads last much longer.
Playing the devil's advocate:
ICEs (specially with a manual transmission as found often here around in Europe) also have ways to slow down without using the brakes, but instead having the wheels drag the motor:
motorbraking.
It's like with EV, minus the "regenerative" part.
It's a normal driving technique that's taught (especially if manual transmission is available) for the exact purpose of making the brake pads last longer.
So EV's "regen" braking doesn't bring that much more to ICE's "motor braking", except that electrical motors are much better at slowing down the car without stalling the motor, so there are few situations where a ICE would have required hitting the brakes where an EV could have slowed down purely with regen.
Here comes a data-point of one, which makes this simply an anecdote...
When I work out hard (resistance training to beyond failure) I find that consuming protein at around 1.6-1.8g per kilo of body weight significantly improves my recovery time -- perhaps because of the effect on muscle-protein synthesis which seems to be optimal at this level.
Working out hard with lower levels of protein intake adds at least a day to my recovery so it's easy to see why, given the fixation on strength and fitness that abounds right now, many people are consuming more protein than they might actually need if their goal is simply to remain healthy.
One consideration for many is that when you bias towards a high-protein low fat/carb diet it becomes easier to lose weight or prevent weight gain. Protein is generally more satiating than carbs and leaves you feeling fuller for longer, reducing hunger pangs. A diet higher in protein is also less likely to produce insulin resistance (type 2 diabetes) than one higher in carbs. However, protein is usually also far more expensive (per calorie) than protein which can be a factor in many people's decision-making.
Increasing protein intake (as a percentage of total calories) is also important as you age because it plays a role in reducing the effects of sarcopenia, a condition that affects most over-50s and predisposes people to becoming frail and increasing their likelihood of death from many causes.
I wish they'd fix the issue that under Linux Mint, my mory use grows to over 50% and VM use gradually climbs to 95% over several weeks when doing nothing but web-browsing and this is only released when I exit FF and re-enter. Memory leaks anyone?
Please fix the bugs before you start adding more "fluff".
Wait a few months and you'll hear:
"Has anyone seen my shirt? I'm an investor in this eVTOL air-taxi thing and I seem to have lost mine. What is 'due diligence' anyway?"
Don't be so generous.
I would not be surprised if this move was designed to deliberately blur the line and visual difference between creator-generated and AI-generated content.
"Why?" you might ask?
Well right now Youtube has to hand over more than 50% of its ad revenues to the pesky creators that make the videos people watch on the platform. If they can replace those creators with AI then they get to keep *all* the money -- and that is a very, very large chunk of change -- more than enough to incentivize such a move.
YouTube (and its parent Google) long ago lost any interest in not being evil and now *everything* they do is all about hiking revenues and boosting that bottom line. If you think otherwise then you're sadly deluded.
Programmers were moving to DirectX and off of 3D effects glide API.
By that time point (2000s), Glide itself wasn't that much relevant: most game engine relied on high level API (DirectX 3D as you mention, and also OpenGL: Quake3 had already been out for 1 year, and "mini GL drivers" that serve as an adaptation between high level OpenGL and low level such as Glide were all the rage).
Very few engines had Glide-specific optimizations.
API exclusivity wasn't playing a role anymore.
But failing to have distinguishing features that attract users did play a role.
VSA-100 in Voodoo 4/5/6 had a few interesting new feature (*vastly improved Voodoo 1, 2, and 3's ability to do "pseudo 22bit": more than 65k colors in 16-bit modes and to avoid error and dither amplification in 16 modes; new FSAA with a rotated grid that both allows better edge anti-aliasing and circumvents the need for anisotropic filtering; motion blur for supporting games; better texture compression, etc.) but these failed to attract users' interest (I suppose most users didn't even understand those features), whereas Nvidia managed to gain more users' interest with better number in 24/32bit modes benchmarks and some marketing around T&L (despite T&L not being that much actually used in games of that era -- better CPUs with SIMD achieving similar scene-processing in practice)
The next generation would have been more interesting with 3Dfx plans to add programmable pipelines with Rampage and Sage ("Spectre" graphics cards) instead of fixed pipelines (i.e.: to add geometry and pixel shaders in the parlance of high-level API like D3D and OpenGL) but it never reached market, only prototypes existed when 3Dfx folded.
Though some of that development eventually helped the GeForce FX
Of all the graphics card things I always wondered about is what if the power VR card had working drivers.
Well, look at Apple's iPhones...
It was a card based on the same techniques in architecture is the Sega Dreamcast and for about $120 it could perform like a $300 G-Force card.
Speaking the Sega Dreamcast, the whole snafu of "Katana" (the actual NEC / SuperH + PowerVR) vs "Black belt" (competing prototype with a 3Dfx gfx card) also did cost quite some money to 3Dfx and accelerated their demise.
When it work.
The main problem is that PowerVR works in a way that is completely alien when compared to everything else (outputting fully-rendered tiles, when everyone else is drawing polygons one-by-one on a pair of frame and depth buffers).
And tile-based-rendering's performance boost is less significant when there are more transparency layers in a scene which is where most of the industry was heading. (So the advantage that Kyro II had would have melted away with successor cards).
Speaking of TBR, 3Dfx had acquired GigaPixel to get patents to such technologies, did toy with software-based hidden surface removal (HSR) that worked in some OpenGL engines (Everything built on id tech 3 / Quake III engine) and was hoping to add hardware HSR with TBR in the next iteration of Rampage/Sage ("Spectre 2" / Mojo) but never got there before folding.
(And again, more transparency layer in scenes would eventually have made the performance gains less significant in future games).
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*: Even the venerable Voodoo 1 "Pseudo 22bit" 16bit modes are different from everyone else on the market.
All competition used pure 16bit math pipeline. When combining multiple pixels (multi-texturing, transparency, effects, etc.) rounding error accumulate. It's even more visible when Bayer dithering is used (with an Intel integrated graphics core back then, this was visible on, e.g., Quake III's logo which had multiple translucent flames effect. The errors accumulated with each layer and the logo ends up looking like a checkered board.
In contrast, when in 16bit mode, all 3Dfx chips run at "pseudo 22bits" internally and on their video output, and combine the value of 4 sources pixels (hence the 2 extra bits per channel), less error accumulate on translucent layers, less visible dithering on the output.
On Voodoo 1 and 2, this is simply done by using 4 horizontally adjacent source pixels, giving the characteristic "slightly horizontally blurred" visual effect that is typically for early 3Dfx cards.
On Voodoo 3, the 4 sources can be also arranged in a square and there's more logic in how to combine them (I suspect something like conditional blur, but never read any full description)
On Voodoo 4/5/6, the chip introduces multiple buffers (2 per chip, up to 4 buffers on the most common dual-chip Voodoo 5) (equivalent to OpenGL's accumulation buffers), which introduced tons of cool efffects (introduce an offset between the buffer, and you get both antialiasing on the edges and the same result as anisotropic filtering by using plain trilinear on texture surface; render each buffer at a different time increment, and you get motion blur; etc.) - but this also allows even less blur when pick the 4 sources pixels for "pseudo 22bit" output (just pick 4 pixels at each same coordinate on each 4 buffers)
And I remember back in the day when 3dfx went tits up while their cards were flying off the shelves.
3dfx also did a couple of pretty stupid things: at a time when most 3d companies were just making chips and collaborating with 3rd party graphic cards manufacturer, 3dfx decided to "cut the middle man out" and produce their own first-party cards instead. Cue in all 3rd party graphic cards manufacturers switching to use Nvidia's chips instead (and also some trying this new ATI that was starting to enter the 3d chips market).
Calling all hackers, calling all hackers....
Since you already own the car, hacking it to unleash its full potential can't be a crime.
Mind you... I've been using electronic test equipment for decades with similar stupidity. You buy an oscilloscope and it has a specified bandwidth and/or feature set. Pay more money, enter a code and voila -- it suddenly has a higher bandwidth and/or more features. Everything was in their when you bought it, you're just paying to activate it. Once again though, many bits of kit have been hacked to sidestep these artificial limitations.
Well I don't pirate -- although I'm pretty sure that what I do will likely be declared illegal soon because the movie and music studios will claim I'm depriving them of revenues.
When DVD rental businesses started shutting down a few years back I bought as many disks as I could find. That's given me probably over 1,000 movies on physical media. I'm slowly ripping all these to a NAS and when that's done I'll be set for life. At my age I can't remember much about a movie within a year or two of watching it so I'll just cycle through these titles.
Nobody's going to put up my prices, reshuffle my library of titles or delete what I *OWN*.
Take that Netflix, Prime Video, Disney+ and the rest of you!
One word: Vindaloo
I have a simple seven second hack that would solve Woz's problems if performed each night just before bed.
Yeah, YouTube should not be allowed to hide behind that S230 defense because I've been reporting scammy ads on the platform for years and almost without exception, those ads never disappear until the advertiser's budget is fully spent. Then they re-appear a few months later.
YouTube doesn't care -- the only things that matter to them are revenue and profit -- all else is simply incidental.
Well that's going to give me nightmares!
no "direct" democracies at any national level, anywhere.
Yup, if only there was some small Central-European country that could have demonstrated that direct democracy could work at the nationnal level.
But no, nope, there absolutely none, nothing to see here, move along...
I cannot conceive that anybody will require multiplications at the rate of 40,000 or even 4,000 per hour ... -- F. H. Wales (1936)