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+ - Comcast Ghost-writes Politician's Letters to Support Time Warner Mega-Merger

Submitted by WheezyJoe
WheezyJoe (1168567) writes "As the FCC considers the merger between Comcast/Universal and Time-Warner Cable, which would create the largest cable company in the U.S. and is entering the final stages of federal review, politicians are pressuring the FCC with pro-merger letters actually written by Comcast. According to documents obtained through public records requests politicians are passing letters nearly word-for-word written by Comcast as their own, politicians are passing letters nearly word-for-word written by Comcast as their own. "Not only do records show that a Comcast official sent the councilman the exact wording of the letter he would submit to the FCC, but also that finishing touches were put on the letter by a former FCC official named Rosemary Harold, who is now a partner at one of the nation’s foremost telecom law firms in Washington, DC. Comcast has enlisted Harold to help persuade her former agency to approve the proposed merger."

Ars Technica had already reported that politicians have closely mimicked Comcast talking points and re-used Comcast's own statements without attribution. The documents revealed today show just how deeply Comcast is involved with certain politicians, and how they were able to get them on board."

Comment: Re:Ship of Theseus (Score 1) 122

> How many usable DirectX bindings do you know for Java?
1. And who's job is that to support DirectX?
2. If Microsoft was _serious_ about DirectX they would add D3D bindings to Java.

> they can as well rewrite Minecraft from the scratch in C++
That was _already_ done for the PS3 and XBox360 versions.

Comment: Re:Poor Alan Kay (Score 1) 173

by UnknownSoldier (#48901317) Attached to: Bjarne Stroustrup Awarded 2015 Dahl-Nygaard Prize

Do you _actually_ use different compiles on different platforms at all ????

'inline' is only a hint

I can chose between Microsoft's __inline or GCC god-awful __attribute__((always_inline)) syntax.

This the reason #define macro's haven't died. 100% guarantee inlining.

Do you even understand the point of having "standards" ??

You're constantly complaining about "breaking things." Gee, if only there was a way to migrate, mitigate, and deploy change ...


This isn't rocket science -- let alone basic computer science. A dead-line is set, we inform people, and we make the switch. It's not fucking hard.

>> Standardized error messages
> doing something that no one else has ever done.

Gee, why does Microsoft provide a _specific_ number for _each_ warning ???


Do you even code in C++??

>> *"A Proposal to Add 2D Graphics Rendering and Display to C++"
> The C++ committee have their heads up their asses because they discuss a proposal submitted according to the correct procedure??

This is a solution in search of a problem.

Do you even _understand_ the term: Kitchen Sink or Over-engineering??

We already have graphics libraries, OpenGL / OpenGL ES, DirectX, etc. We don't need more shit in an already bloated language.

People like you are precisely part of the problem with C++.

1. Completely failing to understand _practical_ matters.
2. Continue to make excuses for why their tools are crap.
3. And then post blatantly false information that gets modded up to Insightful without a clue.

Comment: Re: DirectX is obsolete (Score 5, Informative) 122

> I can't think of a single game today that uses OpenGL.

Uh, HELLO McFly; Minecraft. That "insignificant" game that "only" sold 54+ million copies. ~18 MILLION on PC.

> Why is that?

Because you didn't even be bothered to spend 2 seconds to look

Gee, what is Valve using on OSX, and Linux !?!? ... It sure as hell isn't Microsoft's Not-Inventered-Here RenderMorph's Reality Lab which they renamed to Direct3D

Comment: Re:DirectX is obsolete (Score 1) 122

> OpenGL (or rather, some variants thereof) is the leading API for use on portable devices.

That is Open GL ES 2.x now 3.x. Even on the -desktop- we have WebGL which is basically OpenGL ES inside a browser.

For the MS fan-boys, let me know when I can write and run shaders in a browser.

I *love* ShaderToy. It is awesome for prototyping.

Comment: Re:Jurors (Score 1) 303

That would be interesting to get some "real data" on who is informed about the law.

Babb won't explicitly say he's there for the Silk Road trial. He's cagey because jury nullification activists have a history of being sent to jail for jury tampering. Perhaps the most famous case came in 2011, when an 80-year-old retired chemistry professor named Julien Heicklin was jailed for standing outside a Manhattan court where he distributed jury nullification pamphlets.

Heicklin, whom Babb calls his personal hero, was eventually acquitted, with the judge remarking that it's only jury tampering if someone tries "to influence a juror's decision through a written communication 'made in relation to a specific case pending before that juror.' "

Comment: Re:Poor Alan Kay (Score 4, Interesting) 173

by UnknownSoldier (#48896073) Attached to: Bjarne Stroustrup Awarded 2015 Dahl-Nygaard Prize

> But that doesn't mean it is a bad language.

It is when programmers blindly use OOP as a Silver Bullet (TM) and then wonder WTF they run into all sorts of performance problems ...

"Pitfalls of Object Oriented Programming"

I'm sorry but the C++ committee has their head up their @$$es for *practical* matters:

* Standardized Name Mangling?
* Standardized ABI so compiler A can call code compiled with compiler B
* Standardized error messages
* Standardized pragmas to enable/disable warnings for unused variables
* Standardized forced inline, never inilne
* A consistent grammar between forward declarations and function definitions to make it easier to copy/paste

void foo(); // semi-colon required
void foo(); // semi-colon is error

* Multi-column debugging instead of the archaic line debugging

foo(); bar(); qaz(); // try setting a breakpoint on bar .. most debuggers only support line debugging?!

Gee, who would ever want that!

Yeah, lets ignore real world issues for the past 20 years and keep adding CRAP onto the language ...

"A Proposal to Add 2D Graphics Rendering and Display to C++"

For high performance games, most of the C++ features are *ignored*

"CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"

+ - RIP, pioneering computer animation company PDI->

Submitted by harrymcc
harrymcc (1641347) writes "After a string of flops, DreamWorks Animation is shuttering its PDI/DreamWorks studio. Back in the 1980s and 1990s, PDI, along with Pixar, made short cartoons that were part demo, part entertainment--and helped pave the way for today's computer-animated features. Over at Fast Company, I assembled a mini-festival of the company's vintage work, originally seen at venues such as SIGGRAPH."
Link to Original Source

Comment: Re: StartsWithABang (Score 1) 76

by UnknownSoldier (#48889259) Attached to: The Camera That Changed the Universe

Gee, why did Feynman call it "Cargo Cult Science"

Or Max Planck say "Science advances one funeral at a time."

I'm not delusional about:

"You can take the People out of Politics,
But you can't take the Politics out of People

But then you if had read "The Structure of Scientific Revolutions" you wouldn't have this fallacy that the progress of science is linear.

The herd instinct among economists makes sheep look like independent thinkers.