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Submission + - Bubblegum Crisis Kickstarter lets backers be producers on Blu-Ray set (kickstarter.com)

Reverend Raven writes: The classic cyberpunk anime series Bubblegum Crisis (think Blade Runner + The Terminator + Streets of Fire) has a Kickstarter for a Blu-Ray edition and the backers are getting to help decide how the budget's allocated. It's being called CrowdProduction and it looks to be more than lip service, there's genuine discussion about production costs, logistics, technical details, etc. It looks to be a fantastic set for an awesome series (Disclaimer: I am a backer).

Facebook Master Password Was "Chuck Norris" 319

I Don't Believe in Imaginary Property writes "A Facebook employee has given a tell-all interview with some very interesting things about Facebook's internals. Especially interesting are all the things relating to Facebook privacy. Basically, you don't have any. Nearly everything you've ever done on the site is recorded into a database. While they fire employees for snooping, more than a few have done it. There's an internal system to let them log into anyone's profile, though they have to be able to defend their reason for doing so. And they used to have a master password that could log into any Facebook profile: 'Chuck Norris.' Bruce Schneier might be jealous of that one."
Role Playing (Games)

Looking Back At Dungeons & Dragons 189

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

In 1750 Issac Newton became discouraged when he fell up a flight of stairs.