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+ - It's time for a 21st century successor to Agile: Async->

Submitted by Anonymous Coward
An anonymous reader writes "A parody of the Agile Manifesto and Scrum called the Async Manifesto has been floating around recently and despite its satirical framing device, it makes some good points by stressing modern tools and flexible work environments over meetings and office hours. The parody has inspired some good debates on /r/programming and hacker news so it seemed worthy of a discussion here too. What does Slashdot think of Async development? Should it or something like it replace Agile/Scrum?"
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Comment: Re:gee so weird (Score 1) 190

This is why I don't understand why after all these years companies are still so reluctant to embrace telecommuting.

"We are hurrying back and forth across town at morning and night to situations which we could quite easily encompass by closed-circuit. Documents, contracts, data. All of these materials actually could be just as available on closed-circuit, at home." - Marshall McLuhan, 1965.

Comment: Re:In case you missed it... (Score 1) 75

by Kethinov (#46617289) Attached to: <em>Ultima Online</em> Devs Building Player-Run MMORPG

This has been going on for years already. RunUO.

And yet utterly devoid of entertainment value.

There's an extremely high barrier to entry for new players. Which client do you install? Which of the 3 or 4 third party assist tools do you need? Where do you download all that?

Even once you get the game client up and running, you end up with choice paralysis trying to find out what server to play.

Picking a server involves shitloads of googling and visiting each of their random websites while they explain mostly in game jargon terms which settings they have, or what "era" of the game they adhere to, without really explaining what that means.

And then there's the PVP, which is a joke on every server I've ever played. No diversity. No balance. One or two templates is all anyone ever plays.

And don't forget the ganks, because PVP is dominated solely by large, organized guilds everywhere. Want to duel? Good luck. Some servers have dueling systems, but they're ghost towns.

The most popular servers all seem to have declining player populations, which isn't surprising. Any community this hostile to newcomers deserves to wither.

So yeah, I welcome the UO devs one-upping existing player run UO shards with something new. Someone needs to do it right.

Comment: Re:Entitled Asshole (Score 1) 199

Or as Simpsons' Lenny would put it: "All we want is brand new, big-budget entertainment in our homes for nothing. Why doesn't Hollywood get that?"

Just because you invested an extraordinary amount of money in something doesn't mean you deserve extraordinary government intervention to guarantee you a return. If new technology undermines your business model, find another business model.

Comment: Re:Sideloading by developers (Score 1) 139

by Kethinov (#45142917) Attached to: Valve Shows How Steam Controller Works In Real Life

The same way as, for instance, iOS. Using some proprietary developer toolkit that requires registering a developer account (which may cost money) in order to grant sideloading capability.

That's what I'm hoping will not be the case with the steam machines and I'm trying to find some empirical evidence of that. All I'm seeing so far is just a bunch of optimistic speculation.

Comment: Because it's overblown (Score 3, Interesting) 610

People aren't outraged because all the rhetoric criticizing the surveillance programs was overblown. There are certainly plenty of things to be concerned about, sure. But just go read some news coverage from the time of the leaks and have a look at all the hyperbole and fear mongering. It was ridiculous.

If we want people to have a serious discussion about surveillance, then we need less fear mongering and more actionable activism. We need to get more organized and make specific proposals detailing what laws we would change and why it's so important to do so.

Instead of doing that, we just went on rants about how right we were the whole time and how evil it all is. We vomited vague, nonspecific emotion over the issue instead of proposing tangible solutions people could actually act on.

So yeah, no wonder everyone's suffering from "surveillance fatigue." I am too. And I actually care about the issue.

Comment: Re:Is there any evidence of real openness? (Score 1) 139

by Kethinov (#45113359) Attached to: Valve Shows How Steam Controller Works In Real Life

I hope you're right, but what you wrote is still just speculation. Not proof.

What worries me is that when this thing goes live, a whole lot of people who just assumed it's going to be a totally open platform are going to be disappointed when Steam imitates every other console gaming platform by disabling sideloading or making it prohibitively difficult for ordinary users.

Comment: Re:Is there any evidence of real openness? (Score 1) 139

by Kethinov (#45113347) Attached to: Valve Shows How Steam Controller Works In Real Life

It's going to be a game console style user experience on top of PC hardware. There's no guarantee they won't do what literally every other game console does and disable sideloading. I'm trying to find real evidence that sideloading will be permitted. Otherwise I think the sensible if yes pessimistic assumption is to assume installing apps from outside of Steam will be disabled or at least prohibitively difficult for ordinary users.

egrep patterns are full regular expressions; it uses a fast deterministic algorithm that sometimes needs exponential space. -- unix manuals

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