So once we start using this on everything, 1 out of every 5 times, it will lead us to bogus conclusions with false statistical confidence....
So, a vast improvement then?
Let me introduce you to a little hobby of mine called POV-Ray.
More crap to break
So there is a camera on the inside, to detect when I turn my head? Like when I'm at a stop light and turn to the passenger?
If you can do it for the A pillars, why have windows at all? Cameras all around!
Perhaps the person is a developer. I normally running a VM, sometimes two or three. My machine has 20GB of RAM and it gets used.
I never installed Java in the first place on this computer. It's just too much hassle. Those very few sites that have Java plug-ins... I can live without.
Have you not been paying attention?
I also enjoyed Omega more than Nethack, so much so that I ported the game to C++ in the late 90s, but never finished it...
Between that and a quote from Crow T. Robot, I salute you, sir.
The only sad thing is that your ascension probably doesn't earn you as much money. I've never ascended or even gotten close, but I hit a point about 10-15 years ago where I realized that beating Nethack amounts to reverse-engineering the spoilers list, a lot of which is arbitrary and capricious. I still play once in a while, but I don't ever expect to win.
I don't know if I've changed or the game has changed, but I don't recall Hack being so unforgiving when I first played it (29+/-1 years ago). Maybe I had more patience back then. Nowadays, I tend to prefer games like WazHack (which also runs on Android) because it is meant to capture the spirit of roguelikes without being quite as tedious and unforgiving. It's a lot of fun, but I miss some of the richness of Nethack. There's just no pleasing me, I guess.
My all-time favorite roguelike was Omega, which was pretty obscure, and hasn't been actively developed (to my knowledge) in well over a decade. I actually ported it to C++ back int he late 90s, but lost my momentum and never finished the project. It's sad, too, because I was probably 90% done. I frequently think about dusting it off again. Omega was almost unique (especially in the late 80s) in that it had a whole world including towns and several dungeons (and even some trips to alternate planes). I came _this close_ to winning Omega back in the day, but could never figure out what to do in the endgame.
For ancient and obscure roguelike fun, I used to play Oubliette back around 1983. It was also pretty unique in that it supported up to 6 characters and implemented the idea of multiple trips to the dungeon with realistic amounts of time required for resting and healing in between such that aging became a factor. It was pretty buggy, but did an amazing amount of stuff in an executable that was all of about 40k in size (with about another 60k or so in data). I figured out the semi-trivial encryption used in the data files with a friend and wrote a suite of Turbo Pascal programs to modify the game files (for instance a utility to reset the ages of your characters so they wouldn't get old and die). We also hacked our way to level 9 with a maxed out party just to see what it was like and experienced a TPK in the first encounter most of the time. I never legitimately got past about level 3 or 4, and I seriously doubt it was even possible to get down to level 9. Fun times.
Go do something else for a while. The world (and your world) will not implode.
society functions on trust. you can't have civil society with people who are anonymous. you need to see their emotions and their intent. even wearing sunglasses is evasive and makes you seem untrustworthy