tekgoblin writes "There have been numerous reasons why the White iPhone 4 may be delayed with one reason being the color mismatch between the home button and the body. Well this time there is another reason. A source has told CultofMac that the reason for the delay is a light leakage issue caused by the case being clear. Light from the case leaks into pictures taken by the back and front camera on the white iPhone 4, causing distorted pictures. This problem is non-existent on the black iPhone 4, because of its already black case, so Apple has been looking for a solution to this problem, thus the delay of the White iPhone 4 till spring of next year."
An anonymous reader sends news that the beta tag has come off of id's Quake Live, and they've added two subscription plans to monetize the game. The announcement asserts early and often that the game's current "Standard" play options will remain free-to-play. The lower subscription tier gets extra maps, a new Freeze Tag game mode, and clan creation abilities, among other things, for $2 per month. The higher plan, which is twice as expensive, grants players those benefits plus the capability to create their own private servers.
Most useful degree you can get? Not if you want to find a job, which I am assuming is why you went to college in the first place.
You mean like how Al the assh*le Franken got elected?
Hope all you bastards are happy. First time I saw that image, I had nightmares for a month.
An anonymous reader writes "A Queensland man will have to pay Nintendo $1.5 million in damages after illegally copying and uploading one of its recent games to the internet ahead of its release, the gaming giant says. Nintendo said the loss was caused when James Burt made New Super Mario Bros Wii available for illegal download a week ahead of its official Australian release in November of last year. Nintendo applied for and was granted a search order by the Federal Court, forcing Burt to disclose the whereabouts of all his computers, disks and electronic storage devices in November. He was also ordered to allow access, including passwords, to his social networking sites, email accounts and websites."
itwbennett writes "The Drupal community has been working on Drupal 7 for two years, and there are 'hundreds of changes' to show for it, says Drupal creator Dries Buytaert in an interview with ITworld's Esther Schindler on the occasion of Drupal 7 going into Alpha test this week. Most notable for end users are 'some massive usability improvements,' says Buytaert, while site builders will see the greatest changes in the Drupal Content Construction Kit (CCK), which has been moved into the Drupal core. But one thing that hasn't changed is the not-so-easy upgrade path. 'The upgrade path for a Drupal site has never been really easy, to be honest,' Buytaert says. 'We do break backwards compatibility. It's a little bit painful because it requires all of the contributed modules — and there's 4,000-5,000 of them — to make changes.' But Buytaert doesn't think that's all bad. 'Innovation is key. Backwards compatibility limits innovation,' Buytaert contends. 'The rule we have is: We'll break the API if it makes a better API, and if it allows good innovation and progress to be made. Also: The second rule is that we'll never break people's data. We'll always provide an upgrade path for the data.'"
The Opposable Thumbs blog is running an interesting article contrasting everything Activision did "wrong" in creating and marketing Modern Warfare 2 with the game's unqualified success. Despite price hikes, somewhat shady review practices, exploit frustrations, and the dedicated server fiasco, the game has raked in over a billion dollars in sales. "There was only one way to review Modern Warfare 2: on the Xbox 360, in Santa Barbara, under the watchful eye of Activision. Accepting the paid trip, along with room and board, was the only way you were going to get a review before launch. Joystiq noted that this broke their ethics policy, but they went anyway. Who can say no to a review destined to bring in traffic? Shacknews refused to call their coverage a 'review' because of the ethical issues inherent in the situation, but that stance was unique. The vast majority of news outlets didn't disclose how the review was conducted, or added a disclaimer after the nature of the review was made public. This proved to Activision that if you're big enough, you can dictate the exact terms of any review, and no ethics policy will make news outlets turn you down."
Mitch Lasky was the executive vice president of Mobile and Online at Electronic Arts until leaving the publisher to work at an investment firm. He now has some harsh things to say about how EA has been run over the past several years, in particular criticizing the decisions of CEO John Riccitiello. Quoting: "EA is in the wrong business, with the wrong cost structure and the wrong team, but somehow they seem to think that it is going to be a smooth, two-year transition from packaged goods to digital. Think again. ... by far the greatest failure of Riccitiello's strategy has been the EA Games division. JR bet his tenure on EA's ability to 'grow their way through the transition' to digital/online with hit packaged goods titles. They honestly believed that they had a decade to make this transition (I think it's more like 2-3 years). Since the recurring-revenue sports titles were already 'booked' (i.e., fully accounted for in the Wall Street estimates) it fell to EA Games to make hits that could move the needle. It's been a very ugly scene, indeed. From Spore, to Dead Space, to Mirror's Edge, to Need for Speed: Undercover, it's been one expensive commercial disappointment for EA Games after another. Not to mention the shut-down of Pandemic, half of the justification for EA's $850MM acquisition of Bioware-Pandemic. And don't think that Dante's Inferno, or Knights of the Old Republic, is going to make it all better. It's a bankrupt strategy."