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Comment: Re:Miniature game or Role Playing? (Score 1) 177

by Macgrrl (#40132575) Attached to: <em>Dungeons &amp; Dragons Next</em> Playtest Released

I've been using minis for D&D since 3e and have found it speeds up combat hugely and reduces the amount of time people bicker about whether they can hit or be hit in a given combat.

The amount you ROLEplay will depend on your group and your GM more than your rules set. I've run systemless games than where all combat and system heavy games that were all characterisation. It's entirely up to the group how it will play out.

Comment: Re:Uh....May Fools Day? (Score 1) 177

by Macgrrl (#40132493) Attached to: <em>Dungeons &amp; Dragons Next</em> Playtest Released

Having played every edition since AD&D (1st ed), I actually quite enjoy the way 4e works. It's generally reasonably smooth, you get a sense of progression in the amount of damage you deal and receive, without the sill number of attacks you used to roll in 2e (for example).

I don't miss THAC0, adding up 1d4+14+2d8 is enough math for me on the average afternoon (yes that is a rogue with a dagger and combat advantage - add a couple of d12s if I crit).

Comment: Re:Hate to put a damper on the celebration (Score 1) 593

by Macgrrl (#40131981) Attached to: <em>Diablo III</em> Released

If you think about the size of the game world, comparing D3 to WoW (for example), even with random generation of some terrains, D3 is probably smaller than a single continent in WoW with less mob types. It operates in isometric view. WoW currently clocks in around 25Gb I think for the Beta folder (there was a 17Gb download on top of my previous 17Gb directory, but it overwrote a heap of stuff - say a max of 34Gb if it was all new content).

Comment: Re:Personnel selection is hard. (Score 1) 168

by Surt (#40131835) Attached to: The Gamification of Hiring

For your last point, that's why I made the clarifying comment about using education for entry level. I strongly disagree with past experience being hard to verify. Sure, the exact details may be hard to verify, what you can verify is whether or not they developed the expected level of skill in the given amount of time. If I ask for 5 years of java experience, that's really a proxy for having developed core competency with the language (along with some of the technologies in the ecosystem), and that's what I'll test for in the actual interview.

People who get fired for incompetence or social problems are both pretty easy to pick out in an interview.

Politics are almost as exciting as war, and quite as dangerous. In war, you can only be killed once. -- Winston Churchill

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