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Censorship

Submission + - Historical censorship in (war)gaming (worldoftanks.com)

Borg453b writes: Wargaming is now removing the “Micheal Wittmann” reference in their popular “World of tanks” game. A recent announcement informs players, that the “Wittmann’s Medal” is to be substituted. Micheal Wittmann was a famous German tank ace, who was credited with the destruction of 138 enemy tanks. Wittmann’s SS membership is undoubtedly at the heart of the issue.

A translated Q&A (strangely devoid of corp-speak) gives us some insight on the rationale behind the decision.

Personally, I think it’s a shame that game that centers around armored warfare can no longer acknowledge the skill of an ace, due to his political ideals and affiliations.

Comment Re:Rantfail (Score 1) 298

I have great respect for Ron Gilbert, but you've got a valid point.
As a hobby developer, i'd like a phone i can develop content for, so I'm certainly leaning towards Android. Apple's getting too close to '1984' for my liking. On a side note: for once, it looks like m$ is doing something aesthetically right. Win 7 mobile doesn't _look_ halfbad.

Comment On guns in games (Score 4, Interesting) 324

I'm a bit of a war.tech.geek. My favourite subjectmatter is ww2 weapons; and so I get a thrill out of detailed games that portray such creations. I love to see and interact with a detailed pletora of weapons that i recognize. I do, however, get more picky when the weapon systems get "up close and personal". When the game portrays the notion that you control an existing weapon directly, I do expect some of it's characteristics to be reflected in the game.

Immersion & "draft damage": Having been a conscript for 8 months, I've had my perception of small arms altered. I know now that regular infantry man usually engages the enemy with single fire, and that the precision and stopping power afforded by a modern assault rifle is something thats too often is only portrayed by sniper rifles in games. I tire of the inability to take proper aim, and alter the firing mode in many games. Crouching and going prone is also something that's often being shunned by the industry.

We're are, as the article puts it, often left with a hollywood version of weapons. I'm not suggesting that each virtual m16 should come with a virtual cleaning kit, but I would like to see more "portrayed" realism in the handling: that the (deadly) tool can be operated with some of the freedom and functionality that it provides in real life. I realize that this approach is not for all types of games.

I realize that games are abstractions and aspects of realism can be costly and complex to implement in carefully balanced game mechanics; especially if they're intended to provide a competitive space for players.

For gun nuts: I was trained with a Diemaco C7 with an elcan optical sight

P.s: We we're missing a proper ww2 tank movie :/. Most ww2 hollywood tank portrayals pre-"saving private ryan" are horrendous.
The Almighty Buck

Should You Be Paid For Being On Call? 735

theodp writes "Fortune's Dear Annie takes on the case of poor Dazed and Confused, an independent webmaster who's expected to be on call for his client at all hours of the day and night, but doesn't get paid for being on call, only for the 40 hours a week that he's in the office. Surprisingly, Annie throws cold water on the contractor's dreams of paid OT, citing these pearls of wisdom from an attorney who's apparently never had the 'privilege' of being a techie on call: 'Many companies see the on-call issue as analogous to a fire fighter's job. Most of the time, a fire fighter is off-duty but on call, hanging around the firehouse, cooking, sleeping, or whatever. What that person really gets paid for is the relatively small, but crucial, amount of time he spends walking into a burning building with an ax. A webmaster, likewise, has slow times and busy times.'" What on call policies are you used to working with and how should it work in an ideal world?

Comment Re:Sounds like a Standard Tower Defense Game (Score 1) 206

Arguably fitting; seeing as "Tower defense" began as a Starcraft mod.

Some would say "Rampart" (1990) started the thing; with it's two phases and turret placement; but i think that the game mechanics differ; primarily through required turret control and the wall segments system (though may TD's also require you to construt walls, to funnel enemies now).

Oh - and Gemcraft seems awesome.. I'm an utter newb. at it :D

Comment No sense of direction (Score 1) 520

I've always felt I've had a inferior sense of direction; bordering on complete absence.

I find that since childhood, my mind has mostly occupied by other things when Im travelling with people. I'll be fully focused on the conversational topic, or speculations of my own. I'll pay no attention to the surroundings; unless i make a concious decision to make a note of things that I may need to recognize and place spacially later; and even then; I may be unsure if I'm forced to retrace my steps.

When I was drafted, the army handed me a radio and a map and placed me next to the truck driver; i thought "Oh - boy..". Luckily we never really had to take the lead; and my task involved copying routes on giant maps; and reporting back when we passed specific milestones.

I sometimes wonder whether having moved so much during my childhood made me care less interested in learning all the ins & outs of the local area (I had lived in 4 different countries at the age of 16).

Visual-spatial intelligence on Wiki has this to say:

This area has to do with vision and spatial judgment. People with strong visual-spatial intelligence are typically very good at visualizing and mentally manipulating objects. Those with strong spatial intelligence are often proficient at solving puzzles. They have a strong visual memory and are often artistically inclined. Those with visual-spatial intelligence also generally have a very good sense of direction and may also have very good hand-eye coordination, although this is normally seen as a characteristic of the bodily-kinesthetic intelligence. ( hmmm.. )

I've been drawing since i could hold a pencil. I work as a graphics designer. I love to vizualize or model stuff (I blaim an early love for Legos ;). Those synapses seem to do just fine when attempting to "shape" space on paper or on the computer - but ask them to find their way; that's a whole different story. *sigh*

Now I'm just waiting for the GPS based hud. Let me go anywhere and worry about where to go, rather than how to get there.

Comment Sleep deprivation, exercise and partying (Score 1) 605

Towards the end of basic training, we were approaching a big field exercise. Our captain decided to put us to the test by subjecting us to a trying exercise.

I remember getting less than 12 hours of sleep in for a duration of 4.5 days. A couple of times, we'd set up camp - dig fox holes - prepare for rest, only to be awoken by a suggested-impending attack. Long marches, exercises and sleep deprivation put a fairly big strain on people.

I remember being unable to keep myself awake, unless I was doing something - and observed sergents falling asleep mid-sentence while instructing us recruits.

One lieutenant was caught sleep-walking out on a field.

We'd also start seeing things out of the corners of our eyes.

Sure; exams, gaming gone awry, jetlag, work and partying leads to 48h+ sleep deprivation from time to time - but the stress of military exercise mixed with sleep deprivation was an entirely different experience. Tolerance was at an all time low - and empathy for whining was virtually non-existing. You found yourself hating those that slowed progress, as you felt that they were extending the pain.

On a side note: While not exactly healthy - going into town to party, while sleep-deprived can yield some interesting results: I find myself less reserved, and more concerned with the immediate: There's less reflection - and more impulsive behavior.

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