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Censorship

Historical censorship in (war)gaming->

Submitted by Borg453b
Borg453b writes "Wargaming is now removing the “Micheal Wittmann” reference in their popular “World of tanks” game. A recent announcement informs players, that the “Wittmann’s Medal” is to be substituted. Micheal Wittmann was a famous German tank ace, who was credited with the destruction of 138 enemy tanks. Wittmann’s SS membership is undoubtedly at the heart of the issue.

A translated Q&A (strangely devoid of corp-speak) gives us some insight on the rationale behind the decision.

Personally, I think it’s a shame that game that centers around armored warfare can no longer acknowledge the skill of an ace, due to his political ideals and affiliations."

Link to Original Source

Comment: Re:Rantfail (Score 1) 298

I have great respect for Ron Gilbert, but you've got a valid point.
As a hobby developer, i'd like a phone i can develop content for, so I'm certainly leaning towards Android. Apple's getting too close to '1984' for my liking. On a side note: for once, it looks like m$ is doing something aesthetically right. Win 7 mobile doesn't _look_ halfbad.

Comment: On guns in games (Score 4, Interesting) 324

by Borg453b (#32987656) Attached to: Crytek Dev On Fun vs. Realism In Game Guns
I'm a bit of a war.tech.geek. My favourite subjectmatter is ww2 weapons; and so I get a thrill out of detailed games that portray such creations. I love to see and interact with a detailed pletora of weapons that i recognize. I do, however, get more picky when the weapon systems get "up close and personal". When the game portrays the notion that you control an existing weapon directly, I do expect some of it's characteristics to be reflected in the game.

Immersion & "draft damage": Having been a conscript for 8 months, I've had my perception of small arms altered. I know now that regular infantry man usually engages the enemy with single fire, and that the precision and stopping power afforded by a modern assault rifle is something thats too often is only portrayed by sniper rifles in games. I tire of the inability to take proper aim, and alter the firing mode in many games. Crouching and going prone is also something that's often being shunned by the industry.

We're are, as the article puts it, often left with a hollywood version of weapons. I'm not suggesting that each virtual m16 should come with a virtual cleaning kit, but I would like to see more "portrayed" realism in the handling: that the (deadly) tool can be operated with some of the freedom and functionality that it provides in real life. I realize that this approach is not for all types of games.

I realize that games are abstractions and aspects of realism can be costly and complex to implement in carefully balanced game mechanics; especially if they're intended to provide a competitive space for players.

For gun nuts: I was trained with a Diemaco C7 with an elcan optical sight

P.s: We we're missing a proper ww2 tank movie :/. Most ww2 hollywood tank portrayals pre-"saving private ryan" are horrendous.

Comment: Re:Sounds like a Standard Tower Defense Game (Score 1) 206

by Borg453b (#29095401) Attached to: <em>StarCraft II</em> Single-Player Details Revealed
Arguably fitting; seeing as "Tower defense" began as a Starcraft mod.

Some would say "Rampart" (1990) started the thing; with it's two phases and turret placement; but i think that the game mechanics differ; primarily through required turret control and the wall segments system (though may TD's also require you to construt walls, to funnel enemies now).

Oh - and Gemcraft seems awesome.. I'm an utter newb. at it :D

Comment: No sense of direction (Score 1) 520

by Borg453b (#29063405) Attached to: My sense of direction is ...
I've always felt I've had a inferior sense of direction; bordering on complete absence.

I find that since childhood, my mind has mostly occupied by other things when Im travelling with people. I'll be fully focused on the conversational topic, or speculations of my own. I'll pay no attention to the surroundings; unless i make a concious decision to make a note of things that I may need to recognize and place spacially later; and even then; I may be unsure if I'm forced to retrace my steps.

When I was drafted, the army handed me a radio and a map and placed me next to the truck driver; i thought "Oh - boy..". Luckily we never really had to take the lead; and my task involved copying routes on giant maps; and reporting back when we passed specific milestones.

I sometimes wonder whether having moved so much during my childhood made me care less interested in learning all the ins & outs of the local area (I had lived in 4 different countries at the age of 16).

Visual-spatial intelligence on Wiki has this to say:

This area has to do with vision and spatial judgment. People with strong visual-spatial intelligence are typically very good at visualizing and mentally manipulating objects. Those with strong spatial intelligence are often proficient at solving puzzles. They have a strong visual memory and are often artistically inclined. Those with visual-spatial intelligence also generally have a very good sense of direction and may also have very good hand-eye coordination, although this is normally seen as a characteristic of the bodily-kinesthetic intelligence. ( hmmm.. )

I've been drawing since i could hold a pencil. I work as a graphics designer. I love to vizualize or model stuff (I blaim an early love for Legos ;). Those synapses seem to do just fine when attempting to "shape" space on paper or on the computer - but ask them to find their way; that's a whole different story. *sigh*

Now I'm just waiting for the GPS based hud. Let me go anywhere and worry about where to go, rather than how to get there.

But soft you, the fair Ophelia: Ope not thy ponderous and marble jaws, But get thee to a nunnery -- go! -- Mark "The Bard" Twain

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