Before OUYA gained momentum on Kickstarter
BEFORE Ouya shipped
I was referring to the months between the Kickstarter campaign and the release. These were the months when the console makers were scrambling to react: "If we don't revise our contracts to attract smaller developers with promising prototypes, we'll lose business to OUYA as gamers grow tired of the AAA sameness trend."
Now you may feel a kinship with him because of that disability, but don't. [His behavior is] NOT the sort of thing done by an adult with a job who wants to be taken seriously.
Agreed. I understand that Mr. Pelloni is a counterexample in many ways, and I've tried to learn from his mistakes. But his was the highest profile rejection, the one that may have planted the seed for OUYA. Mostly I was seeking others' input on what should happen at the "We cut our day jobs back to part time so we could produce a working game, we have videos of our prototype on YouTube, and people are asking where to get it" stage of my business plan. OUYA's answer was "Port it to Android and release on our platform." The change in major consoles' policies around the start of the eighth generation makes this more practical there as well, but this change might not have happened had a challenger not approached.