But why (c) 2014? I hope that does not mean that the 75+ year long copyright length restarts from then, does it?
For a work made for hire, the clock starts at the first publication of a particular work. Whether the 2014 is appropriate depends on whether the changes are not substantial enough to form a new work. If the alleged infringer can prove not, then the clock starts from the old copyright date.
or are fucking stupid writing software to run on a desktop that noone uses
Peter Noone uses Linux?
Pretty much any independent computer shop will toss together an OS-less machine upon request
I'm aware of independent computer shops that build desktops, but none that build laptops. And the problem with mail-ordering a laptop is the risk of having to deal with a screen and keyboard that look and feel unergonomic.
I don't understand why anyone would play an online game, especially on a console.
It's better than having to travel from one city to another to find players with whom to play multiplayer in person.
I end up losing horribly in every multiplayer game against some kid who most likely laughs at me on the other end of the fibre optic cable.
Then try playing games that support multiplayer in the same room, be it on the same screen or on a LAN.
Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.
Then your game's matchmaking is poorly designed. Tetris DS, at least, used to use something similar to Elo rating to separate the casuals from the hardcores.
Fortunately, the "indie" game developer is reinvigorating the market, and these days there seems to be more excitement about the indie games than big-name titles like Destiny or Call of Duty XXIV.
But without some well-known studios, where are developers going to earn their experience and "pay their dues," to to speak, so that they can start a competent indie studio?