You are considering the wrong criteria in getting a degree. You should instead be asking yourself, "What would I enjoy doing more?" The passion in doing what you enjoy is the best way to maximize your earning potential. You will enjoy going to work everyday, you will be excited to take on and complete diverse projects, and your passion and drive will be obvious to anyone who is around you. People will interpret this as a hardworking ethic at the company , and/or love of the company you work at which will in turn translate in to a higher income.
So if you are interested in setting policy, go for your MBA. If you are interested in applying computer technology to the business setting, go for the MS in IT degree. If you are interested in programming, and the creation of computer tools, go for the MS in computer science. However, there are many fields of study that you did not mention that may be of interest as well, everything from software engineering (specialization in writing software), to computer engineering (designing specialized computing devices), to HCI (how people interact with computers), to the numerous sub specialties of informatics (I'm personally studying health informatics, and the creation of unique tools to better health care and help clinicians be safer and more effective).
Sounds like you need to do more research into what you want to do for the rest of your life, and change the criteria basis for which you are basing this decision.
Exactly, make the hint button inaccessible for several seconds after a move has been made, justifying it by saying they haven't tried long enough to try figure out the next move. Imagine if you were sitting next to the player, what kinds of hints would you give them, and how often?
Developers should respond to the requests of their users, however, those requests should be tempered be the social aspect of user (player) interaction with the software (game).
what's the problem?
The problem is that once you purchase the game, you cannot return it, you cannot sell it, and you cannot give it away/transfer it to another party.
As well, despite the fact that the steam version has no packaging costs, no printing costs, no warehousing costs, no stocking, shipping, or handling costs, you are still paying the same for the game as everyone else who bought it in the store.
Finally, the Steam store does not answer to market concerns, and operates arbitrarily. For example: In most stores, once the demand for a game has worn off, the price comes down in order to move the remaining copies of a game to make room for new games. In the Steam store, costs remain the same until the vendor authorizes a price reduction based on arbitrary decisions (increase sales volume, allow for pricing difference between game and sequel, etc.).
The technology embedded in Steam would allow for the first issue to be resolved, should Valve care to pursue this. As well, a second Steam store, not operated by Valve, yet accessible on the Steam system would ensure that the last two issues are properly addressed.
Filed under: Portable Audio, Portable Video
The new iPod nanos are exhibiting screen problems for a small subset of owners, whereby the screen doesn't appear to be completely level within the casing. More than a dozen people have reported the issue on Apple's Support forums, with most reports saying video appears tilted slightly to the left. Apple is replacing units that exhibit the problem, although judging by some anecdotal reports, entire batches at certain stores have the problem, making replacement a far from adequate solution. Fortunately, it appears as if it's possible to notice the issue with the nano inside the box. At least now we'll know what the problem is if we run into any gadget fans with crooked necks.Read | Permalink | Email this | Comments
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