50234085
submission
trawg writes:
Microsoft's recent IllumiRoom concept video showcased what the future could be like if you combined an Xbox One, Kinect and a projector system, promising a new type of gaming experience. Unfortunately, speaking at an Xbox One press demo at Gamescom recently in Germany, the head of product planning for Xbox One Albert Penello revealed that IllumiRoom probably won't be made available as a consumer product:
"I wouldn’t expect you’ll see that,” Penello said. “It’s very, very cool tech but it’s, like, for a consumer, it requires projectors and things. It’s really super-neat if you’re in the lab and you’ve got Microsoft money and you could totally set up this awesome lab, but... we looked at it, but for an average customer it’s, like, thousands of dollars."
48311117
submission
trawg writes:
A new Australian study on the effect of violent video games on Australia has just been published, failing to find any evidence that playing video games affects prosocial behaviour. The study compared groups who played different types of games, including notably violent titles like Grand Theft Auto and Call of Duty, as well as non-violent titles like Portal, comparing their behavioral response through a simple pen-drop experiment. In a follow-up interview, the researcher noted his perspective on how violence might affect people has changed since he started the research:
I’ve played video games for most of my life and got into this research because I couldn’t believe that violent video games could make me do something I didn’t want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people’s behavior, but the real question is whether their influence is harmful, and I’m not yet convinced of that.