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Databases

The NoSQL Ecosystem 381

abartels writes 'Unprecedented data volumes are driving businesses to look at alternatives to the traditional relational database technology that has served us well for over thirty years. Collectively, these alternatives have become known as NoSQL databases. The fundamental problem is that relational databases cannot handle many modern workloads. There are three specific problem areas: scaling out to data sets like Digg's (3 TB for green badges) or Facebook's (50 TB for inbox search) or eBay's (2 PB overall); per-server performance; and rigid schema design.'

Comment Re:Browsers might be ready for GL but not Javascri (Score 2, Interesting) 181

...these games use 99% of the CPU...
You're doing it wrong (TM). I am working on a game right now, 2 months so far, which has animations and other eye candy and uses no where near 100% CPU on a 4 year old core2duo laptop. It looks like the original Legend of Zelda on the NES or FF 1-6. http://www.cindervale.com/
 
... and it runs on everything back to IE 6 AND BEYOND. Fully supported browsers include IE 6 (2001), IE 7, IE 8, Firefox 1.0, Firefox 2.0, Firefox 3.0, Firefox 3.5, Safari 3.1, Safari 4, Opera 9/10, Chrome / Chromium, and iPhone.

What people don't realize is that you don't need the canvas element. If you use the canvas element, you are defeating the purpose of a web game since the web is all about accessibility. In a few years, yes, use it heavily! By using the canvas, you create an artificial barrier to entry for your players by saying "your must be on the bleeding edge to play."

There's no decent way to manipulate sounds
100% agreed! Hell, you can't even use MIDIs anymore!

There's no way to switch to full screen or to capture every key stroke/mouse movement.
I can't think of a single key on normal keyboard that can't be captured. Shift, alt, control, etc are all capturable. Mouse movement is the same.

As far as full screen, have the user press F11. All browsers I'm aware of use this same binding. Then use a bit of JS to get the desktop resolution and the window dimensions to verify.

It seems that what you are experiencing is game design problems. Try designing games with the limitations in mind rather than trying to design a game then making it fit with the technology.

Government

FCC Probing Apple, AT&T Rejection of Google Voice 204

suraj.sun writes with an update to the news from a few days ago about Apple pulling Google Voice apps for the iPhone. Their actions have raised the interest of the FCC, which is now beginning an investigation into the matter. "In a letter sent to Apple, the FCC asked the company why it turned down Google Voice for the iPhone and pulled several other Google Voice-related programs from the iPhone's only sanctioned online mart. The FCC also sent similar letters to both AT&T — Apple's exclusive carrier partner in the US — and Google, asking both firms to provide more information on the issue. The FCC's letter asked Apple whether it rejected Google Voice and dumped other applications on its own, or 'in consultation with AT&T,' and if the latter, to describe the conversations the partners had. In other questions, the FCC asked Apple whether AT&T has any role in the approval of iPhone applications, wants the company to explain how Google Voice differs from any other VoIP software that has been approved, and requested a list of all applications that have been rejected and why."

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