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Comment Re:Yep, pretty much (Score 1) 361

I'm not going on a fishing expedition for new music. That's probably part of being middle-aged and having priorities. It's also not my job to wade through all the crap and get to it. I qualified "died" with "virtually" because I still get exposed to interesting things through musician friends (Jazz) and community radio, where "the last DJ" is still allowed to "play what he wants to play".

Comment Are we still trucking hives? (Score 1) 220

Honest question, I really don't know. Are we still trucking hives all around the country? IMHO that should have been one of the first things to stop when this crisis started. It seems like the opportunity for pathogens to spread multiplies when you truck colonies 500 miles.

I can see this being a vicious circle: Not enough local bees. Truck some in. Trucked-in bees whack local population. Hey, things are worse. Now let's truck in MORE bees...

Comment Bigger pixels. (Score 1) 175

A lot of people seem to be missing the point here. Pixel art is a visual style; just like cel shading, voxel graphics or realistic 3D common to most FPSs. That this particular aesthetic was borne out of technical limitations is irrelevant. All art styles had their foundation in something, some of those being technological advancements in ceramics, pigments or metallurgy.

Of course, certain art styles are more popular than others. If you're looking at this from the perspective of a commercial enterprise it might make sense to favor another aesthetic over pixel art. That, however, does not mean pixel art isn't a legitimate style.

I read the article and thought Blake Reynolds made some compelling arguments. However, I think he's also missing the point. I took a look at the game, Auro, that spawned this discussion and I wasn't really impressed. I don't think what we have here is a failing of pixel art but rather some poor aesthetic decisions.

The style doesn't work with the type of game that it is. More critically, he went for a pseudo HD pixel style. As he himself states, he wasn't going for a retro look, although it does hark back to mid 90s sprite-based PC games. But this is a style suited to larger displays, not the mobile screens for which it's been built. At that size those graphics just end up looking slightly off. And while the individual graphics look great, crammed together in the game the whole thing feels just a bit off.

Early in my design career I was taught one important rule: when you design something make sure it looks intentional. Go too subtle and you risk it looking like a mistake. That's what happened with Auro.

He might have actually had a better response if he had gone with the larger pixels of so many other games out there. In any case, he deserves credit for trying to be different.

Comment Arsenal of Democracy Ignorance (Score 4, Informative) 54

I'm seeing a lot of ignorant comments about the phrase "arsenal of democracy". Please educate yourselves. This phrase comes out of the WW2 era in which these birds flew. Manufacturing weapons was a huge part of the US contribution because we could do it without having to worry about Axis bombers hitting our plants. The AoD helped kill the Axis. Please try to separate it from the modern issues. This is history we're talking about.

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