Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×

Comment Re:This solves ? (Score 1) 558

I grew up with guns. But now that I'm married and have very small children who LOVE to play with stuff, there are no guns in my house. Yes, I believe they are awesome for protection, but the odds are much greater of there being an accident than an invasion. Even with the lockouts and big-brother control, I'd much rather own at least one smart-gun for home defense.

Keep the AK in the well-locked-up attic for when SHTF.

Comment Re:I built a prototype - this is never going to wo (Score 1) 750

Deja Vu.

Anyway... It's hard to accept your attempt as a viable solution because of *design*, not because the problem is impossible. What you're proposing is akin to the "Guns of the Patriots" storyline, where you need permission from "the system" be able to use your gun. Something that isn't going to happen unless (pretty much) the bullets themselves refuse to fire without authentication.

Specifically for your system, disables should happen automatically on the device after a timeout. *Enables* should be deliberate (combination, or BLE wireless device present to give permission. Remote disables should at least contain the serial (see keeloq or even basic garage door opener technology.)

Don't bother trying a generic lockout for schools. A criminal, by definition, wouldn't use a legally locked weapon. This is meant to keep little johnny from accidentally shooting little suzy, but still be obtainable in an emergency.

Honestly. A safe with a really fast palmprint reader would do. No gun modification necessary. A weapon can have a battery in it that lasts for years. Paired with an on switch when held is quite enough. If you're really bothering with bluetooth, your gun can tell you when it's battery is low anyway.

Comment Re:DRM worked out then.. (Score 4, Insightful) 464

As someone who bought up every game leading up to GRAW2, Pretty much every Prince of Persia, and most of the Splinter Cell games, but only the first AC game - that's a significant amount of cash. So this is an important point:

Ubisoft, a couple of years ago....I QUIT YOU.

I put up with the lack of patches for some games, and the Single-player games laden with always-on connections/drm/rootkits are where I draw the line. Just because you have some franchises, doesn't mean you no longer have to compete. There are plenty of new games every week that are vying for my money. I have NO problem finding entertainment that isn't trying to piss me off. (The way I see it, that 7% deserves to dwindle, the pirates clearly make a better product than you. How can you spit numbers like that, and have no clue) I've flipped you guys the bird, and it's still flyin'....C'est la vie, looks like I wasn't the only one.

Sad, I *still* play my Ghost Recon games...but Future Soldier is off the table for my pc. Maybe I'll pick up a copy for the PS3.... ....Used.

Businesses

Ask Slashdot: How Does Your Company Evaluate Your Performance? 525

jmcbain writes "I'm a former Microsoftie, and one thing I really despised about the company is the 'stack ranking' employee evaluation system that was succinctly captured in a recent Vanity Fair article on the company. Stack ranking is basically applying a forced curve distribution on all employees at the same level, so management must place some percentage of employees into categories of overperforming, performing on average, and underperforming. Even if it's an all-star team doing great work, some folks will be marked as underperforming. Frankly, this really sucked. I know this practice gained popularity with GE in the 1980s and is being used by some (many?) Fortune 500 companies. Does your company do this? What's the best way to survive this type of system?"

Slashdot Top Deals

It's not an optical illusion, it just looks like one. -- Phil White

Working...