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Comment Re:And this is the same for copyrights. (Score 1) 240

I guess I didn't complete my thought:

Patents have gotten so out of hand that many patents for obvious things have been granted. Anyone who writes any software typically trips over dozens of obvious patents. And corporations collect thousands of obvious patents so they have the right to sue anyone they please.

Comment Re:And this is the same for copyrights. (Score 4, Insightful) 240

Well for great feats of man, more investment is required. Could Pixar have been kickstarted for ToyStory 1? I think they went to great lengths because there was more money to be made.

I agree there should be a limit on copyrights, but it shouldn't be much more than 10 years. At this time, people can use your characters and such, but guess what, after 10 years of the public enjoying something, it is a part of their life too.

Finally, everyone remember radio? Radio was invented way before it was it actually became reality. Why? Because everyone had patents on different parts of the radio and they didn't want to collaborate. I hear it wasn't until around WWI that the government stepped in to be able to use it for the military.

Anyone who thinks patents help the little guy haven't seen troll lawsuits smack little guys senseless. Anyone who thinks patents help the little guy haven't seen big corporations crush their competitors they perceive as a threat.

Comment Re:No, school should not be year-round. (Score 4, Informative) 421

I agree. Don't take away summer vacation. Smart kids can use it to educate themselves independently. And all of us citizens of Earth need to educate ourselves over our entire lives. This whole "Done at secondary education" stuff doesn't fly anymore now that we can study on the Internet.

Comment AI is no longer something hard to think of (Score 1) 33

In the 80s, you had movies like Tron where a learning algorithm goes rogue, or people talking about the model of the brain, but those don't give you a clear path to making AI. All you need are sensors to translate the world to a 3d imagination space like a video game. Once the AI knows its environment, it can do tasks inside it. AI isn't hard to think of. Here is my AI page. It shouldn't be hard to read.

Comment Re:The market is getting tighter and tighter (Score 1) 203

1: I'm not complaining about the analog inputs on the N64, but more the "lets stick a trigger under neath the whole thing". Look at Wii games like Donkey Kong Country or New Super Mario Bros, and you'll be holding the joystick one way playing the game fine, but then have to shake the controller for another input which could simply have been another button. It disjoints your game play like having to switch from 2 handed keyboard to mouse and back on some web games.

2:I think calling when we're talking of quality reflex games that are fun to play, Battletoads doesn't really make my list for a game to be remembered. There are actually a lot of quality relfex games for the NES era such as The Legend of Zelda 1&2, SuperMario Bros, Contra, etc etc. Calling reflex games bad by nature by picking out one that isn't an example of a good one is disingenuous.

3:I think you simply misunderstood me: Cerebral has another definition than "Brain to computer interface", it means it feels good to your brain. Tasks that map well to the brain with low frustration are cerebral. I'm sure you've heard this before as a brain researcher. When I say link your brain, I'm talking NES/SNES or PS3/XBOX360 controllers, but some game developers should take the pressure off to map every last button to a unique action. Sometimes having less buttons and actions to select from puts the user in more of a comfortable box to play from with limited choices. Not every game would benefit from limited number of actions, but some would.

Comment Continued (dodging Slashdot filter) (Score 2) 203

Again, I'll say it that I think Nintendo would have a lot of success in Android/iOS/PC markets just making games and controllers. I mean what they could do easily is have their old games available on Android/iOS/PC through some sort of official emulator instead of the underground doing it. Then they could use Steam and people could buy old Nintendo games for whatever discounted price they wanted to sell them for. People living today can't get all those old games easily unless they go the illegal rom route, and not everyone feels it is right to use ROMs they didn't pay for. Sure some don't care, and I have nothing against piracy, but some do. I bet there would be a bunch of money in either: A: releasing those old games on other platforms, or B: Lowering the price drastically on the WiiU on those old games so they're not 30$, but maybe 1$. If people knew they could buy a WiiU and a ton of old games on the cheap, they would be buying the WiiU.

So yes, if I was CEO of Nintendo, I'd have as many old games to buy on WiiU for as cheap as possible: like 30-90 cents. If your WiiU system had such legacy dominance that people could know they had all the old games, more people would be buying WiiU. I bet they'd fly off the shelves. Then once having paid the overhead of having the system, they'd buy more premium games. It is time to stop pretending pirates aren't out there, and competing with them for your legacy software. Every sale of legacy software is one more than you'd have otherwise. Not every 12 year old has been around for the past 30 years or has parents who have been video gamers. You start giving kids the ability to play video game history on the cheap, and your system will be loved.

In fact I'd make it a selling point of every Nintendo system from here on out to provide an online network to buy legacy titles at the appropriate price point. There's a point where you don't want to sell the last generations titles which are still around for too cheap, but the general concept to allow legacy titles to be purchased on future Nintendo systems, and this could be a way Nintendo not only dodges today's storm, but sures up an unsinkable ship moving forward. It would be almost similar to a homebrew Steam store... Nintendo could even swing license deals with people who made old games to get them on there.

Comment The market is getting tighter and tighter (Score 1) 203

Between old games still being there for us to play, new free to play web games, playerbases condensing into specific multiplayer games, and the extra power XBOX and PS4 go, Nintendo can only offer us sequels to popular games they had. Cell phones and Tablets are huge competitors to Nintendo too. I think Nintendo could pull out a win by stop gimmicking it up with their controller. Better yet, they could make the defacto standard controller designed for cell phone/Tablets and continue to make software.

I know a lot of people had fun on the N64,gamecube,wii, and WiiU, but the last game system I took serious that Nintendo made was the Snes. It was the last game system which controller wasn't a gimmick, and before PC games became generally better in terms of content. Now don't get me wrong, there were a couple games there after SNES that I know are popular, but I didn't get into. I always thought the idea of console gaming was focused on the controller to be action reflex oriented, and hidden buttons underneath the controller, or motion sensors just distract. The best games link your brain with pure cerebral responses to what happens in the game. If your controller requires 200 extra milliseconds just to engage the button, or you can't hit all the buttons with any hand configuration, you screwed up as a game controller designer. The games should be the toys, not the gimmick controllers.

Comment Laugh at me, but Flash is still relevant (Score 1) 315

With Flash you can make: Destop/Web/Android phone+tablet/ios phone+tablet all in the same code!

Flash is a lot like C/C++ and Java, except it allows you to a couple things easier.

I think of all the languages though, Java has to be the winner. It has about the power of C/C++, except you don't need to dot the is and cross the ts. Java is superior to C/C++ in strings, garbage collection and arrays. For most projects you'd take code that has less bugs in it and develops faster than code that executes a slight % faster.

Comment Re:D&D influenced me and my game design HEAVIL (Score 1) 127

Thank you for that:

I made my own RPG influenced off D&D. Intergalactic Bounty Hunter (needs a webpage)

I had a dodge and an armor. Damage reduction is 1/2 your armor plus a roll of 1d(That 1/2 your armor number). Armor stops low damaging things for the most part only takes the edge off harder hitting stuff.

My weapons would be sorted between lots of rapid hitting small damage, or "armor piercing" high damage hits

Sometimes a lot of rapid damage deals a total higher damage than an armor piercer if someone isn't wearing armor.

It modeled pretty well until I did bad approximations for spraying an AK47 full clip at a tank... if the tank rolled low, and the AK47 rolled a high damage, and a high % of bullets hit, the tank style robot would take massive damage. The over all system was really good and the atmosphere was kinda like Futurama before its time... The game was heavily influenced by Spaceballs: What if warp drive did get really cheap all of a sudden and could be strapped onto any vehicle? You'd have stuff like airtight Winnebegos flying around space. Actually I've been thinking of my next step for my game design/programming career... maybe fine tuning this system and releasing it to the public might be good.

Comment There are modern day fruit tree efforts too (Score 4, Interesting) 71

Since fruit trees can bear annually without any specific farming, they're an okay food source supplement in places war torn, or recovering from deforestation

I have a tweet I do on twitter daily: Go #green & help the #poor @foodforthepoor Plant fruit trees in #Haiti http://www.foodforthepoor.org/...

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