You're right, it is just stupid programming. The lack of compatibility is just a product of cutting corners in interface design. Having a bit of scalability in mind would easily rectify this. Some really old games do incredibly well with this. I've seen relatively smaller games have an amazing capacity to configure the setup for strange aspect ratios and the like. So, to me, there's no excuse for AAA games to not support features like this out of the box. Maybe the issue stems from the "reference system" model that they have. Rather than design a game to work well with whatever you put it on, it's common for the designers to slap together a target system that the game should work good on. Unfortunately, this can leave the higher end suffering. When trying to play Red Faction: Guerrilla at 3240x1920, the game lagged immensely. I'm trying to understand what might be causing this and I don't imagine there's forced AA in the background. At lowest settings this problem still arises. I'm under the impression that the game was over-optimized for a certain class of computers and that these optimizations left little room for high end machines to work with.