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Comment Re:I can't read Dutch... (Score 2) 143

I've thought about the version control, too. Modern government really should be leveraging ideas from other fields. Particularly ones that have been bred and grown in its inception. Computer science and much of engineering should be looked into for ideas that can be reapplied. Official legal discussion forums would be cool so the government could get a vibe on what's popular, for instance. I imagine like normal forums, it would primarily be full of legal buffs.

Comment Re:What about multi-monitor GAMES? (Score 1) 136

You're right, it is just stupid programming. The lack of compatibility is just a product of cutting corners in interface design. Having a bit of scalability in mind would easily rectify this. Some really old games do incredibly well with this. I've seen relatively smaller games have an amazing capacity to configure the setup for strange aspect ratios and the like. So, to me, there's no excuse for AAA games to not support features like this out of the box. Maybe the issue stems from the "reference system" model that they have. Rather than design a game to work well with whatever you put it on, it's common for the designers to slap together a target system that the game should work good on. Unfortunately, this can leave the higher end suffering. When trying to play Red Faction: Guerrilla at 3240x1920, the game lagged immensely. I'm trying to understand what might be causing this and I don't imagine there's forced AA in the background. At lowest settings this problem still arises. I'm under the impression that the game was over-optimized for a certain class of computers and that these optimizations left little room for high end machines to work with.

Comment Re:What about multi-monitor GAMES? (Score 1) 136

This is why I'm going with a 5x1 portrait setup. I want the peripheral but when you're doing 3x1 landscape you don't have very much vertical fill.l With 5 screens you can wrap them a bit better and have them completely fill your peripheral. Some games work excellently with setups like this. Take iRacing, for example. Which has an advanced multimonitor configuration option. An amazing and affordable setup would be running quintuple 27inch 1080p screens. I've got 3x1 portrait at 21.5" each and it's quite nice. While this is all personal opinion, I've been toying with this for a while and considered a lot of options and reasons thus far.

Big issue, though. If you don't have a method to rotate your monitors you will KICK yourself. Gameplay compatibility goes through the roof in 3x1 portrait as the aspect ratio without correction is under 16:9.

Comment Re:Multi-monitor gaming? (Score 1) 136

Ugh, yeah. I've been meaning to do a video on the "fisheye" effect since it seems few people get what's going on. I've wondered if perhaps there's a way to modify the Direct3D layer such that you can set up 3+ cameras from the same point. The geometry associated with the cameras should reflect the geometry of the user's setup. In this, We'd be able to pull away from the binocular effect a bit and make the game feel closer to a virtual reality setup. Really, the game is assuming a flat panel and you should probably adjust your setup to fit that if you're looking for immersion.

Comment Re:Digital Dickwaving (Score 1) 136

Widescreen Gaming Forum has a pretty complete list. From my experience, most modern games support the ultrawide aspect ratio. Though, I'm starting to find it preferable to handle things in 3x1 portrait. The AR ends up close to 16x9 but I've got almost 4K of resolution sitting in front of me. I've got some strong consideration to switch it up to a 5x1 setup. On that, games are usually incompatible because of extreme aspect ratios. Sometimes there's a hard pixel limit but usually it's that the game wasn't designed to handle anything wider than 16x9. And then you have the games that do handle it but just poorly. Such that the more extreme your AR the more awkward the game. So 5x1 portrait is going to put you around 16:5. Not too shabby and will handle a large number of games and most new games. I have quite the Steam list. I only buy on sales. And I double check widescreen lists to ensure compatibility. I can tell you that triplehead gaming is pretty feasible these days and I'd very heavily recommend it for the immersion factor. Racing simulators are so intense now.

Comment Re:RAM (Score 1) 120

My current resolution is 3240x1920. Though I play games at 3510x1920 with bezel correction on. I'm considering grabbing another two monitors and upping to 5400x1920. When playing GTA 4, which is not a new game, it takes up over 900MB with the settings around modest. When upping to two new monitors, I think having 4 GB would be substantial enough. 8 GB would future-proof you a bit.

Is that hardcore? Maybe. But I don't consider it to be. I consider it to be enjoyable. And enjoyable requires well over a gigabyte per core.

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As far as the laws of mathematics refer to reality, they are not certain, and as far as they are certain, they do not refer to reality. -- Albert Einstein

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