Comment Re:1D compression, AKA "Serialization" (Score 1) 129
The point of the holographic principle is not that one can imagine a 3D encoding onto a 2D surface, e.g. a holograph, but that the maximum possible information in a volume is not proportional to volume, but to surface area. That implies the fundamental mechanics of the universe can't be something like "voxels".
Perhaps it could, but those voxels/cells aren't really independent. General Relativity requires space to be differentiable (smooth) which in turn means that value of one cell limits possible values for nearby cells. Laws of physics could also be understood as rules of how values can vary across time- and lightlike paths. Put these effects together, and I suspect the result is the holographic principle.