Comment Re:From his Facebook post on his Sudoku solver (Score 2, Informative) 230
That's common knowledge.
That's common knowledge.
C version, 67 lines of code
Only cowards censor.
If you feel facts are judgements then
Indeed. Low level knowledge was true mastery of the hardware. Pure arcane "magic" and bliss.
Back then there was a cool disk util 2M that extended the format of a 1.44 MB floppy from 18 sectors/track up to a non-standard 21 sectors/track for ~1804KB! (It still used 80 tracks.) Even Microsoft embraced it with DMF Distribution Media Format for a total of 1,720,320 bytes!
On the Apple ][ there were 18-sectors/track copy-protection games & programs written by the young and brilliant Roland Gustafsson that Broderbund used. It had the advantage of speeding up loading too in addition to stopping people from copying it!
Prince of Persia used it and took a while for pirates to figure out how to get their "kracked" 3-disk version back down to the original 2-disk version!
> "Digital Native" means you're obsessed with Facebook, Twitter, Instagram, Opentable, selfies, etc.
Nice summary!
FTFY, Digital Native, noun: A person who cares more about consuming content and other stupid vanity shit then actually learning how to _write_ apps in the first place.
> yet it's hard for me to get a job because I'm old, don't use FB, don't twit, don't insta, don't have a phone full of selfies, etc.
That's sad that companies value people who are more focused on _looking_ good, then actually _creating_ good.
You mis-spelt Pleiadians and forgot to mention First Contact in ~2024.
Get off your high horse. I've been on
Instead of complaining about the community what are _you_ doing to improve it?
The problem is AT&T would rather bill the person then actually look into an anomaly. The average person spends what, max $100 / month on long distance? And $15K _didn't_ set off any alarms that _maybe_ something was wrong?!?! Nope, they just billed the person with the attitude "Not our problem"
It's called "Having respect for your customers",
not
"Let's fuck them over any chance we get -- not our problem until it is our problem"
I concur. Visually it is mildly interesting but it ignores the elephant in the room:
* Modern game design spends more time focusing on form then function
Grind-Grind-Grind!
When your refer to your customers as whales attempting to suck as much money out of them as possible, the industry of shovelware is fucked
While there is some truth to that, you haven't been keeping up to date with Orgre's design and architecture changes:
Orgre 2.0 Pitfalls and Design Proposal
* http://www.mediafire.com/downl...
They ditched OOP and incorporated DOD (Data-Orientated-Design) for a 5x performance increase!
* http://www.yosoygames.com.ar/w...
Mike Acton is a respected programmer in the video game industry, and he's right. In fact, if you were paying attention I listed his famous Typicall C++ Bullshit as reference in my Ogre 2.0 proposal.
OgreNode.cpp was written 13 years ago when OO programming was all the rave (still is?) everyone had a single core, caches didn't matter and most efficient way to cull the world was to use an Octree or a BSP. The world believed that "if( dirty )" was a magical, no-cost expression that is immediately a performance improvement wherever used to avoid the execution of more than 3 instructions.
13 years later, Moore's law kicked us in the butt and everyone is multicore. You probably know that story already.
Mike Acton reviewed the 1.9 version. Perhaps it would've been more interesting to see a review of the 2.0 file which has been refactored to better fit Data Oriented Design principles (and I'm sure there are things I wrote to criticize). Many of the things he criticizes of 1.9 have been fixed. Nevertheless there are things we can learn. Note that if he weren't right, then it would be hard to explain why there was a 5x performance increase between 1.9 and 2.0.
Mike Acton's DOD comments
* http://bounceapp.com/116414
... over on Reddit. It keeps getting rehashed:
* Game Engine Design
* UE4 is now completely free
* wishlist game engine from scratch
* differences between Unity and Unreal
* UE4 vs Unity Faceoff
* More AAA games using unity?
* AAA are all free
There are still 2 reasons to "roll your own" game engine:
- To learn. i.e. See this uber diagram of all the components of a modern game engine!
and
- The popular engines still do a terrible job of dynamic terrain management, instancing, meshing, etc. Rolling your own such as Proc World, say using dual contouring, etc., means it is easier to fit into your rendering pipeline instead of trying to figure out someone else's architecture.
What the gods would destroy they first submit to an IEEE standards committee.