As much as i applaud Apple for finding homes for physically challenged mice, that doesn't mean the rest of the mice should have to wear sandbags.
Diana Moon Glampers as a UX designer. That explains a lot, actually.
I miss the days when it was UI - the user's interface with the computer. An interface. The thing that makes it possible to make the computer do what you want it to do. Design it for maximum functionality with minimal interference.
Somewhere along the line it became UX - the experience. The fluff. The marketing. Doesn't matter if it's functional or not as long as it feels good. You're not allowed to learn anything, you're not allowed to even know how it works. There's nothing to master. Just one button that says "Make it look like whatever the other UX people think is fashionable this year."
In Windows-land, we lost (unless you hack the registry) focus-follows-mouse from XP to 7, and the ability to resize an arbitrary number of windows when we went from 7 to Metro. In Web-land, we lost Firefox. In GNOME-land, we're about to lose middle-click-to-paste. (I probably shouldn't have mentioned focus-follows-mouse, or they'll take that too.)
First they hide the feature. They they claim telemetry says nobody uses it. Then they take it away. (Never mind the fact that the sort of user who does use the feature either delays the upgrade, hacks around the limitation, and is likely to pre-emptively disable telemetry as a matter of course.)
We used to be Emperors and Empresses over our machines. Now that any fool can design a UX, we have UIs designed by fools for fools. It's all kind of mixed up in my mind, but the past five years of change for change's sake have been a doozy.
The Council has declared a day of rejoicing, relaxation and release as intelligence reports from the blue world confirm that the latest invader from the blue world has failed to detect appreciable quantities of quadrohydrocarbon.
K'Breel, Speaker for the Council, addressed a tightly-clenched world: "Our collective tightening effort over the past year has not gone in vain. Long and hard have we clenched, and now it is time for all right-thinking citizens to reap the rewards. Our symbol must no more be the clenched fist, but the unfolded flower! REJOICE with your podmates, RELAX your cloacae, and RELEASE upon our impoverished atmosphere a deluge of accumulated flatulence so great that the very canyon walls shall shake, enveloping the invaders in dust and cutting off their vital power!"
When a junior reporter reminded the Speaker that the latest invader was powered by something other than mere radiant stellar energy, K'breel, in his mercy, had both of the junior reporter's cloacae sealed until the pressure of accumulated quadrohydrocarbon was released through the second-weakest point of structural failure: the gelsacs.
"O, they ruled the solar system
Near ten thousand years before
'Til one brave advent'rous spirit
Brought that mighty ship to shore."
As you finish the last verse, Floyd smiles with contentment, and then his eyes close as his head rolls to one side. You sit in silence for a moment, in memory of a brave friend who gave his life so that you might live.
would have been awesome had this happened a year or two ago when the company was on the upswing, not shortly-to-be-passé.
Part of the problem with tech industry is that company lifecycles are shortening even faster than product lifecycles.
If it takes two or three years between the decision to go public and the actual IPO (plus another 6-12 month lockout period afterwards), and a company can only exist for 5-10 years before it becomes obsolete, the time between the decision to exit and the actual exit takes up a huge portion of the company's arc.
The VCs who backed GRPN and ZNGA made bank. Almost nobody else did. Sometimes you get lucky, like GOOG and LNKD, who raised enough capital to wall themselves off from competition. Sometimes a company can re-invent itself, like AAPL, AMZN and NFLX. Sometimes, you can find a sucker willing to pay top dollar for a worthless asset - MySpace had a good exit and left someone else holding the bag.
But those are the rare successes. Most of the time, the founder rides the rocket all the way up and all the way down to the ground, and even he ends up getting a fraction of what could have been made if he'd only shopped the company out earlier.
It's incredibly difficult to build a sustainable business in this industry. If you catch the big industry cycles: mainframe to micro, micro to client-server, client-server to cloud (mainframe), you can do so. Get out of sync with the industry fads - whether you're 1-2 years early or 1-2 years late - and your company will not outlast the pendulum swing. The optimum strategy is to find a fad, slap something together for $X, and try your damndest to get acqui-hired for $2X in a 1-2 year timeframe. Lather, rinse, repeat. If it's so important to be a CEO, sell the damn company anyways, and use the money you made off the last one to start the next one.
Thanks, Frederik, for learning so much in your time with us that you were able to teach, through your example, some of us how to write. Enjoy Heechee heaven, and if you ever figure out how their ships work, come back and see us sometime. (Thanks again. I just realized how the ships work. You pick up a book, you open it to page 1, and *poof*, you're there.)
I’ve played video games for most of my life and got into this research because I couldn’t believe that violent video games could make me do something I didn’t want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people’s behavior, but the real question is whether their influence is harmful, and I’m not yet convinced of that.
Hacking's just another word for nothing left to kludge.