Comment Re:Strategy over luck (Score 1) 155
Settlers is incredibly random, but also is affected greatly by the pseudorandomness of other player's actions. After initial town placement, before the first turn begins, some players can be at such a disadvantage as to be unlikely to win.
Ticket to Ride doesn't suffer from this problem, because competitive players know the routes, predict the paths of those in the lead, and block them.
I agree that some randomness is necessary to level the playing field, as otherwise you have a game like chess and it's boring if you aren't well matched to your opponent. As I posted elsewhere in the thread, games that feel fun are games of luck + strategy, where something random happens but then you can make the best of it through meaningful choices. Games of strategy + luck (i.e randomness after decisions, rather than before) can feel frustrating if the randomness undoes the planning. Luck + no meaningful decisions (monopoly, candy land) is just stupid if you are over 10.