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Comment Re:Progressive Fix 101 (Score 1) 622

Ok...I see why. Roughly the same curb weight, but your engine is designed to rev a lot higher than the engine in my blazers were. The Blazers were putting out 110 to 140 hp (the '86 had a power chip installed) at 4000 RPM with redline being 4300 RPM. Your Sorento Pushes 180 hp at 6K. Redline is probably in the area of 6200 - 6800. Your engine is more designed and geared for and speed and passenger comfort (max achievable torque is 178 lb-ft @ 4K Revs) . The Blazers could tow heavier loads by having 198('84) - 215('86) lb-ft at about 2k Revs...which also caused a bit harder shifting than modern vehicles. The Blazers could have also used a sixth gear to reduce the ratio change between 3rd and 4th. There were many times where 3rd had to rev too high but 4th lugged. Unfortunately, I blew out the trans on the '84 from pushing it through the mountains too much, and the motor quit on the '86 (problem was traced back to the power chip reducing engine life by having hotter detonations. Caused the water jacket to crack under stress letting the coolant wash the bearings as it mixed with the oil)

Comment Re:Progressive Fix 101 (Score 1) 622

What SUV has a 4-banger in it? I had 2 Chevy S-10 Blazers with a 2.8 liter V6 each, and they fit perfect definition of Vehicular Anemia. The Inline 5 of the Trailblazer was the same kind of joke, too. "Accelerate up the hill" I'll just do the best I can and hope I make it, thank you. I can't imagine the kind of puttering a 4-banger in one of those would do... Unless you're talking about the mostly plastic CUV's they have now, like an Equinox or Trax.

Comment Re:Can't say as I blame them. (Score 1) 229

You could always splurge and spend $5 to get access to the services you already paid for when you bought the game.

FTFY

I have more than enough other games to keep me happy that I find no value in what I see on Steam, thanks. Yes, it's only a matter of $5. Yes it's cheap as I can recoup that in about 5 minutes at a terminal. But what is it really costing? By paying up, I'm telling Valve okay. I'm telling Valve that I'm willing to pay additional money for a service that was supposed to already have been paid for with my purchase of the initial game. I'm telling Valve that there's nothing stopping them from charging $10. I'm telling Valve that they could start requiring a small subscription fee to use their service. $65 a year? That's not bad. $10 a month? That's about what Netflix charges. I'm telling Valve that it's ok for them to invade my privacy, it's ok for them to lock down my games where I can't make hard backup copies of them, it's ok for them to delete games out of my library, it's ok for them to trample - with a smile and a handshake - over whatever promises they've once made with their Users and Developers... and charge the people who are gullible enough to fall for it and spinless enough to not fight against it... a measly $5.

Comment Re:should be higher (Score 1) 229

No Dumbass. My beef is squarely on Steam and your attempts to deflect are getting you buried deeper and deeper in the shit you wallow in. Bethesda made a contract with Valve for Steam to provide Bethesda's End Users with access to the Steam Workshop for a modding community. This was done as part of the agreement Bethesda made with Valve for Bethesda to use Valve's DRM (Steam) in their game. The agreement was made, and now Valve is reneging on it and demanding that Bethesda's End Users shell out an additional $5 for services that Bethesda already paid Valve for on our behalf.

To put it a bit more simply: The service was working until Valve dicked with it and now it no longer works as advertised. This isn't Bethesda's fault because Bethesda has no direct control over Valve's servers. As you said, they're two different companies. Bethesda made proposed an agreement with Valve, Valve agreed, Bethesda advertised the service Valve provides for them, everything worked...everyone was happy. Now Valve changed their service agreement after the fact, nullifying the agreement, and expects direct payment and you expect me to be pissed with Bethesda over what Valve did? The only thing I have to be pissed with Bethesda about is that Bethesda used Steam in the first place..which I've always been leery of, and now it's come to fruition.

As for your offer... keep it. You obviously need it more than I do. I mean, it took you 3 and a half hours to get that money in the first place where I crap out a Lincoln almost every 5 minutes. How else would you not be able to recognize when you're getting shafted unless you were stuck in a minimum wage job where that's all you ever get?

Comment Re:Tired of this from valve (Score 1) 229

I paid for the services when I plopped $60 on a game that advertised full advantage to Steam Workshop. Also, my credit union doesn't have membership fees/deposits; The only requirement to opening the account is living at an address within a county that they have a branch office in. After that initial opening, you can move to Germany and still have your account with them. Also, I don't care how much more effort it's required to revoke pirate keys, if they want my business in the future they can make that extra effort. I paid for the service already. Give me the choice of paying for it again or walking? I've got good shoes and could use the exercise. Anyone else with a brain on their damn shoulders should do the same, but I forget... we're a nation full of Stockholm Syndrome.

Comment Re:should be higher (Score 1) 229

So, you believe Valve should provide those services, the servers, the Mod Workshop to you for free?

No, I don't expect them for free. I expect Bethesda to have paid a onetime service fee negotiated for bulk sales for extended use of the Workshop servers. Bethesda then has the ability to take the $60 per copy they made on release day and subsequent months and use accounting to allot so much $$$$ per copy sold to cover the cost of services that THEY PROMISED ON THE BOX as part of the features of the game. In paying good money for the game on release, by extension, I have already paid for the time on the server to use the full features of the Workshop.

I don't expect access to the Workshop or its community for free. I already paid for them and your attempt to redirect this to say that I'm expecting something for nothing when it's actually Valve that is now expecting something more for a service it's already agreed to provide is suspiciously painting you as a Steam Shill account. Next thing you know Valve is going to say that if we don't pay a $5 tax to them we will no longer have access to Workshop Items we already use; when that happens, my Skyrim characters will be permanently retired and I'll have only Oblivion and Morrowind for my Elder Scrolls addiction. I see the writing on the wall; Valve has already got my money for two games via what they consider an indirect route and they no longer honor those purchases. This is no better than Comcast. They want both me and the game company I purchase from to pay for access to the same service. I now say, they can die in a fire along with all the other DRM.

Comment Re:Obvious (Score 1) 350

Because a $50 emergency FM radio with a hand crank to charge the battery over the course of a week is so much more expensive than a $600 smartphone with 3 hours of continuous use per charge. With 3 backup batteries at $50 a pop...you're still not getting to the level of the hand crank radio. A lot of times those crank radios will also have AM, Shortwave, and WX stations available. That said, if the manufacturers are adding the cost of putting the radios into the phones already, why in the hell don't they just activate it instead of shipping the phone with dead equipment? Or, just leave the radio out since no one can use it, and charge the same price for the phone; instant margin increase for taking away a service that no one can use anyway!

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