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Comment Re:Hmmm (Score 1) 392

Oh, I'm not even in the MacBook Pro's target market, let alone the Air's. My current laptop's power brick weighs more than the Air, and I'm just fine with that so long as it has enough compute power for me.

However, there are plenty of Air competitors now. Pretty much anything classified as an "Ultrabook". Most of them are fairly decent.

Comment Re:Hmmm (Score 4, Insightful) 392

Here's Apple's real problem: the MacBook Air is a better laptop in almost every aspect.
* The MacBook Air is significantly cheaper
* The MacBook Air is significantly more powerful
* The MacBook Air has much better connectivity and usability
* The MacBook Air requires no external adapters besides power, the MacBook will likely be used with a video and/or network adapter as well

* The MacBook has a better display
* The MacBook is 15% lighter and 25% thinner, but they're practically indistinguishable compared to regular laptops, or even the MacBook Pro

Honestly, what they should have done is this:
Make a new MacBook Air using most of the MacBook's features (thinner, USB-C ports for charging/connectivity), make the better display an add-on option (to keep the MBA as the entry-level Mac option), and don't needlessly split your product line.

That's one of the few things Jobs did that I won't argue with - he streamlined the product lineup. When there were multiple computers that fit the same niche, he ditched all but one. The MacBook and MacBook Air now fit the same niche - almost exactly. There is zero reason for them to both exist.

I do like the idea of ditching legacy ports for thinness. I wouldn't need it myself, but I like the idea. But just one USB-C port, period? If it were me, I'd have four USB-C ports, a Mini-DisplayPort or Thunderbolt (or two, even), an audio port, and maybe a Micro-HDMI (since HDMI is way more common than DisplayPort, and you can convert Micro-HDMI to HDMI with a dirt-cheap passive cable). That's more than enough connectivity, but it still uses nothing that would impact your thickness. There's no need to limit it to just one USB port.

Comment My own take (Score 4, Informative) 184

I have been developing a game based on the Cube 2 engine, specifically the Red Eclipse fork. The benefits, as I saw it, was that the engine was Zlib-licensed, and most of the game code was re-usable (both Red Eclipse and my game are first-person arena shooters). The downsides were the lack of experience - the code is unfamiliar and sparsely-documented (and in some places downright bad), not many people are familiar with the level editor, and the model import system is not the most artist-friendly.

Currently it's at a proof-of-concept state - it's playable, the core gameplay is there, but it's using Red Eclipse assets that are CC-licensed, not suitable for commercial release, and the few maps are blocky and spartan.

I am seriously considering a switch to Source 2, because I'm much, much more familiar with Hammer and SMDs than with the Cube 2 asset toolchain, and I'm sure some of my Source modding experience will carry over to Source 2. I'm waiting for more details, though, particularly regarding the toolchain. I'd have to redo pretty much everything, but it would likely make for a far better product. Particularly if it ends up being ported to consoles - Red Eclipse lacks gamepad support, and having seen the code, it's not an easy thing to add.

Comment Re:I Don't Know (Score 1) 284

Let's split pirating into two crimes:
IP Theft
IP Infringement

IP infringement would be commercially using someone's IP as though it were your own. Selling bootleg DVDs, straight-up counterfeiting, plus corporate copyright/patent/trademark infringement. This can be left under the laws currently.

IP theft would be equivalent to regular theft of the same product, for non-commercial personal use. If you have to make it a separate crime, give it penalties on the scale of "five times the retail value of the product" - this should be a misdemeanor, not a felony, crime.

Comment Never trust them again (Score 3, Insightful) 127

This was such a blatantly anti-customer move that I will never - NEVER - be a Lenovo customer again. They cannot be trusted, and probably can never be trusted again because any "change" could just be a whitewashing campaign, not a real change.

This is simply more evidence that they deserve all the shit they're getting, and more.

Comment Re:Two things (Score 1) 247

Well, there's one simple brute-force solution: create a world government. If one government runs everything, they get automatic jurisdiction over everything, and have one universal set of laws to apply everywhere.

Which, when you think about it, kinda makes sense. It's weird that laws change based on which arbitrary piece of dirt you happen to be standing on.

Movies

Gritty 'Power Rangers' Short Is Not Fair Use 255

Bennett Haselton writes: Vimeo and Youtube are pressured to remove a dark, fan-made "Power Rangers" short film; Vimeo capitulated, while Youtube has so far left it up. I'm generally against the overreach of copyright law, but in this case, how could anyone argue the short film doesn't violate the rights of the franchise creator? And should Vimeo and Youtube clarify their policies on the unauthorized use of copyrighted characters? Read on for the rest.

Comment Re:Jerri (Score 1) 533

The measures of how well an economy is working is not "how much money is in the system", but "how much money is moving", and "how much of the economic system does that money reach?". Money that does not move does not do work, and people that do not give and receive money are not part of the economic system.

Consider two hydraulic systems. One has a massive 200L of hydraulic fluid since it leaks so much, but most of it is in a reservoir, and it only produces 10N of work on a small 10cm^2 area. The other has only 1L of hydraulic fluid, but it reaches pressures of 10Pa, doing several kilonewtons of work.

Which one is working better? Obviously the second one.

Oil-based Middle-Eastern economies are like the first one. They may make a lot of money, but only a few people get that money or its benefits, and the money leaks out of the country almost immediately.

A good economy is like America's, or Germany's (and yes, these economies are relatively good - could be better, but good). The money does pool around the rich, but not nearly as much (most of the "wealth" of the ultra-rich is in assets, not cash), and the trade with foreign countries is mostly balanced. Mostly. And there are very few people who do not participate in the economy - even people on welfare get money, then spend it. They're idle parts in the machine, but still part of the machine.

ISIS thrives because they're getting money in from elsewhere (coughsaudiarabiacough), and getting the cheapest possible people you can.

Comment Re:Jerri (Score 3, Insightful) 533

The problem is that ones of those rules we follow is "go in guns blazing".

You want to stop ISIS? Fix the Middle-East's economy. Give people stable, productive jobs. That alone will slash recruitment simply by giving most of their local recruits a better option, one they currently *do* *not* *have*. Most of the local ISIS recruits are in ISIS simply because it pays. Not well, but better than nothing. Same goes for al-Shabaab and al-Quaeda and Boko Haram and pretty much every terrorist group operating from a third-world country.

You want to make sure ISIS doesn't come back the next time a depression hits? Build schools, staff them - an educated populace won't fall for the simple rhetoric of the mob-leader. Build mosques, staff them with liberal imams, to dilute the message of the bad ones. Build infrastructure so they can actually communicate with the rest of the world. Bring them up to a modern level, just to give them something to lose, if they fall again - most of them see ISIS as a viable cause because they don't really have anything to lose.

A military solution - ANY military solution, up to and including "nuke the entire subcontinent into glass" - is at best temporary. In a good solution, the military will only be used as a stopgap to make it safe enough to implement the real solution.

Comment Re:Offtopic but...wth happened to /. layout? (Score 2) 102

It's not Beta. It still works, more-or-less. Beta had a comment section that was completely impossible to browse or work with - considering the comments are the only real draw, it's no surprise it was dead on arrival.

This looks like just some styling to make Slashdot look less 2002. Still odd that they don't talk about it, but that's Dice for you. We're no longer the "community", we're the "audience"; we're supposed to just sit there and take it.

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