FWIV - Also 1080p games and with possibly more details and AA would still of course be nicer than 720.
Xbox, 2001-2002. 64 MB 200 MHz DDR shared graphics memory, 733 MHz PIII-ish, 233 MHz NV2A.
Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
932 megapixels/second (233 MHz Ã-- 4 pipelines), 1,864 megatexels/second (932 MP Ã-- 2 texture units) (peak)
(CPU random page 3 GLFOPS, GPU? Nvidia supposedly claim 80, some Xbox book say 22 in total.)
Xbox 360, 2005-2006, 512 MB 700 MHz GDDR3, 3,2 GHz Tri-Core PowerPC, 500 MHz Xenos, 500 MHz 10 MiB eDRAM.
Maximum vertex count: 6 billion vertices per second, 240 GFLOPS
Maximum pixel fillrate: 16 gigasamples per second fillrate using 4X multisample anti aliasing. Maximum texel fillrate: 8 gigatexels per second (16 textures Ã-- 500 MHz)
Xbox One, 2013-2014, 8 GB DDR3, 1.75 GHz Octo-core AMD APU, 853 MHz AMD GCN, 32 MB ESRAM.
1.31 TFLOPS.
"Xbox One supports 4K resolution (3840Ã--2160) (2160p) video" (So for something like "New super mario bros" I guess 4K wouldn't had been impossible.)
I don't know how much you can trust the numbers but from the claimed GFLOPS numbers Xbox One with be 5.5 * Xbox 360 which would be 3 * Xbox.
But it took 4 years to get to Xbox 360 and 8 years to get to Xbox One.
Still obviously better.
Previously my impression was that consoles use close to top of the line hardware when released and as is I don't see the AMD APU as such, but it's still GTX 650-650TI area and more GK106 GTX 660 for the PS4 (looking at gflops alone.)
That isn't the best you can get but it just recently was the "reasonable budget high-end" or something such, isn't the 760 still same GPU but higher clocked? Sure going all the way to 770/780/R290X may be worth it from a price/performance perspective but it's still up there.
People have problem enough running QHD games with one graphics card. Gaming (advanced looking game) isn't something which would happen with current gen graphics so that's totally out of the question.