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Comment Re:Troubleshooting skills (Score 1) 299

I was wondering when any former nukes would respond. I was a submarine nuke electrician. In the nuke world they can drop a dump truck full of knowledge on you quickly and most nukes can retain and use it. Also, the troubleshooting that I learned and used has really helped me. I use a loose version of the six step troubleshooting procedure I learned in "A" school when I approach a broken system.

Comment Re:Uhhh (Score 1) 907

People do go to jail for missing payments on child support. Even if they lost their job and cannot make said payments.

Just to clarify, I was referring to alimony rather than child support.

But yes, I've seen men carted off for jail when unemployment was at its peak a few years ago and they couldn't pay.

Comment Re:Someone's going to complain (Score 3, Interesting) 208

In the US, this would be "Google Maps Reveals Widespread Tax Evasion"

In the UK, even before Google got in there, the government was using spy satellites to check on things like farm subsidies: when a farm submits a claim saying there's a 100 acre patch empty (to claim "setaside" payments) or has a highly subsidised crop growing, it's quick and easy to check a satellite photo and know if it's really only 90 acres - or if only the strip nearest the road is as claimed, with a big patch of some more profitable crop hidden inside. Compared to the cost of sending someone there by car to inspect the whole field on foot, using satellites (which of course they had in orbit anyway, for more predictable purposes) apparently it saved a fortune.

Comment Not surprised, and good for Bliz. (Score 1) 155

Actually this kind of 'disaster' cancelling occurs quite often in other companies as well. Typically it goes something like:

The company reaches a point like: "We made a few games, we know our trade, we have the cash, now let's do something interesting." Then they throw all their best ideas onto a huge pile, and the game-design sanctioned people try to make sense out of it. At this point, a lot of creativity is already out of the door, since of course, the huge undertaking has to play safe ball to ensure success, and who knows better than anyone else how huge games work except game designers, right? In parallel, work starts on pre-production, concept art, prototyping, level design, game play mechanics, effects, you name it. After a while, it turn out that the really fun bits are not fun at all, no matter how much you tweak them, and everything starts to look like a tech-demo, because everyone is focusing on just a small fraction, and there's no coherence whatsoever. How could there be. Of course by then we're 2 year after the project starts, and canning it is starting to sound expensive. In the end, it comes down to a financial gamble: releasing crap can mean the end of the company (ahum: Destiny). You can sell crap once with success and maybe break even or profit, but you shit most of your loyal fans in the face, and usually they tend to not take that lightly. Or you can cancel, and swallow the loss and work on something that holds the promise to bring more grit (of which, of course, there is no proof yet).

If there's one team that has the money and the minds to work on very ambitious projects, it's Blizzard. And apparently the teams values their future productions and fan-base as more important than selling Titan. That said, Titan did look impressive from the setup, so I hope the tech and team survives.

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