Wii Hacked To Control Sword-Wielding Robot 136
ianchaos writes "WiiBot is the pet project of two engineers who apparently have way too much cool hardware and time on their hands. These two guys figure that as long as you have a Kuka KR16 industrial robot to work with, why not see if you can control it with the Wii Remote? The result is a tennis-playing, sword-wielding mechanical arm that simultaneously captures 'weekend of nerdy fun' and 'accident waiting to happen' in a fun two minute video. The website even details the technical aspects of teaching a robot to parry."
Mirror (Score:5, Informative)
Re:Military? (Score:2, Informative)
Re:Neat Implications (Score:5, Informative)
This meant that the robot could do a handful of simple, pre-defined motions, and the Wii-Mote was simply used to select the closest available match. Not saying it isn't cool, but it's a far cry from programming the robot with a Wii-Mote. I'm not entirely sure those robots could even handle the amount of data it would take to real-time mirror a Wii-Mote. These machines are designed to do a handful of carefully pre-recorded motions (typically one), over, and over, and over, and over for years with near perfect accuracy. Not to mention the fact that there's really no direct way to translate the accelerometer data from a Wii-Mote into useful, sensical motions for a 3-jointed mechanical arm (or any robot, for that matter.) So even if the poor thing could somehow handle that much incoming data, figuring out what data to send it in the first place would be damn near impossible.
What they're doing is cool as hell, but they're not programming the robot with the Wii-Mote. They're controlling it, just like the headlines says. Just sayin'.
Are they really controlling it with the Wiimote? (Score:3, Informative)
Re:Are they really controlling it with the Wiimote (Score:1, Informative)
Re:Time to Update the Clue Boardgame (Score:2, Informative)
Doesn't even need the console (Score:3, Informative)
You can start at wiili [wiili.org].
Investment cost is about £40 for the mote plus about £10 for the bluetooth dongle.
Re:Are they really controlling it with the Wiimote (Score:4, Informative)
The Wiimote can't give you accurate position data, so thats pretty much all you ever get.
Re:Looks like... (Score:5, Informative)
Re:RUR-tastic... (Score:4, Informative)
Here's an article about him from 2005 [bizjournals.com] which talks about the new company created in order to help him develop the sentry gun. Because the President of that new company is also the owner of a separate automation and robotics company, Aaron gets to play with lots of expensive gadgetry.
Re:Neat Implications (Score:2, Informative)
You could in fact translate the Wii output to useful robot coordinates and velocities that are within the normal robot operating envelope & joint speeds. Simulations are routinely used to generate robot programs to reduce teaching time and a Wii translator program would essentially do the same thing. How to get those Wii translated programs into the robot controller and running them would have to be resolved. You may be able to write your entire program using indirect point references and then modify those dynamically.
BTW - that robot and all recent industrial robots that I am familiar with have 6+ axis of freedom and not 3. Count the servos - there are six.
Re:Are they really controlling it with the Wiimote (Score:4, Informative)
To make it short: I believe it when I see it. So far most Wii games used prerecorded motion, aka glorified button presses. Some games, such as Wii Sports, also take the speed into account, but those only work because the motion itself is very limited. Real 1:1 mapping just doesn't work with the sensor in the Wiimote, you can however of course get a lot closer to it then Zelda, which really was just lame in terms of input.