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Wii Will Have an Updatable Linux OS 330

eldavojohn writes "There's bits and pieces of information floating around that revolve around Iwata Asks interviews on Nintendo's website. What I found interesting was the tidbit about the updatable operating system: 'Wii is the first system from Nintendo that we can continue to be involved in (via operating system updates) after the customer buys it. This means that Wii will greatly expand and diversify the ways in which people will enjoy games in the future.' The Wii is reported to operate on top of a proprietary form of the Linux kernel, although there are already efforts to make a GNU/Linux for the console. So, the answer to the age old question is that it already runs Linux."
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Wii Will Have an Updatable Linux OS

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  • by jb.hl.com ( 782137 ) <joe.joe-baldwin@net> on Sunday October 08, 2006 @06:43PM (#16358193) Homepage Journal
    How proprietary, exactly? Potential GPL violation, anyone?
  • by megla ( 859600 ) on Sunday October 08, 2006 @06:46PM (#16358217)
    I'm glad I'm not the only one whose immediate reaction was "say what?"
    How does this work with respect to the GPL, requirements to release sourcecode, copyright, etc?
  • by epi314 ( 409763 ) <urban.koistinen@abc.se> on Sunday October 08, 2006 @06:48PM (#16358241) Homepage
    One possibility is that it might only run versions signed by Nintendo.
    This is a loophole that GNU GPL version 3 is meant to prevent.
  • This is New? (Score:3, Interesting)

    by Quasicorps ( 897116 ) on Sunday October 08, 2006 @06:48PM (#16358247) Homepage
    The title is misleading. It isn't going to run a user customisable Linux GUI when turned on, the Wii just has that capability. Just like the XBox. And The PS2. To make this a selling point is just another example of how people are doing everything they can to suck up to Nintendo. I know Sony hasn't been on top of any game for a while, but with the sheer hatred suffers has and all the Nintendo worship going on, I'm starting to feel like there are very few important people who are dedicated to making me want to buy a Wii. And they aren't from Nintendo.
  • Tsk. Pure BS. (Score:5, Interesting)

    by Greger47 ( 516305 ) on Sunday October 08, 2006 @06:59PM (#16358313)
    I call bullshit on this one, Nintendo wouldn't touch GPLed code with a 10 foot pole. They have always kept their platforms in an iron grip, using GPLed code would allow outsiders to take a peek. Nintendo vs. Tengen [wikipedia.org] anyone?

    /greger

  • by anon101 ( 972986 ) on Sunday October 08, 2006 @07:03PM (#16358329)

    Where exactly in the Iwata Asks article does it say it runs on a proprietery version of the Linux kernel?
    Infact where does it mention the Wii runs Linux on it at all?

    I think I found the story, thanks google. And it says that its a rumor from one of the designers who said:
    "Wii will have Linux as operating system with proprietary GUI and applications based on commonly open source for Linux programs."

    Since when did "GUI applications" count as in the kernel?

    Story found on:
    http://wii.qj.net/Wii-Will-Use-Linux-as-Operating- System-with-Proprietary-GUI-/pg/49/aid/60531 [qj.net]

    Another quote direct from the so called "insider"
    but the final system in closed and will allow only signed code etc and will be very secure, even though it's technically compatible with a world of already existing software
    I bet Nintendo are thanking their lucky stars that GPLv3 isn't out and that Linus Torvalds prefers v2 anyway, isn't there going to be something in it about locking out modified versions?

    I am skeptical about this guy, but make up your own mind,
    Orriginal blog post about Nintendo Wii having Linux on it: http://saruwatari-wii.blogspot.com/2006/07/softwar e-in-wii.html [blogspot.com]

    If anyon can find a quote about a proprietery kernel please post a reply, :D
  • Vaportalk (Score:5, Interesting)

    by Doc Ruby ( 173196 ) on Sunday October 08, 2006 @07:10PM (#16358359) Homepage Journal
    Running Linux that can be downloaded to a Wii means old Wiis will still be around to compete with new ones. Combined with their dubious (no matter how you look at it) claim that their Linux will be a "proprietary Linux", that sounds a lot like the vaporware announcement game console makers are used to peddling to credulous game "journalism" media.

    Will the new generation of game consoles get converted to the slightly more cross-examined PC press tricks from their generations of easy lying to game press? Or will they turn the tiny amount of PC journalism accountability into the standard lying that defines the much larger market?
  • by grapeape ( 137008 ) <mpope7@kc.r r . com> on Sunday October 08, 2006 @07:38PM (#16358523) Homepage
    Because no one wants to be the developer of the next dreamcast.
  • If this is true... (Score:4, Interesting)

    by ADamiani ( 983317 ) on Sunday October 08, 2006 @07:52PM (#16358611)
    What are the implications for PC-based Linux as a gaming platform? The reason I usually see people explaining games not being published to run on Linux is that there just aren't enough of them to make it economically viable, creating a chicken-and-the-egg problem. Does this slice through that particular Gordian knot?
  • Re:Tsk. Pure BS. (Score:3, Interesting)

    by xenocide2 ( 231786 ) on Sunday October 08, 2006 @08:14PM (#16358723) Homepage
    Which is obviously why the standard compiler for the GBA (and probably DS) is GCC. Because they're deathly afraid of anything even related to "Open Source", as evidenced by 20 year old lawsuits. Who can imagine that anything's changed in such a short time frame?
  • by Britz ( 170620 ) on Sunday October 08, 2006 @08:21PM (#16358751)
    A proprietary from of the Linux kernel? That can only come from someone who has just maybe Slashdot a bit and doesn't know a thing about Linux, free software or mabye software at all.

    Any Linux kernel is per definition (of the GPL) free. That is the whole point of the GPL. There can't be a proptietary version. If they include the Linux kernel, they will have to include the source to it and to all the components that directly link to it, like drivers (proprietary drivers exist, but there is a discussion, sometimes on Slashdot as well, if that is legal). If they ship userland stuff along they can keep the source, for example for a gui.

    What they can do is lock it all up so you can't mod it. Then the device will only accept signed modifications (like upgrades) from CDs or their server. Wether you do this with open or closed source doesn't matter. It might be easier to find security holes to smuggle in your mod this way. But OTOH they already mod the PSP this way even though it is closed source.
    That is the big discussion about the GPLv3 btw. I guess what the FSF wants to achieve is that if you use GPLv3 code you may not lock down your device this way.

  • by crankyspice ( 63953 ) on Sunday October 08, 2006 @09:29PM (#16359141)

    You are wrong; you're thinking of the BSD-style licenses. Anything under the GPL (or software that extensively uses GPL-software's interfaces) must have source released if it's released.

    Actually, you are wrong. The GPL is only required (i.e., only applicable) when copyright is involved; i.e., making a derivative work. For there to be a derivative work, there has to be a copying within the ambit of the copyright act. If you look to the Altai test (adopted by pretty much every court), you'll see that code dictated by external requirements (i.e., pretty much every piece of software running on a UNIX/Linux system has to use malloc, etc., and thus must either call the system calls directly or via the C Library) is specifically filtered out of the copyright comparison. So any interface calls, even symbols brought in from include files, are [strongly] arguably not even copyrightable (a 'method of operation'; see, e.g., 17 U.S.C. 102, and Lotus v. Borland, 49 F.3d 807 (1st Cir. 1995)) and even if they are, would be stripped out of any comparison of code done in an infringement action. Absent an infringement, there's no need for GPL applicability...

    Further, the COPYING file for the Linux kernel (http://www.kernel.org/pub/linux/kernel/COPYING [kernel.org]) specifically carves out "user programs that use kernel services by normal system call." So, with appropriate facts, one could easily argue copyright estoppel in the (unlikely) event that Linus (as the copyright holder for much, if not most, of the kernel, AFAIK -- the FSF, etc. would not have standing to sue, it would have to be Linus or some other kernel contributor whose work was in the Wii) brought suit.

  • by ZakuSage ( 874456 ) on Sunday October 08, 2006 @10:12PM (#16359381)
    So in other words this could be complete crap, and yet Zonk posts "Wii Will Have an Updatable Linux OS"? Hm...
  • Regioning? (Score:3, Interesting)

    by atomicstrawberry ( 955148 ) on Sunday October 08, 2006 @10:12PM (#16359383)
    If this article proves to actually be true - and I'm taking it with a rather large grain of salt - is it possible that we might be able to turn off region coding? At the moment I'm refusing to buy a Wii because of the regioning, especially on the virtual console games. PAL games from the 8/16-bit era were usually absolutely horrible.
  • by alienw ( 585907 ) <alienw.slashdotNO@SPAMgmail.com> on Sunday October 08, 2006 @11:14PM (#16359675)
    It's not even trusted computing. It's just that Linus wants his system to be successful, and forcing companies to do things they do not want to do is a great way to fail at that. There are plenty of reasons why companies don't want people to mess with their hardware -- control, competition, proprietary licensing, and many other reasons. If you are using a piece of software or hardware licensed from someone else and have to respect the NDA, you can't just go handing out source code left and right. For instance, wireless router chip companies have lots of competition (in China, for one), so they are notoriously tight-lipped.
  • Sony PS2 linux (Score:4, Interesting)

    by homer_ca ( 144738 ) on Monday October 09, 2006 @04:09AM (#16361465)
    Sony did something similar with the Linux kit for the PS2. The kernel was completely open source, but it ran in a VM that didn't expose any native hardware interfaces to prevent console modding.

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