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Manifesto Games is Live 29

Posted by Zonk
from the in-soviety-russia-jokes-totally-appropriate dept.
Conspiracy_Of_Doves writes "As reported before, Greg Costikyan, author of the Scratchware Manifesto has had a business plan in the works for a while now to do an end run around the PC Gaming industry and get indie games to the masses. Wait no more. Manifesto Games is officially GO! PC gamers of the world unite! You have nothing to lose but your retail chains!"
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Manifesto Games is Live

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  • Why is this so newsworthy?
    • by bear pimp (695195)
      That's a good question! Steam aside - do we really need yet another games portal? There's already quite a few - realarcade(BOO!) bigfish, arcadetown etc. Trouble is, they all cater to the middle aged woman crowd who lap up those zen-state inducing casual puzzle games. Even steam is now moving into this space with its Popcap deal. Manifesto appears to be taking the angle: Screw casual, there's other indie games out there that we should be looking at. I totally agree, and its nice to make the distinction bet
    • by ArmpitMan (741950)
      Steam is actually not particularly great, business-wise, for indies [gamasutra.com].
  • I don't get it (Score:5, Insightful)

    by Darkforge (28199) on Friday August 25, 2006 @04:28PM (#15981906) Homepage
    I'm a game developer. What exactly is Manifesto supposed to do for me? He's obviously not going to put my game in a box and sell it retail. He's not going to get me a development kit for the major consoles. (As you know, only large-scale publishers can purchase those dev kits, at any price.) He's basically going to sell my game for me online, and take a cut. Gee, thanks pal. I can accept PayPal on my own, thank-you-very-much.

    The Manifesto Manifesto [manifestogames.com] is nothing but a list of complaints, not a list of services that Manifesto offers.

    But then, suppose I'm intrigued, so I want to sign up and sell my game through Manifesto. How do I do that? The "Help" page is busted.
    • Re: (Score:3, Insightful)

      by CDarklock (869868)
      I think the biggest projected benefit of Manifesto is to serve as a portal where lots of people come to see good games.

      However, there's one critical thing missing: there is no draw for the game PLAYER to come to this site. It's a classic case of the consumer and the customer being different. The consumer of this site is the game developer. Unfortunately, the customer needs to be the game player.

      Game developers always have a list of the greatest games ever that you just HAVE to play, and game players know da
      • Re: (Score:3, Informative)

        by DavidTC (10147)

        There are already perfectly good game portals out there, run by actual gaming communities that don't have any sort of incentive to promote crap games.

        What's more, they're focused on specific genres, and even like different things within each genre. So you just find one or two that roughly lines up to what you find interesting, read the reviews (The big sites can get prerelease reviews, but sometimes the big sites aren't the best.), check out screen shots, read the forums, and you'll soon have a good idea w

    • by fondue (244902)
      It seems to just be another of the hundreds (if not thousands) of online distribution portals, only with an arbitrarily limited pool of content, and marketing copy that actively insults anyone who might dare to consider games created in a professional environment might be valid entertainment.
    • You are basically echoing his theory. Developers will want to use his site precisely because they can't bring their game to retail and something like Manifesto is the next best thing. Sure, you could sell it on your own website, but he can generate more traffic and he pays for all the bandwidth for the distribution. Obviously he has to take a cut somewhere, and it is my understanding that it is a lot less than the retail cut.

      What makes Manifesto Games unique as I take it is that his site is going to attr
  • I found Dreamfall (by Anarchy Online developer, Funcom) and Castle Marrach (by pay-for-play developer Skotos) in their lists of available games. I don't think that either of those companies counts as "indie"-- though the part where Castle Marrach's write-up calls the rest of the industry "philistines" certainly reflects an unfortunate indie stereotype. The rest, with the occasional exception like Crimsonland or Deadly Rooms of Death, looks like the kind of shareware crap you might find cluttering up downl
  • Uh, it's just a beta (Score:3, Informative)

    by costik (105636) on Friday August 25, 2006 @04:33PM (#15981931)
    Oh well. Guess we get a stress test today as well.
  • You know what I read this logo as?

    "MAN! FESTER games".

    Given that one can sum up the half the problems with the current games industry as "games by men! for men!" I can't really see this logo attracting new, non-HARDCORE!!! audiences.

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