What Spore May Spawn 205
ches_grin writes with "A new look at Spore, including a slideshow that examines the broad influence that the game is expected to exert on fields ranging from law to education. From the article: 'Spore's unprecedented level of user-generated content is sure to send ripple effects through and beyond the video-game world. Could the mass-market game provide the tipping point for the burgeoning retail trend of mass customization? How will it redefine the roles of game designers and publishers alike? We asked a variety of experts to predict the economic, educational, legal, and other effects of the game.'"
news story? (Score:2, Insightful)
None of the above (Score:4, Insightful)
Yeh Right (Score:4, Insightful)
Captain Non-Sequitur to the Rescue (Score:4, Insightful)
The "nukes" gameplay feature drove the fundamental design decision to enable user-created content?
What. The. Fuck?
Here's my prediction (Score:5, Insightful)
Don't get me wrong, I think Will Wright is great, and I think this game will be too. But I don't think it's going to "change the face of gaming", any more than the sim, simcity Psychonauts did (sure a lot of people bought the sims, but has it really effected anything else?)
Re:some perspective (Score:1, Insightful)
Spore's advantage is two-fold:
1) As long as there are people playing and have a connection to the internet, there will be infinte new content.
2) (Correct me if I'm wrong) Not being pay-per-month like most modern MMORPGs, and no buying millions of expansion packs to get new content (The Sims).
Customization is King (Score:5, Insightful)
It shouldn't be a surprise to anyone but gamers want to interact with their environment. How long have we been screaming for fully deformable terrain? When I miss someone with a rocket launcher I want it to take out the fucking wall. Granted the technology hasn't been there, so it's understandable it's taken this long for even a few games to do such a thing.
If you look around, just about every multiplayer game has some customization. At the lower end, you can usually pick colors. At the upper end, you have... Well, Spore :) Somewhere in the middle you have custom models, custom skins, tags, decals.
But also, keep in mind that customization is the difference between good and great in a lot of genres. Sure, I still love Civilization 2, and play it. (Civ 3, on the other hand, I found to be ugly, with muddy graphics.) But Alpha Centauri keeps me captivated far longer, mostly because of all the things you can do with customizing units and so on.
Gamers want control. Otherwise they could go live life, where you have much less of it. :)
Here's my prediction. (Score:3, Insightful)
Please, just let the game be, and we can talk about it after it comes out, okay?
I agree completely. (Score:3, Insightful)
I hope you don't get modded down to much by people who are caught up in the hype. Hell, we are looking at an article which is basically about how Spore will change the world as we know it. I think that's slightly out of control, in the end most of us will just move on to something else after a week or so (like we did after B&W). I'm certain it will be a technical masterpiece (as with B&W again), but that alone will never be enough.
Re:Borg creature (Score:1, Insightful)
I'll believe it when I see it. (Score:3, Insightful)
Unless I'm wrong, that is... can anyone sell me on this game on the basis of the above points?
Game-trained Apparatchiks (Score:4, Insightful)
But there are severe problems using them as educational material.
SimCity's demolition is a case in point: $5 to bulldoze a city block. No fair market value, no Fifth Amendment (or the equivalent, if there are any), no neighborhood groups, no angry owner mounting a campaign against you.
Maybe it's prophecy, and Will Wright foretold what America will be like post-Kelo [cornell.edu].
Now of course, there are hundreds of games which have valuable educational content. With an appropriate counter-bias, even SimCity could be educational.
But out-of-the-box, it trains people to become authoritarian apparatchiks.
In interests of fairness, I should say that I was a programmer at Maxis. We were supposed to make non-violent games. Those who say we succeeded just don't realize how violent totalitarianism is.
Now just a minute... (Score:3, Insightful)
Re:None of the above (Score:3, Insightful)
Re:Game-trained Apparatchiks (Score:1, Insightful)
*cough*Katrina*cough*