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Kingdom Hearts II Sells A Million 61

Posted by Zonk
from the i-told-you-it-was-good dept.
Opposable Thumbs reports that Kingdom Hearts 2 has sold a million copies here in the states. From the article: "Squeenix deserved this home run, and it'll be interesting to see how well Final Fantasy XII does in America after its perfect score in Japan, but lukewarm reception of the demo in North America. Even with Final Fantasy there are no guarantees, and Squeenix has to be glad they have another high-performing franchise under their belt so that the big-haired emo kids of FF don't have the burden of the entire company on their shoulders." It really does get better after the first two hours.
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Kingdom Hearts II Sells A Million

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  • by drinkypoo (153816) <martin.espinoza@gmail.com> on Wednesday May 03, 2006 @05:03PM (#15257811) Homepage Journal

    Why are RPGers so snobbish about what games they'll call an RPG?

    Because most of 'em have no life - who's got time for a life if they play RPGs? Of course, they have more of a life than simulation players... Beating your average RPG takes less than 24 hours of gameplay these days. I've had games of Alpha Centauri that took 36 or 48 hours, and that's just one game. (No, I didn't play it all at once.)

    Why are people like me, who prefer storyline, graphics, music, and "fun" gameplay over interminable level-grinding and cheap-move boss fights, so disdained?

    Because these people are insecure and have to make themselves feel special by berating you.

    To put it into perspective: Why are people who just want to use their computer to get some shit done and thus use Windows so disdained by Linux nerds?

    What unique qualities make an RPG different from other games?

    Depends on what kind of RPG you're talking about. There's action RPGs, and turn-based RPGs, and so on and so forth.

    Typically speaking, a game is considered to have RPG elements if it has an experience system, a storyline, and branching.

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