Sid Meier On Industry State 121
Gamespy had a talk with Sid Meier and Soren Johnson at the DICE event last month, and they've got some interesting commentary on the current state of the gaming industry. From the article: "I think the thing is, if you're going to make a multiplayer game, the days of trying to 'shoehorn' in multiplayer are over. As an aside, I think we're almost reaching a point where single-player games are getting under-served. One reason I really enjoy World of Warcraft is that there's so few good single-player RPGs for the PC right now. I mean, I play with my friends, but I also like to solo -- I have separate characters for each -- because there aren't really any good single-player RPGs out there to play! But anyways, if you're going to make a good multiplayer game, you need to make that a priority from the beginning."
Maybe My First First Post (Score:4, Insightful)
Re:Maybe My First First Post (Score:2, Insightful)
What I'd really like to see is more co-op play. I'm slowly developing a mod for Half-Life 2 like this. I just wish I had more time to develop it.
Stupid school always getting in the way. I don't want to know recurrence relations. I want to know how to make a mod for Half-Life 2./rant
Civ 4 - How in touch really? (Score:2, Insightful)
Adventure Games (Score:5, Insightful)
Amen! What the world today really needs is more Guybrush Threepwood! Which is to say, more adventure games chock full of puzzles, humor, and living environments to explore. The recent fan game Stargate Adventure [the-underdogs.org] really reminded me of how much fun those old games were. Sure, they didn't have "Three-Dee", but that was okay. They had distinctively attractive artwork that gave a much more organic feel to the game than today's 3D-based games. They also provided the perfect viewpoint for playing out a television or movie in a game.
In fact, many of the more serious adventure games were spinoffs of movies or television. Star Trek 25th anniversay is an example that comes to mind, as is Star Trek: A Final Unity. Another good example is Indiana Jones. The Dig even had a book version of the story!
Today, all that creativity has been shunned in favor of more action and 3D graphics. (Not to mention "adult" themes.) Can we have back a few games that are actually games rather than "entertainment products?" Please?
Re:Time and Money (Score:2, Insightful)
it might be nice to have something enjoyable to just hop into for a couple hours that doesn't have a steap learning curve or require the massive time commitment of a massive or require 9 years to load on my 1.7 ghz amd that's starting to feel more and more dated. Guess this is why I find myself tending toward playing older games whenever i find a few free hours to play games.
Re:Civ 4 - How in touch really? (Score:2, Insightful)
Re:Civ 4 - How in touch really? (Score:2, Insightful)
I for one will not buy any more games by Sid's group now that they have sold out. A Civ game should not have more graphics requirements than Morrowind!!! WTF!!
Re:No RPGs? (Score:2, Insightful)
Re:Civ 4 - How in touch really? (Score:2, Insightful)
Re:No RPGs? (Score:3, Insightful)
Re:Guild Wars (Score:5, Insightful)
I *do* mind playing when the competition level isn't even remotely even. I can't practice ten hours a day, and someone who does is going to be vastly better than I am, even if I'm smarter. (Hardly a given- hard core players know every advantage, every strategy, etc) When the final score is 150-0 what's the point of even playing, especially when I know that I can't improve enough given my limited play time to eventually even things out? Perhaps if I devote all my spare time I might be able to make it 149-1. What's worse is that the guy on the other end isn't having any fun either- it's damn boring to win 150-0.
So I play different sorts of games, most which rely less on twitch and more on strategy/skill. Back when I played Guild Wars I was a pretty good Monk- not top competition level, but enough to keep a team alive even at the highest PvE levels provided Leeeroy wasn't playing. I like Puzzle Pirates a lot- the games involve enough strategy that I can keep up with most folks. (Even if I can't seem to get a handle on Bilging.)
Games should be fun. If it's not fun, why play?
Re:Civ 4 - How in touch really? (Score:2, Insightful)
Civ3 never had any problems with the previous setup, but 512 MB isn't nearly enough to play Civ4 and it still slows down during some of the zoom-way-in sequences.
This is not a game about pretty, shiny models. Or, at least, it hasn't been for the past 10 years. Don't get me wrong, I love the franchise and will keep playing it, and many game-play features have improvedbut the system requirements for this game are a bit ridiculous.
Imagine that (Score:3, Insightful)
Rob
Re:How about this - mutliplayer, but not massive. (Score:5, Insightful)
Not to jump on the current "World of Warcraft rulez" bandwagon, but WoW did that very well. It's an MMORPG that is very simple, without the kind of ridiculous learning curve associated with EQ or AO, or any number of older MMO's, but has enough depth and complexity to keep people playing. I think a lot of people would prefer more depth and complexity (myself included), but I think that their model is clearly working out great for them, so I understand why they're not rushing to screw things up.
The reason why industry prefers multiplayer (Score:2, Insightful)