Current Console Transition Far Worse Than Previous 87
A report released yesterday indicates that this console transition is far worse than previous hardware iterations. From the Gamasutra article: "This console transition, he said, is 'far worse' than that seen from the years 1999 through 2001. Additionally, Lowell points fingers at the increased popularity of online games, a general lack of creativity in game development, and 'no Halo or Grand Theft Auto-type blowout titles launched in 2005,' echoing the sentiments of many other analysts." Next Generation has an analysis of what makes this transition so bad. (this last piece is satire)
A Joke (Score:3, Insightful)
It blames the Germans.
It blames companies (Nintendo) and consoles (the PSP).
It lists developers at number five.
Can't we just admit that there's been a severe lack of imagination in video game design recently? We have no one to blame but the people who envision the games--and even then, we can't really blame them for not coming up with the latest and greatest concept.
Maybe we should be encouraging developers to think outside the box and have them attend liberal arts colleges instead of 2 year technical colleges where they only learn how to make clones out of already existing games?
Transition Going Bad (Score:4, Insightful)
Re:A Joke (Score:3, Insightful)
Analyse this... (Score:3, Insightful)
Does it really take an analyst to realize that "impending" means that the next generation of consoles isn't out yet. Of course there won't be a base of users installed with the next generation of gear...
Maybe these analysts should wait for the PS3 and the Revolution to come out before they make these reports.
There wasn't a Halo or GTA in the last transition (Score:3, Insightful)
This is March, a mere 5 months after the so-called transition to the next generation, and they're calling it?
The problem is clear. (Score:4, Insightful)
And if they don't show healthy growth within the next few months the stock market reacts negatively. All these jerks want money in their pockets right now, instead of looking at the long-term health of a company.
Certainly the reality is a lot more complicated than that, but I think this is one of the core problems. It's why we see garbage coming from the game industry, and this problem is reflected in other industries.
Re:A Joke (Score:5, Insightful)
No. Because there hasn't been. If you go digging through shareware, through PopCap or MiniClip, on sourceforge, et cetera, you'll find quite a bit of novelty. The problem is disasterously risk-averse publishers built on a long-term untenable business model. It's got nothing whatsoever to do with design. A game costs $6-10 million to bring to market at the low end on TV-bound consoles. People don't take risks on DynoBright, Tower of Goo or Pontifex to the tune of $6-10 million. Instead, they release James Bond 27: No Franchise Lives Forever, because it's gonna profit whether or not it's actually a good game.
Bad for games? Yes. Good for business? Yes.
All those people who say things like "businesses are absurd" or "businesses are ignorant" are honestly pretty damned self involved. If people really could just have a great new idea and bring it to market, this business model would be in the process of collapsing right now. I can think of exactly one game which was bootstrapped that way recently: Roller Coaster Tycoon. Chris is the only guy I know who pulled it off lately, and I'm in the industry. Before that, it was Black and White, except Peter was working on money he had left over from previous successful games like Dungeon Keeper, Syndicate, Magic Carpet and so on, plus industry contacts and whatever.
You think it's a lack of creativity? Great, bring me the next big game. Hell, if it's good, I'll even write it for you and get it published for you, and give you a cut.
Until that day comes, and until you've been through the process of trying to convince a publisher that such and such an idea is a great idea that would sell, then you're really not qualified to comment on what the problem actually is.
Re:Transition Going Bad (Score:3, Insightful)
8 bit era: Colecovision released over a year before any competition. Status: Colecowhat?
The generation before that, we have the Atari 2600 which was released significantly (about a half year) before the other consoles, and had pretty much the longest stretch of any console (even beating out the Atari 5200, which I assume was an improvement somehow.
[Historical nit-pick mode on]
[Historical nit-pick mode off]
OK, sorry about that, I'm a bit fussy about the history of the industry. Back on topic now, I promise.
Basically, I think your theory that "the first console out the door will always fail" to be about as valid as the absurd theory that "black consoles always fail." The successful platform will be the one to offer good hardware and great games at an acceptable price. That's all there is to it. And for the most part, any look at history will bear this out. The exceptions are pretty scarce, personally I'd say there is only one exception - the death of the Dreamcast had as much (if not more more) to do with PS2 hype and Sega's financial woes than any shortcomings in the system's library.