Games

Humble Games' Former Bosses Buy the Studio's Back Catalog (engadget.com) 15

Former Humble Games executives have reacquired the publisher's catalog of more than 50 indie titles from Ziff Davis and relaunched their company as Balor Games. "For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games." Engadget reports: The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles. Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis.

The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I... Clever devils! The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion -- with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles.
You can learn more about the company's vision in an interview with GamesIndustry.biz.
Businesses

Indie Game Publisher Humble Games Reportedly Lays Off All Staff (gamespot.com) 31

Humble Games, the indie game publisher behind the popular pay-what-you-want "Humble Game Bundle," has laid off its entire staff of 36 people. However, the company says it is not shutting down and Humble Bundle will not be impacted. Instead, the job cuts are part of a restructuring of operations. GameSpot reports: In a statement shared with GameSpot, Humble Games confirmed that Humble Bundle will have "no impact on its operations. Additionally, ongoing and upcoming games from Humble Games will still move ahead and be published by the company. Humble Games is the publisher of many notable indie games, including Stray Gods, Bo: Path of the Teal Lotus, Chinatown Detective Agency, Ikenfell, Unpacking, Slay the Spire, and Midnight Fight Express, just to name a few.

Humble Games is the separate publishing arm of digital storefront Humble Bundle. Both companies are owned by IGN Entertainment, but operate as a separate entities. Earlier this year, IGN Entertainment also bought video game websites Eurogamer, Rock Paper Shotgun, VG247, GamesIndustry.biz, and Dicebreaker from Gamer Network.

Businesses

IGN Scoops Up Eurogamer, Rock Paper Shotgun, and More (theverge.com) 9

It seems no industry is safe from consolidation, and the latest target is gaming media. From a report: IGN Entertainment has acquired the website portfolio of UK publisher Gamer Network, which operates a number of beloved games-focused publications. That list includes Gamesindustry.biz, Eurogamer, Rock Paper Shotgun, VG247, and the tabletop site Dicebreaker. The network also holds shares in sites like Nintendo Life and Digital Foundry.

Terms of the deal were not disclosed. Gamesindustry.biz reports that "some redundancies" have been made across the sites, though it's not clear how many workers have been impacted. According to several posts on X, editors at both Rock Paper Shotgun and Gamesindustry.biz have been laid off. IGN Entertainment is owned by Ziff Davis, which, in addition to IGN's site, also operates other subsidiaries like Humble Bundle.

Desktops (Apple)

Humble Subscription Service Is Dumping Mac, Linux Access In 18 Days (arstechnica.com) 37

An anonymous reader quotes a report from Ars Technica: Humble, the bundle-centric games retailer that launched with expansive Mac and Linux support in 2010, will soon shift a major component of its business to Windows-only gaming. The retailer's monthly subscription service, Humble Choice, previously offered a number of price tiers; the more you paid, the more new games you could claim in a given month. Starting February 1, Humble Choice will include less choice, as it will only offer a single $12/month tier, complete with a few new game giveaways per month and ongoing access to two collections of games: Humble's existing "Trove" collection of classic games, and a brand-new "Humble Games Collection" of more modern titles.

But this shift in subscription strategy comes with a new, unfortunate requirement: an entirely new launcher app, which must be used to access and download Humble Trove and Humble Games Collection games going forward. Worse, this app will be Windows-only. Current subscribers have been given an abrupt countdown warning (as spotted by NeoWin). Those subscribers have until January 31 to use the existing website interface to download DRM-free copies of any games' Mac or Linux versions. Starting February 1, subscription-specific downloads will be taken off the site, and Mac and Linux versions in particular will disappear altogether. Interestingly, the current Trove library consists of 79 games, but Humble says that the Trove collection will include "50+ games" starting February 1. This week's warning to Humble's Mac and Linux subscribers notes that "many" of the current Trove games will appear on the Humble Launcher, which is likely a nice way of saying that some of the existing games will not -- perhaps around 20 or so, based on the aforementioned numbers. Despite these changes, Trove's selection of games will remain DRM-free. FAQs about the Humble Launcher suggest that subscribers can download Trove files and continue accessing them in DRM-free fashion, no Humble Launcher or ongoing subscription required. The same promise has not been made for the more modern game collection found in the new Humble Games Collection.

The Almighty Buck

Humble Bundle Stops Purchasers From Giving Full Payment To Charity (arstechnica.com) 56

An anonymous reader quotes a report from Ars Technica: Since the first Humble Indie Bundle launched to much acclaim in 2010, users have been able to allocate up to 100 percent of a bundle's pay-what-you-want purchase price to Humble's partner charities. That option will be going away in mid-July as the company institutes a new 15 to 30 percent minimum cut that will go to the storefront itself. If that new policy sounds familiar, it's probably because of a test Humble Bundle in April that hid the charity sliders from some customers as a form of early user testing. In light of negative feedback, Humble Bundle apologized for not being "more proactive in communicating the test." But at the time, the company also said it was planning to limit total charity donations to 15 percent of the user-set purchase price in the near future. By May, though, Humble Bundle backtracked and said it was leaving the charity sliders intact and turning them back on for all customers "while we take more time to review feedback and consider sliders and the importance of customization for purchases on bundle pages in the long term."

Today, that review seems to be over, and Humble Bundle has once again decided to set limits on the proportion of payments users can allocate to charity (though at a higher level than it publicly mulled back in April). In a blog post Thursday, the Humble Bundle team attributed the 15 to 30 percent minimum store cut (which will vary from bundle to bundle) to the fact that "the PC storefront landscape has changed significantly since we first launched bundles in 2010, and we have to continue to evolve with it to stay on mission." Humble Bundle says customers can still adjust their specific charitable giving within these new limits, and on-screen sliders will make any minimums clear. The team also argues that ensuring Humble Bundle itself makes some money from every bundle sale will "[let] us continue to invest in more exciting content so we can keep growing the Humble community, which will ultimately drive more donations for charitable causes."

The Courts

Humble Bundle Creator Brings Antitrust Lawsuit Against Valve Over Steam (arstechnica.com) 90

Indie developer (and Humble Indie Bundle originator) Wolfire Games has filed a proposed class-action lawsuit against Steam creator Valve, saying that the company is wielding Steam's monopoly power over the PC gaming market to extract "an extraordinarily high cut from nearly every sale that passes through its storeâ"30%." Ars Technica reports: The lawsuit, filed in a Washington state federal court, centers on what it considers an illegal tying of the Steam gaming platform (which provides game library management, social networking, achievement tracking, Steam Workshop mods, etc.) and the Steam game store (which processes online payments and delivers a copy of the game). After years of growth, the vast majority of PC gamers are locked into the Steam platform thanks to "immense network effects" and the high switching costs to move to a new PC platform, the suit argues. That makes the platform "a must-have for game publishers," who need access to the players on Steam to succeed. But games that use the Steam platform also have to be sold on the Steam Store, where Valve takes its 30 percent cut of all sales. By leveraging its monopoly platform power into a "gatekeeper role" for the store, Valve "wield[s] extreme power over publishers of PC Desktop Games" that leads to a "small but significant and non-transitory increase in price" for developers compared to a truly competitive market, the suit argues.

The suit includes a laundry list of competitors that have tried to create their own platforms to take on Steam's monopoly, including CD Projekt Red, EA, Microsoft, Amazon, and Epic (not to mention "pure distributors" with platform-free stores like GameStop, Green Man Gaming, Impulse, and Direct2Drive). But the lawsuit argues that Steam's lock-in effects mean none of these stores have been able to make much of a dent in Valve's monopoly position, despite plenty of well-funded attempts. Even the Epic Games Store, which has spent hundreds of millions of dollars securing exclusives and free game giveaways, has a market share of only "a little above 2 percent," according to one cited analysis (in an interview last June, Epic's Tim Sweeney estimated a more robust 15 percent market share for EGS).

"The failure of these companies to meaningfully compete against the Steam Gaming Platform shows it is virtually impossible as an economic matter to compete against the Steam Gaming Platform," the suit argues. "The Steam Gaming Platform has well-cemented dominance in the PC Desktop Gaming Platform Market, and given its unique and strong network effects, that is unlikely to change." The only meaningful way to avoid [Valve's] anticompetitive measures, the suit argues, is "to avoid using the Steam Gaming Platform at all." But Valve's monopoly position means that "there are no economically viable alternatives to the Steam Gaming Platform" for most PC games. While the suit acknowledges a few counterexamples (Riot's League of Legends is cited by name), such titles "typically require a long history of recognition and success before they can attempt to thrive without the Steam Gaming Platform," the suit says.

The Almighty Buck

Humble Bundle Limits Charity Donations To 15% (humblebundle.com) 112

An anonymous reader writes: Some weeks ago, in a shady move, Humble Bundle silently removed the ability for customers to define the breakdown of their payments to charity -- a key aspect of Humble Bundle since its inception. Since that time, they refused to explain to customers why their sliders weren't appearing, and investigation by some users, who reenabled the sliders client-side, showed they were also being ignored server-side even if reenabled, such that for a $14 donation only a pathetic $0.72 was going to be split in half between two charities.

Humble Bundle has now finally admitted what everyone feared -- that they're formally and significantly reducing the amount of the purchase value that can go to charity, from a default value of 5% to a maximum of 15%. Given it was previously possible to contribute as much as 100% to charity, this is a significant reduction in the amount that Humble Bundle will allow to go to charity going forward, changing it from a humble effort to do good, to a cynical for-profit cash grab off the backs of the reputation of the charities whose names they use.

Electronic Frontier Foundation

Humble Bundle Supports The EFF With A LEGO eBook Sale (humblebundle.com) 17

The EFF is describing it as "a break for your brain." An anonymous reader writes: Humble Bundle has announced a special "pay what you want" sale for four ebooks about LEGO from No Starch Press, with proceeds going to the Electronic Frontier Foundation, or to the charity of your choice. The ebooks include Beautiful LEGO (a compendium of creations by dozens of artists) and Medieval LEGO, which describes and recreates English history in the Middle Ages using LEGO blocks. Contributors who pay more than $8 also receive six more books, including "Forbidden LEGO" a more free-style building guide that one reviewer called "The Anarchist Cookbook of the nursery," as well as "The Cult of LEGO", a tour of the block-building community. And for a $15 donation, contributors receive six more ebooks -- bringing the total to 16 -- including The LEGO Christmas Ornaments Book and Steampunk LEGO.
DRM

EFF Asks FTC To Demand 'Truth In Labeling' For DRM (techdirt.com) 122

An anonymous reader quotes a report from Techdirt: Interesting move by Cory Doctorow and the EFF in sending some letters to the FTC making a strong case that DRM requires some "truth in labeling" details in order to make sure people know what they're buying. The argument is pretty straightforward (PDF): "The legal force behind DRM makes the issue of advance notice especially pressing. It's bad enough when a product is designed to prevent its owner from engaging in lawful, legitimate, desirable conduct -- but when the owner is legally prohibited from reconfiguring the product to enable that conduct, it's vital that they be informed of this restriction before they make a purchase, so that they might make an informed decision. Though many companies sell products with DRM encumbrances, few provide notice of these encumbrances. Of those that do, fewer still enumerate the restrictions in plain, prominent language. Of the few who do so, none mention the ability of the manufacturer to change the rules of the game after the fact, by updating the DRM through non-negotiable updates that remove functionality that was present at the time of purchase." In a separate letter (PDF) from EFF, along with a number of other consumer interest groups, but also content creators like Baen Books, Humble Bundle and McSweeney's, they suggest some ways that a labeling notice might work.
Businesses

Indie Dev TinyBuild Lost $450K To Fraudulent Sales Facilitated By G2A (pastemagazine.com) 104

An anonymous reader quotes a report from Paste Magazine: Indie developer TinyBuild, the studio behind Punch Club, Party Hard and SpeedRunners, had thousands of their game codes stolen through fraudulent credit card purchases, which then wound up on G2A.com, a site that allows people to resell game codes. The basic idea behind G2A is straightforward and pretty harmless: with the amount of game codes sold through Steam, the Humble Store/Bundle, and more, the site gives consumers a place to sell unwanted game codes. However, in doing so, G2A has created a huge black market for game codes sales. As TinyBuild described in their blog post on the matter, the common practice for scammers is to "get ahold of a database of stolen credit cards on the dark web. Go to a bundle/3rd party key reseller and buy a ton of game keys. Put them up onto G2A and sell them at half the retail price." This allows scammers to make thousands of dollars while preventing any profit from reaching the game developers because, once the stolen credit cards are processed, the payments will be denied. G2A states that TinyBuild's retail partners are the ones selling the codes on G2A, not scammers, despite the thousands of codes they lost through their online store to fraudulent credit card purchases. In 2011, TinyBuild was in the news for uploading their own game, a platformer called No Time To Explain, to the Pirate Bay.
Electronic Frontier Foundation

Humble Bundle Announces 'Hacker' Pay-What-You-Want Sale (humblebundle.com) 52

An anonymous reader writes: Humble Bundle announced a special "pay what you want" sale for four ebooks from No Starch Press, with proceeds going to the Electronic Frontier Foundation (or to the charity of your choice). This "hacker edition" sale includes two relatively new titles from 2015 -- "Automate the Boring Stuff with Python" and Violet Blue's "Smart Girl's Guide to Privacy," as well as "Hacking the Xbox: An Introduction to Reverse Engineering" by Andrew "bunnie" Huang, and "The Linux Command Line".

Hackers who are willing to pay "more than the average" -- currently $14.87 -- can also unlock a set of five more books, which includes "The Maker's Guide to the Zombie Apocalypse: Defend Your Base with Simple Circuits, Arduino, and Raspberry Pi". (This level also includes "Bitcoin for the Befuddled" and "Designing BSD Rootkits: An Introduction to Kernel Hacking".) And at the $15 level -- just 13 cents more -- four additional books are unlocked. "Practical Malware Analysis: The Hands-On Guide to Dissecting Malicious Software" is available at this level, as well as "Hacking: The Art of Exploitation" and "Black Hat Python."

Nice to see they've already sold 28,506 bundles, which are DRM-free and available in PDF, EPUB, and MOBI format. (I still remember Slashdot's 2012 interview with Make magazine's Andrew "bunnie" Huang, who Samzenpus described as "one of the most famous hardware and software hackers in the world.")
DRM

Mozilla Teams Up With Humble Bundle To Offer Eight Plugin-Free Games 67

An anonymous reader writes Mozilla and Humble Bundle announced a new package that features award-winning indie best-sellers for which gamers can choose how much they want to pay. Naturally called the Humble Mozilla Bundle, the package consists of eight games that have been ported to the Web. The first five games (Super Hexagon, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, Osmos, Zen Bound 2, and Dustforce DX) can cost you whatever you want. The next two (Voxatron and FTL: Faster Than Light) can be had if you beat the average price for the bundle. You can pay $8 or more to receive all of the above, plus the last game, Democracy 3. Previously, all of these indie games were available only on PC or mobile. Now they all work in browsers on Windows, Mac, and Linux without having to install any plugins.
PlayStation (Games)

PlayStation Now, Sony's 'Netflix For Games' -- Pros and Cons 75

An anonymous reader writes: When Sony acquired nascent cloud gaming service Gaikai, it was obvious they were interested in bringing streamed gaming to the PlayStation. The service is in the process of coming online, in a beta test that started this week. The idea is simple, and one that game companies are excited about — but it's also complex and expensive, creating a new problem for each one it solves. The biggest difficulty you'd expect — latency — actually seems to hold up pretty well. It'll even hold its own when fighting for bandwidth with Netflix and other video streams.

But the expense of using the service is excessive. "To rent Darksiders, a game that's been practically given away to PC owners thanks to Humble Bundle and the collapse of publisher THQ, you can pay $14.99 for 90 days, $7.99 for 30 days, $5.99 for 5 days or — no joke — $4.99 for four hours. ... Final Fantasy 13-2 costs $29.99 for 90 days. A used copy of the same costs $20 at GameStop." In addition, the pricing options are unusual and unpredictable. Users can't simply pay a flat monthly fee for service. "Variable pricing is in place because Sony gave the publishers and developers free reign to set their own prices, which results in wildly disparate costs for different games and different periods of rental time. It's not even mandatory that you have to have all four categories of rental time. I went to check out Saints Row 3 and found that it only had the four hour and 90 day options."
Open Source

Latest Humble Bundle Supports Open Source GameDev Tools 29

lars_doucet (2853771) writes "The latest Humble Weekly Bundle is titled 'Celebrating Open Source,' and features eight indie games, with charity going to the open source tools used to develop them. The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation, itself OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.

The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks. 7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-free."
Businesses

Humble Bundle Launches Online Store For Games 93

sfcrazy writes "Humble Bundle has opened an online store called Humble Store, an extension of the sales system developed for managing the Humble Bundles. That puts Humble Bundle in the same league of Valve's Steam which sells works online via Steam Store. Humble Store, will continue the organization’s legacy of supporting causes. 'The Humble Store is a permanent addition to our Humble site that will allow our customers to buy great games at great prices 24/7 and support charity with every purchase. Ten percent of all purchases will go to vital causes like American Red Cross, Child’s Play, Electronic Frontier Foundation, World Land Trust and charity:water.'"
DRM

New Humble Bundle Is Windows Only, DRM Games 553

jbernardo writes "After all the indie, multi-platform (including 4 for android) and DRM free releases, the latest Humble Bundle release is a polarizing one. It features non-indie games, it is Windows only, and the games are saddled with DRM. There is already a very vocal discussion on the Humble Bundle Google+ thread, but it seems it is selling well."
Education

Pedagogical Bundle Lets You Pay What You Want For Educational Software 57

First time accepted submitter rycks writes "Following on the success of the various Humble Bundles for DRM-free video games and eBooks, there is now a pedagogical offer. It includes Mulot for mouse training, Fubuki the brain breaker with mathematical problems, Mental Calculation to learn and train with mathematical tables, Raconte-moi to share voice over pictures stories, and a package with drawings to paint on. The software is GPL'd, without DRM :) As with the Humble Bundles, you can choose how much you'd like to pay, and how the proceeds are split between any of the authors and others."
Books

Humble eBook Bundle Lets You Pay What You Want For eBooks 103

Following on the success of the various Humble Bundles for DRM-free video games, the organization has just launched its first Humble eBook Bundle. It includes Pirate Cinema by Cory Doctorow, Pump Six by Paolo Bacigalupi, Zoo City by Lauren Beukes, Invasion by Mercedes Lackey, Stranger Things Happen, and Magic for Beginners, both by Kelly Link. If you choose to pay more than the average (about $11 at this writing), you also get Old Man's War by John Scalzi, and Signal to Noise, by Neil Gaiman and Dave McKean. The books are available in PDF, MOBI, and ePub formats, without DRM. As with all the Humble Bundles, you can choose how much you'd like to pay, and how the proceeds are split between any of the authors and/or among three charities.
Image

Game Review: Torchlight 2 Screenshot-sm 221

CowboyNeal writes: "Last week was a big week for gamers, with the release of both Borderlands 2 as well as Torchlight 2. I already shared my thoughts on the former last week, so I got to playing the latter over the weekend. Torchlight 2 is the follow-up to Torchlight, the 2009 point-and-click ARPG created by Runic Games. What's new that the first game didn't have? And, the big question, how does it stack up against Diablo 3? Click the link below to learn my impressions of the game."
Businesses

Are Commercial Games Finally Going To Make It To Linux? 242

colinneagle writes "Those of us who actively promote Linux as a viable desktop alternative to Windows are often greeted with the following refrain: 'Nobody will use Linux because there are no good games.' The prevailing wisdom is that the abundance of high-quality, commercial video gaming is a key factor in the market-share dominance that Microsoft Windows enjoys. And, in all reality, this is somewhat true. So, then, the obvious course of action is to convince the video game publishers and developers of the world that Linux is a viable (if, perhaps, a bit niche) market. And by 'viable' I mean one thing and one thing only – 'profitable.'Luckily, there have been three high-profile recent examples of Linux users going absolutely nuts over video games, forking over their hard-earned cash in the process: the Humble Indie Bundle (drawing in huge numbers of sales — for a DRM-free product, no less — with sales numbers by Linux users consistently beating out sales to MacOS X users); Canonical's Ubuntu Software Center (where video games make up the top 10 paid software packages); Valve's announcement that it is bringing the Steam store, and community portal, to Linux desktop (specifically Ubuntu). Will the indie game developers (along with Valve) reap the bulk of the rewards that releasing games on Linux is offering...or will some of the big publishers realize what they're missing out on and join in the fun?"

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