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Comment Not a "Big Deal" (Score 0) 303

Natal is a gimmick.

There, I've said it. While the technology is undeniably incredible (the implications for game customization are very attractive, as shown in the E3 spot, and intelligent recognition is an exciting emerging technology), I cannot imagine a scenario in which I would even want to apply this to playing video games. What many people seemingly do not realize is that controllerless input for video games has been tried and it has failed several times over the years. (Do you even remember the Sega Activator? U-Force? Probably not, because they were utter failures!) I don't want to have to jump around my living room to play the latest Super Mario incarnation. Stop making us wave our arms and legs around like idiots just to play a game. (Plus, if we all give up controllers, my huge thumbs will be genetically undesirable! D:)

Power

Tesla's New York Laboratory Up For Sale 183

Ziest points us to NY Times piece on the battle over the site of Nicola Tesla's last failed experiment. Tesla's laboratory, called Wardenclyffe, located on Long Island, has been put up for sale by its current owner, Agfa Corp. Local residents and Tesla followers were alarmed by a real estate agent's promise that the land, listed at $1.6 million, could "be delivered fully cleared and level." Preservationists want to create a Tesla museum and education center at Wardenclyffe, anchored by the laboratory designed by Tesla's friend, Stanford White, a celebrated architect. "In 1901, Nikola Tesla began work on a global system of giant towers meant to relay through the air not only news, stock reports and even pictures but also, unbeknown to investors such as J. Pierpont Morgan, free electricity for one and all. It was the inventor's biggest project, and his most audacious. The first tower rose on rural Long Island and, by 1903, stood more than 18 stories tall. ... But the system failed for want of money, and at least partly for scientific viability. Tesla never finished his prototype tower and was forced to abandon its adjoining laboratory."

Comment "Gameplay unveiled?" (Score 3, Insightful) 30

What gets passed as "gameplay footage" these days is saddening at best. The clip shows assumingly in-game animations, yes, but there is no actual playing going on. To save those who can't watch this the trouble, the video just shows off shiny new shaders and high res texturing detail (which is, admittedly, mildly alluring). Kratos is doing the typical moves found in God of War, God of War II, God of War: Chains of Olympus, ...

I'm excited for the game, most definitely, but this trailer completely misses anything interesting a prospective player or long-time fan might want to see, like the mythological beasts and characters and engaging story that the game series has brought to us in the past.

Trailer rating: "You missed the point. Come back after class to try again."
Sci-Fi

Ghostbusters Game Coming From Atari 48

Variety reported last week that Atari secured the rights to a Ghostbusters video game from Activision Blizzard, intending to publish something next year to coincide with the first movie's 25th anniversary. "The Ghostbusters game, which features all four actors from the original movie and a new script by Dan Aykroyd and Harold Ramis, is a follow-up to Ghostbusters II." Now, Eurogamer confirms that the game is indeed in development for the PC, PS2, PS3, Wii, Xbox 360 and DS.
It's funny.  Laugh.

Second Penny Arcade Game Due Out This Week 68

Hothead Games has announced that the second episode of the Penny Arcade: On the Rain-slick Precipice of Darkness series is coming out this Wednesday, and they've released a trailer showing off some of the gameplay. ACG has an interview with Hothead's Joel DeYoung discussing the series and explaining some of the decision-making that went into its development. The game will launch for Linux, Mac, PC, and Xbox Live, with a PS3 version coming later. Feedback from players of the first game in the series inspired a $5 decrease in price this time around.

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