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Earth

Evolving Rocks 172

SpaceAdmiral notes a new study making the claim that rocks have been evolving throughout Earth's history. "'Mineral evolution is obviously different from Darwinian evolution — minerals don't mutate, reproduce or compete like living organisms,' said Hazen in a statement announcing the study's findings. 'But we found both the variety and relative abundances of minerals have changed dramatically over more than 4.5 billion years of Earth's history. For at least 2.5 billion years, and possibly since the emergence of life, Earth's mineralogy has evolved in parallel with biology,' Hazen added. 'One implication of this finding is that remote observations of the mineralogy of other moons and planets may provide crucial evidence for biological influences beyond Earth.'"
Patents

Rewriting a Software Product After Quitting a Job? 604

hi_caramba_2008 writes "We are a bunch of good friends at a large software company. The product we work on is under-budgeted and over-hyped by the sales drones. The code quality sucks, and management keeps pulling in different direction. Discussing this among ourselves, we talked about leaving the company and rebuilding the code from scratch over a few months. We are not taking any code with us. We are not taking customer lists (we probably will aim at different customers anyway). The code architecture will also be different — hosted vs. stand-alone, different modules and APIs. But at the feature level, we will imitate this product. Can we be sued for IP infringement, theft, or whatever? Are workers allowed to imitate the product they were working on? We know we have to deal with the non-compete clause in our employment contracts, but in our state this clause has been very difficult to enforce. We are more concerned with other IP legal aspects."
Editorial

The Player Is and Is Not the Character 152

Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"
Music

At Atlantic Records, Digital Sales Surpass CDs 273

The NYTimes reports that Atlantic is the first major label to report getting a majority of its revenue from digital sales, not CDs. Analysts say that Atlantic is out in front — the industry as a whole isn't expected to hit the 50% mark until 2011. By 2013, music industry revenues will be 37% down from their 1999 levels (when Napster arrived on the scene), according to Forrester. "'It's not at all clear that digital economics can make up for the drop in physical,' said John Rose, a former executive at EMI ... Instead, the music industry is now hoping to find growth from a variety of other revenue streams it has not always had access to, like concert ticket sales and merchandise from artist tours. ... In virtually all... corners of the media world, executives are fighting to hold onto as much of their old business as possible while transitioning to digital — a difficult process that NBC Universal's chief executive ... has described as 'trading analog dollars for digital pennies.'"
The Media

90% of Gaming Addiction Patients Not Addicted 333

phorm writes "BBC is carrying an article which states that 90% of visitors to Europe's 'video game addiction clinic' are not, in fact, addicted. The problem is a social one rather than a psychological issue. In other words, the patients have turned to heavy gaming because they felt they didn't fit in elsewhere, or that they fit in better 'in the game' than elsewhere in 'the real world.' This has been discussed before, with arguments ranging from gaming being a good way to socialize, the clinical definition of gaming addiction, and claims than males are wired for video-game addiction."
Databases

Searching DNA For Relatives Raises Concerns 199

An anonymous reader calls our attention to California's familial searching policy, which looks for genetic ties between culprits and kin. The technique has come to the fore in the last few years, after a Colorado prosecutor pushed the FBI to relax its rules on cross-state searches. "Los Angeles Police Department investigators want to search the state's DNA database again — not for exact matches but for any profiles similar enough to belong to a parent or sibling. The hope is that one of those family members might lead detectives to the killer. This strategy, pioneered in Britain, is poised to become an important crime-fighting tool in the United States. The Los Angeles case will mark the first major use of California's newly approved familial searching policy, the most far-reaching in the nation."
Image

"Stayin Alive" Helps You Stay Alive 31

In a small study conducted at the University of Illinois medical school, doctors and students maintained close to the ideal number of chest compressions doing CPR while listening to the Bee Gees hit, "Stayin' Alive." At 103 beats per minute, the old disco song has almost the perfect rhythm to help keep accurate time while doing chest compressions. The study showed the song helped people who already know how to do CPR, and the results were promising enough to warrant larger, more definitive studies with real patients or untrained people. I wonder what intrinsic power is contained in "How Can You Mend A Broken Heart?"
Image

Gamer Plays Over 30 Warcraft Characters 189

If your significant other complains that you play too much World of Warcraft, just show them this article about a user named "Prepared." He plays an amazing 36 World of Warcraft accounts on 11 different computers at the same time. He is his own raid group. "It costs me exactly $5711 in subscription costs per year with 36 accounts on the 6 month pay schedule," he writes. "Not bad considering I'm looking at it like it's a hobby and there are more expensive hobbies out there than World of Warcraft."

Comment Re:Forward your spam to the FTC (Score 1) 268

Then aren't you the one committing a crime because you're identifying yourself as someone you're not?

I mean, c'mon. You have to draw the line somehwere. If you need information from a website that needs your email address - give them an address you created specifically to receive these types of things or go to another website.

It's like, if you signed up for overstock.com - you automatically get "opted-in" and therefore have an on-going contract with that company. They're entitled to send you whatever they want until you specifically ask them to not receive anything. If they sell your address to someone else for money, then the "opt-in" contract passes to that new company. (Based on the results of a utah spam case).

I don't see how you can complain. If you don't like it - don't use the site in question. I think that's why there's a huge gray area dealing with spam and why it's so hard to create legislation. What consitutes criminaly activity versus companies legally trying to use the internet as a medium to market themselves?

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