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Earth

Evolving Rocks 172

SpaceAdmiral notes a new study making the claim that rocks have been evolving throughout Earth's history. "'Mineral evolution is obviously different from Darwinian evolution — minerals don't mutate, reproduce or compete like living organisms,' said Hazen in a statement announcing the study's findings. 'But we found both the variety and relative abundances of minerals have changed dramatically over more than 4.5 billion years of Earth's history. For at least 2.5 billion years, and possibly since the emergence of life, Earth's mineralogy has evolved in parallel with biology,' Hazen added. 'One implication of this finding is that remote observations of the mineralogy of other moons and planets may provide crucial evidence for biological influences beyond Earth.'"
Music

At Atlantic Records, Digital Sales Surpass CDs 273

The NYTimes reports that Atlantic is the first major label to report getting a majority of its revenue from digital sales, not CDs. Analysts say that Atlantic is out in front — the industry as a whole isn't expected to hit the 50% mark until 2011. By 2013, music industry revenues will be 37% down from their 1999 levels (when Napster arrived on the scene), according to Forrester. "'It's not at all clear that digital economics can make up for the drop in physical,' said John Rose, a former executive at EMI ... Instead, the music industry is now hoping to find growth from a variety of other revenue streams it has not always had access to, like concert ticket sales and merchandise from artist tours. ... In virtually all... corners of the media world, executives are fighting to hold onto as much of their old business as possible while transitioning to digital — a difficult process that NBC Universal's chief executive ... has described as 'trading analog dollars for digital pennies.'"
The Media

90% of Gaming Addiction Patients Not Addicted 333

phorm writes "BBC is carrying an article which states that 90% of visitors to Europe's 'video game addiction clinic' are not, in fact, addicted. The problem is a social one rather than a psychological issue. In other words, the patients have turned to heavy gaming because they felt they didn't fit in elsewhere, or that they fit in better 'in the game' than elsewhere in 'the real world.' This has been discussed before, with arguments ranging from gaming being a good way to socialize, the clinical definition of gaming addiction, and claims than males are wired for video-game addiction."
Databases

Searching DNA For Relatives Raises Concerns 199

An anonymous reader calls our attention to California's familial searching policy, which looks for genetic ties between culprits and kin. The technique has come to the fore in the last few years, after a Colorado prosecutor pushed the FBI to relax its rules on cross-state searches. "Los Angeles Police Department investigators want to search the state's DNA database again — not for exact matches but for any profiles similar enough to belong to a parent or sibling. The hope is that one of those family members might lead detectives to the killer. This strategy, pioneered in Britain, is poised to become an important crime-fighting tool in the United States. The Los Angeles case will mark the first major use of California's newly approved familial searching policy, the most far-reaching in the nation."
Image

"Stayin Alive" Helps You Stay Alive 31

In a small study conducted at the University of Illinois medical school, doctors and students maintained close to the ideal number of chest compressions doing CPR while listening to the Bee Gees hit, "Stayin' Alive." At 103 beats per minute, the old disco song has almost the perfect rhythm to help keep accurate time while doing chest compressions. The study showed the song helped people who already know how to do CPR, and the results were promising enough to warrant larger, more definitive studies with real patients or untrained people. I wonder what intrinsic power is contained in "How Can You Mend A Broken Heart?"
Image

Gamer Plays Over 30 Warcraft Characters 189

If your significant other complains that you play too much World of Warcraft, just show them this article about a user named "Prepared." He plays an amazing 36 World of Warcraft accounts on 11 different computers at the same time. He is his own raid group. "It costs me exactly $5711 in subscription costs per year with 36 accounts on the 6 month pay schedule," he writes. "Not bad considering I'm looking at it like it's a hobby and there are more expensive hobbies out there than World of Warcraft."

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"Conversion, fastidious Goddess, loves blood better than brick, and feasts most subtly on the human will." -- Virginia Woolf, "Mrs. Dalloway"

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