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Comment Re:BitTorrent (Score 1) 60

That would add the requirement for the central repository as infrastructure which is probably not worth it bandwidth/storage-wise when so many gaming PCs are likely to be online at any time, but the possibility of a malware vector (or some kind of sabotage, maybe people would try to DoS a game by sharing corrupted compiled shaders as a form of protest) is worth considering with or without it.

BOINC protects against errors or sabotage in their distributed computing system by having 2 random different users both run the same task and ensuring that the results from both match before accepting the result. This requires centralized infrastructure, but a duplicated work verification system like this could work. Imagine the centralized system acts as a trusted private torrent tracker, only verifying a shader and making it publicly accessible once multiple uploads match. That would make uploading invalid shaders almost impossible since a group would need to conspire to do it with exclusive earliest-possible access to the game/driver/hardware combo.

Comment Re:BitTorrent (Score 1) 60

Those aren't reasons for everyone to be compiling on their own. In a BitTorrent-like system nobody would be "keeping" shaders they aren't using, just sharing shaders they've compiled because they're using them. If nobody's ever done it before for the hardware/driver combination then you fall back to compilation and then share your results so others can benefit and the same work doesn't have to be done again.

Plus most users are probably on one of the latest driver versions so there would be far more hardware than driver variation.

Comment Re: I've seen this movie (Score 1) 162

Yep, The Island and Altered Carbon (also an excellent TV series) were the first two works of sci-fi that came to mind, but Altered Carbon is a much closer match where the clones were brainless vs. The Island (if I say any more it'd be a major spoiler for sure, even mentioning that it contains the concept is a bit of a spoiler).

Comment Mars is still the goal (Score 1) 73

The Moon is target practice. We need to get away from innovative bespoke engineering, into industrial mass production with continuous improvement. To do that we need to fly often. Mars just doesn't have the launch window availability. The biggest part of the challenge is that we were born in the bottom of a deep well. To toss enough stuff out of the well for a long journey is critical. Boosters that reliably fly on time often and cheaply enough to get ships and fuel out of the well. Ships that carry fuel into orbit and return over and over since the vast majority of the material we need to send out of the well isn't payloads or ships, it's fuel. Kilotons of fuel. Once the factories and processes are set up for that going far beyond the Moon is fairly easy. But with a narrow opportunity every two years that's not going to happen in a human lifespan. It's not enough refinement cycles per year.

I see this accelerating the Mars objective, not deferring it.

Comment Re:"Generally bullish" (Score 1) 124

BTW it turns out that DLSS5 isn't working with any texture properties/layers or geometry meshes, it's taking finished frames with motion data and hitting it with a slop filter, which is why it adds hair to one side of a guy's head where it wasn't before and makes a nostril look oddly huge when a shadow makes it hard to see where it ends:

https://www.youtube.com/watch?...

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