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Programming

Apple Crippled Its DTrace Port 476

Linnen writes in to note that one of developers of Sun's open source system tracing tool, DTrace, has discovered that Apple crippled its port of the tool so that software like iTunes could not be traced. From Adam Leventhal's blog: "I let it run for a while, made iTunes do some work, and the result when I stopped the script? Nothing. The expensive DTrace invocation clearly caused iTunes to do a lot more work, but DTrace was giving me no output. Which started me thinking... did they? Surely not. They wouldn't disable DTrace for certain applications. But that's exactly what Apple's done with their DTrace implementation. The notion of true systemic tracing was a bit too egalitarian for their classist sensibilities..."

Comment Re:Open vs. Closed yet again... (Score 1) 548

My theory (admittedly without evidence) is market segmentation, on both ATI's and NVidia's parts. It's something that has been done for years in the tech community, across many different kinds of products.

In effect, given the costs of production, it would be a lot cheaper for both ATI and NVidia to make a single GPU, and use binary drivers to enable/disable additional pipelines, texture processing units, etc, than it would be to actually make a series of different GPUs that have those capabilities. It wouldn't surprise me much at all that other than actual clock frequency & RAM speed, the only difference between the $100 cards and the $400 cards (assuming the same family of GPU) is an ID somewhere deep on the card that allows the driver to determine how many pipelines and additional features to enable. Consider this the difference between the 'student' and 'pro' versions. :)

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