The site was important. It worked really well. I'm glad I was there to witness it. It's less frequent these days, but I always come back. The first one is always the most special.
Posted
by
samzenpus
from the you-are-all-individuals dept.
krou writes "After food activist and author Raj Patel appeared on The Colbert Report to promote his latest book, things seemed to be going well, until he began to get inundated with emails asking if he was 'the world teacher.' In events ripped straight from The Life of Brian, it would seem that Raj Patel's life story ticks all the boxes necessary to fulfill prophecies made by Benjamin Creme, founder of religious sect Share International. After the volume of emails and inquiries got worse, Patel eventually wrote a message on his website stating categorically that he was not the Messiah. Sure enough, 'his denial merely fanned the flames for some believers. In a twist ripped straight from the script of the comedy classic, they said that this disavowal, too, had been prophesied.'"
Posted
by
Soulskill
from the napalm-works-better dept.
As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting:
"Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."
Posted
by
samzenpus
from the ad-nauseum-roundhouse dept.
I Don't Believe in Imaginary Property writes "A Facebook employee has given a tell-all interview with some very interesting things about Facebook's internals. Especially interesting are all the things relating to Facebook privacy. Basically, you don't have any. Nearly everything you've ever done on the site is recorded into a database. While they fire employees for snooping, more than a few have done it. There's an internal system to let them log into anyone's profile, though they have to be able to defend their reason for doing so. And they used to have a master password that could log into any Facebook profile: 'Chuck Norris.' Bruce Schneier might be jealous of that one."