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Submission + - Oracle and Google spar over whether languages can be copyrighted (theverge.com)

pcritter writes: With the Oracle v. Google trial date set for next Monday, the Judge has asked Google and Oracle to take a position on whether a programming language is copyrightable. This presumably relates to whether Google violated copyright by using a variant of the Java language and its APIs in the Android framework. Oracle, who thinks it can be, has used Klingon as an example of a language that is copyrighted. Google disagrees.
Software

Submission + - Stopping The Horror of 'Reply All'

theodp writes: The WSJ's Elizabeth Bernstein reports that Reply All is still the button everyone loves to hate. 'This shouldn't still be happening,' Bernstein says of those heart-stopping moments (YouTube) when one realizes that he or she's hit 'reply all' and fired off a rant for all to see. 'After almost two decades of constant, grinding email use, we should all be too tech-savvy to keep making the same mortifying mistake, too careful to keep putting our relationships and careers on the line because of sloppiness.' Vendors have made some attempts to stop people from shooting themselves in the foot and perhaps even starting a Reply All email storm. Outlook allows users to elect to get a warning if they try to email to more than 50 people. Gmail offers an Undo Send button, which can be enabled by setting a delay in your out-bound emails, from 5-30 seconds, after which you're SOL. And AOL is considering showing faces, rather than just names, in the To field in a new email product. 'I wonder if the Reply All problem would occur if you saw 100 faces in the email,' AOL's Bill Wetherell says.

Comment Re:Yes! (Score 1) 261

I agree, however the pre-Broken Steel solution of saving just prior to the end of the main plot worked just fine for me. The main reason I bought Broken Steel was for the increased level cap, extra missions, new weapons and armour. Being able to continue past the "end" of the game was just an ancillary benefit.

Comment Re:Yes! (Score 1) 261

Nope; I haven't completed it yet since I'm taking my time and enjoying the scenery. Thanks for the headsup, though, I'll make sure I've got a savegame just prior to completing the main plot. That worked just fine in Fallout 3 pre Broken Steel...

Comment Re:Yes! (Score 2, Interesting) 261

I don't know about weak; I'd maybe go for "naive", especially since they were producing a very sandbox-y game. However, it's worth mentioning that it was a completely different development studio, so it's hardly surprising that their design goals would be different. Personally, I think it was laudable of them to actually listen to their fans and provide the functionality they asked for, rather than simply ignoring them as so many studios seem to.

Comment Re:Yes! (Score 5, Informative) 261

Obsidian loses points though for making the end of the game contained in a DLC. I don't know if they had the original ending and decided they could do better (which would be more legitimate) or if they decided they'd be losing money to put all that content in one game (less respectable) or if they decided they could squeeze more out of us by breaking it up (woudn't put it past them).

However it happened, it was a good game and I didn't think twice about buying New Vegas.

Are you referring to the Fallout 3 Broken Steel DLC, which raised the level cap to 30 and allowed the game to continue past the original cutscene-to-menu ending once the main plotline had been completed? If so, I think you meant "Bethesda", as Obsidian are only responsible for developing New Vegas.

As far as I can recall, the decision to expand the "endgame" in Broken Steel came about as a result of request from fans who wanted to continue playing past the conclusion of the story. I seem to remember some BethSoft employee being quoted as saying they never anticipated that people would enjoy their game that much...

Software

Is The Best Game One You Were Never Intended To Play? 156

Wired has an interesting look at the sport of pushing proscribed boundaries in video games. Easter eggs in games have been around for years, but now finding surprises, intended or otherwise, is becoming a driving force behind the enjoyment of games. "In games as diverse as Fallout 3 and Mirror's Edge, players are pushing to find or create unexpected ways to break past the game horizon, and turn the designers' intentions on their heads. It's only a matter of time before someone releases a game where the best version is the one you were never intended to play. That's only to be expected, says David Michicich, CEO and creative director of Robomodo, the developers of Activision's new Tony Hawk: Ride, and a 14-year veteran game designer. 'Today's news gets old quick — we Twitter, blog, pass viral video. We thrive off the sudden excitement of the latest and most buzzworthy,' Michicich says. 'It's exciting to still feel like you can discover something new. It's stimulation, plain and simple.'"

Comment Re:Is it good? (Score 1) 183

My own opinion is that the plot concerns an attempt by the last scion of a disenfranchised house to regain past glories, the return to the world of a wonder (or horror, depending upon your perspective!) that many thought long since passed, and the arrival of an inexorable evil from time immemorial - and what happens when the three collide. That's just me though. YMMV.
Books

Video Game Adaptation In the Works For A Song of Fire and Ice 183

On Wednesday, French game development studio Cyanide announced that they will be working with George R. R. Martin to bring his popular fantasy series, A Song of Fire and Ice, to the realm of video games. The press release implies that there will be more than one game, and the games will come out for PCs and "next-gen consoles." Apparently an HBO television series is in the works as well, in addition to board and card games related to the books.

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