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Comment Prediction or prescription? (Score 5, Insightful) 475

I suspect this has less to do with prediction, and more to do with prescription. As in, they want to set up the expectations that will guide the perceptions of the public and of policymakers in regards to what is a "reasonable" amount of bandwidth to be consuming, in order to justify their ridiculous overage charges.

Submission + - How the FCC Plans to Save the Internet By Destroying It (medium.com)

dislikes_corruption writes: Stopping the recently announced plan by the FCC to end net neutrality is going to require a significant outcry by the public at large, a public that isn't particularly well versed on the issue or why they should care. Ryan Singel, a former editor at wired, has written a thorough and fairly easy to understand primer on the FCC's plan, the history behind it, and how it will impact the Internet should it come to pass. Suitable for you neophyte parent, spouse, or sibling. In the meantime, the FCC has opened a new inbox for public comments on the decision, there's a petition to sign at whitehouse.gov, and you can (and should) contact your congressmen.

Submission + - Netflix Looking at Using Peer-to-Peer Technology for Streaming Video

An anonymous reader writes: The folks at Ars Technica have discovered compelling evidence that Netflix is actively researching the possibility of using peer-to-peer technology to stream its videos to its customers. The evidence: a one-month old job listing seeking a software engineer with extensive experience developing and testing large-scale peer-to-peer systems and Netflix's admission of wanting to 'look at all kinds of routes'. A recent blog post by BitTorrent's CEO explains how, in a peer-to-peer architecture, 'Netflix traffic would no longer be coming from one or two places that are easy to block. Instead, it would be coming from everywhere, all at once; from addresses that were not easily identified as Netflix addresses — from addresses all across the Internet.'
Businesses

Survey: 56 Percent of US Developers Expect To Become Millionaires 467

msmoriarty writes: "According to a recent survey of 1,000 U.S.-based software developers, 56 percent expect to become millionaires in their lifetime. 66 percent also said they expect to get raises in the next year, despite the current state of the economy. Note that some of the other findings of the study (scroll to bulleted list) seem overly positive: 84 percent said they believe they are paid what they're worth, 95 percent report they feel they are 'one of the most valued employees at their organization,' and 80 percent said that 'outsourcing has been a positive factor in the quality of work at their organization.'"
Games

Study: Video Gamer Aggression Result of Game Experience, Not Violent Content 180

An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

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