Comment Consistency (Score 1) 39
I assume this is kind of a way for a game to say "yeah, don't need all the clocks, thanks..." in a way that gives devs a testable max performance target that can be more aggressive than, say, just down/up-clocking the chips on demand based on heuristics (which is already happening today).
I can't imagine the average PS5 user will care about saving a few pennies a year by consuming a little less power, especially if it limits game functionality or makes the graphics worse. Even businesses displaying PS5s... I can't imagine the power ask is huge, but maybe it is?
Making it a setting with tradeoffs is the one thing that throws off my understanding. It seems like it should be automatic.