The independence war series is very interesting for more "reality" in the space battles. And a lot of fun to play.
http://en.wikipedia.org/wiki/I-War_(Independence_War)
http://en.wikipedia.org/wiki/Edge_of_Chaos
I spent quite a few hours on I-War, Defiance, and Edge of Chaos, and they certianly take some training to get good at. Before those there was only the old amiga game "Warhead".
http://en.wikipedia.org/wiki/Warhead_(computer_game)
Of course I also enjoy Descent, Freespace, Tie Fighter, etc. But more for the general feeling or dogfighting, not very "realistic", just fun game systems. Even EVE is a lot of fun to play, but it has nothing to do with space battle. It is just EVE battle, i.e. coordination, logistics, social management, etc.
Is this something like what you are looking for?
http://www.adesso.us/product_details.asp?dept_id=106&pf_id=KA33PCK-308UB
I have worked on both industry and academic projects. If they really want to own and "close source" the code I write, then they have to pay a hell of a lot more than if they just want to open source it. Academia never pays that much, so I always:
1) negotiate for personal ownership or charte blanche open source.
Usually the contract negotiator has no clue and agrees.
If that is not possible then
2) make very liberal use of gpl code in my project after clearing with group leader.
The latter approach is usually very appealing to lower management, i.e. group leaders, since it brings higher productivity and faster results that will be easier to maintain in the future.
"He don't know me vewy well, DO he?" -- Bugs Bunny