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Comment Re:It's humbling that I could be killed by 3.2kbyt (Score 1) 300

No. "Meta" is the most overused bullshit term ever.

It simply means "about".

Any "mata" data has to be external.
You can't have an object with internal meta data (about itself) because that data's existence (regardless of it's content) alters the object, and is part of it.

Even if it were self-referential, it's not meta.
And even if you want to use the word meta to describe it, the shape of a physical object is certainly not meta data. If we're referring to an object as data, then the entirety of the object's physical state must be described as such.

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Submission + - Carmack speaks on ray tracing, future id engines (pcper.com)

Vigile writes: As a matter of principle, when legendary game programmer John Carmack speaks, the entire industry listens. In a recent interview he comments on a multitude of topics starting with information about Intel, their ray tracing research and upcoming Larrabee GPU. Carmack seems to think that Intel's direction using traditional ray tracing methods is not going to work and instead theorizes that using ray casting to traverse a new data structure he is developing is the best course of action. The "sparse voxel octree" that Carmack discusses would allow for "unique geometry down to the equivalent of the texel across everything." He goes on to discuss other topics like the hardware necessary to efficiently process his new data structure, translation to consoles, multi-GPU PC gaming and even the world of hardware physics.

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