Comment Login to read article (Score 3, Insightful) 135
The only linked article is behind a login screen, which makes this post pretty useless since I suspect very few of us will bother to register.
The only linked article is behind a login screen, which makes this post pretty useless since I suspect very few of us will bother to register.
This story might be somewhat false.
I was about the ask the same thing. Two paragraphs about the document, with the rest about Google's history and possible future.
Also, from TFA:
"A person familiar with the matter called the vision statement a "brainstorming document" and said it wasn't presented to senior executives. Some of its ideas are "complete non-starters," this person said. Efforts to reach Mr. Weinberg weren't successful."
So yes. Nothing to see here.
Perhaps it's true that only a small minority enjoys killing someone in uncontrolled PVP (although I'm not convinced of that) but I get the distinct impression that the people who do enjoy that activity, usually have playing habits that are more 'hardcore' than the so called carebears (in terms of time spent playing, etc.). While this isn't always the case, in some business models the hardcore group sends a lot more cash to the MMO.
Moreso, one can argue that a lot more than a minority enjoys uncontrolled PVP, but that part of those people is scared away by the possibility of losing, both for losing their ingame items/status, or for tasting the bitter shame of defeat after the same guy killed you three times in a row. While the adrenaline rush you get after killing someone can be very powerful, the frustration after being killed can be too.
"Lead us in a few words of silent prayer." -- Bill Peterson, former Houston Oiler football coach