Comment Make a game that people want to keep (Score 3, Insightful) 384
and you won't have this problem affecting your revenue stream.
I think one should be asking what makes people want to trade in a game after just one week of ownership.
and you won't have this problem affecting your revenue stream.
I think one should be asking what makes people want to trade in a game after just one week of ownership.
We can defeat gravity. The problem is the paperwork involved.