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Submission + - Freedom from DRM, in the social gaming arena? (jammerup.com)

An anonymous reader writes: My wife and just successfully funded the production of our board game on Kickstarter, and are putting the over-funding toward the development of an electronic version of the game. It's a two player game turn-taking game with pawn movement that we envision being played on a social network (Words with Friends style) and it's important to us that it be DRM-free.

Does anyone have any experience or know of issues we should consider in terms of preserving the users' rights, achieving scalability, and gaining exposure through the ability to interoperate with platforms like Facebook, the iTunes store, Android market, and so on?

Submission + - N. Korea's High-Tech Counterfeits (yahoo.com) 2

ESRB writes: N. Korea is apparently able to produce high-quality counterfeits of US dollars--specifically $100 and $50 bills. It's suspected that they possess similar printing technologies as the US and buy ink from the same Swedish firm. The article also advocates a move to all digital payment/transfers by pointing out both forms are only representations of value and noting it would cripple criminal operations such as drug cartels, human traffickers, and so forth.

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