Submission Summary: 0 pending, 14 declined, 3 accepted (17 total, 17.65% accepted)
example, tell them that you have started to play World of Warcraft or any other online MMO game and that you wish to focus on this for the next months/year. This "new project" can justify isolation and people will understand somewhat why you are not answering your phone over long periods. Tell them that you are completely hooked on the game (raiding dungeons etc). Emphasize to them that this is a dream you have had since you were a kid
The news has taken this clear use of Warcraft as cover for cutting off contact with friends and family as Norway Terrorist Used World Of Warcraft As A Training Simulator
I guess we can expect this to spur anther round of game bashing very shortly.
If you use an authenticator – and we hope you do – you may soon notice that an authenticator prompt may not appear with every login. We’ve recently updated our authentication system to intelligently track your login locations, and if you’re logging in consistently from the same place, you may not be asked for an authenticator code. This change is being made to make the authenticator process less intrusive when we’re sure the person logging in to your account is you. We hope to continue improving the authenticator system to ensure the same or greater security, while improving and adding features to make having one a more user friendly experience. If you don’t already have a Battle.net Authenticator attached to your account, don’t wait until it’s too late -
The present invention provides a highly scalable architecture for a three-dimensional graphical, multi-user, interactive virtual world system. In a preferred embodiment a plurality of users interact in the three-dimensional, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user. The virtual world shows avatars representing the other users who are neighbors of the user viewing the virtual word. In order that the view can be updated to reflect the motion of the remote user's avatars, motion information is transmitted to a central server process which provides positions updates to client processes for neighbors of the user at that client process. The client process also uses an environment database to determine which background objects to render as well as to limit the movement of the user's avatar.