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PC Games (Games)

Journal Journal: Leaked WoW 1.9 Patch Notes

World of Warcraft Client Patch 1.9.0 (2005-??-??)

The Gates of Ahn'Qiraj

            The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm.
            ***During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.***

Linked Auction Houses

            Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.

Multiple Battlegrounds Queues

            Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on.

Soul Shard Bags

            Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag.

Raid Calendar System

            The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows:
            Molten Core: Every 7 Days, resetting during weekly maintenance.
            Blackwing Lair: Every 7 Days, resetting during weekly maintenance
            Onyxia: Every 5 Days
            Zul'Gurub: Every 3 Days
            Temple of Ahn'Qiraj (40-man): Every 7 Days, resetting during weekly maintenance
            Ruins of Ahn'Qiraj (20-man): Every 3 Days
            All resets will occur during off-hours, when the least amount of raids are active.

Important Note for Mac OS X Users

            The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can click here for the direct download. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors.


        * All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc.
        * All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc.
        * Food and Drink are now in separate categories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack.
        * On-next-swing abilities will no longer cause multiple weapon procs on a single swing.


        * Several civilian NPCs, who previously would assist non-civilians, will no longer do so.


        * Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.
        * Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
        * Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.
        * Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.
        * Insect Swarm - New icon.
        * Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
        * Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.


        * Arcane Shot - This spell can no longer trigger twice in one shot off of the Paladin's Judgement of Wisdom.
        * Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.
        * Aspect of the Wild - Radius increased. Tooltip updated to display radius.
        * Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
        * Tame Beast - The hunter will now turn to face the target during the taming process.
        * Bestial Wrath - Damage bonus reduced, duration increased.
        * Unleashed Fury - Damage bonus increased.
        * Pet Changes
                    o Turtles can now eat raw and cooked fish.
                    o Turtles can now learn Shell Shield, allowing them to reduces all damage taken by 50% for 10 sec.
                    o Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).
                    o Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
                    o Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.


        * Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
        * Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.
        * Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.
        * Blast Wave - Will now show spell data in the talent page.


        * Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
        * Paladins can now learn Greater Blessings for the following spells:
                    o Blessing of Might
                    o Blessing of Wisdom
                    o Blessing of Kings
                    o Blessing of Sanctuary
                    o Blessing of Salvation
            Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers.
        * Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage.
        * Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
        * Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
        * Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
        * Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall).
        * Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage.
        * Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 30% of the total damage. The damage on this Judgement was increased significantly.
        * Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
        * Vengeance - Special ability critical hits can now trigger Vengeance.
        * Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs.
        * Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
        * All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
        * Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
        * Summon Warhorse - Mana cost reduced.
        * Summon Charger - Mana cost reduced.
        * Consecration - No longer displays a debuff icon on targets in the area of effect.
        * Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
        * Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat.
        * Exorcism - Now usable on Demon targets in addition to Undead targets.
        * Holy Wrath - Now usable on Demon targets in addition to Undead targets.
        * Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
        * Seal of Righteousness - Damage bonus from +Holy damage items increased, mana cost slightly increased.
        * Seal of Command - Damage bonus from +Holy damage items increased.
        * Seal of the Crusader - Mana cost slightly increased.
        * Seal of Fury - Removed and replaced with Righteous Fury.
        * Seal of Light - Mana cost slightly increased.
        * Seal of Wisdom - Mana cost slightly increased.
        * Seal of Command - Mana cost slightly increased.
        * Hammer of Wrath - Missile speed of the flying hammer increased.
        * Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Recently Shielded" effect, preventing another of these three spells from being applied to that target for one minute.
        * New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 100%. Lasts 30 minutes.
        * Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.


        * Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes.
        * Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed.
        * Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).


        * Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).


        * Lightning Shield - This spell will now proc when the shaman is struck by elemental attacks.
        * Stormstrike - Earthbind and Stoneclaw totems will no longer use up charges of Stormstrike.
        * New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%.


        * Searing Pain - Increased damage on all ranks of Searing Pain.
        * Infernal and Doomguard - Increased armor 10% and damage 30% on both pets.
        * Soul Link - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets.
        * Hellfire - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage.
        * Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage.
        * Summon Felsteed - Mana cost reduced.
        * Summon Dreadsteed - Mana cost reduced.
        * Pyroclasm - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).


        * Execute - Improved Execute and other discounts to the Execute ability will now correctly convert the resulting extra rage into damage.
        * Retaliation - This ability will no longer lose charges when the attacker is behind the warrior.
        * Sword Specialization - Special attacks now properly trigger the chance to gain an extra attack.
        * Sweeping Strikes - Whirlwind and Retaliation will now correctly consume the charges from Sweeping Strikes.
        * Bloodthirst - The damage component has been increased to 45% of attack power.
        * Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
        * Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
        * Improved Revenge - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

Racial Traits

        * Troll Racial Abilities
            Troll Berserking
                    o Is now triggered off any critical hit on you, including spells and ranged attacks.
                    o Melee/ranged haste bonus and duration reduced.
                    o Now adds spell damage in addition to the haste bonus.
                    o Berserking now ability requires a small amount of mana, rage, or energy (depending on your class) to activate.
            Throwing Mastery
                    o Trolls now also receive a bonus to Bow weapons in addition to Throwing weapons.
        * Orc Racial Abilities
            Blood Fury
                    o Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability.
                    o Resistance is now applied to just Stun mechanics.
        * Gnome Racial Abilities
            Escape Artist
                    o Casting time lowered.
        * Dwarven Racial Abilities
                    o No longer snares the user.
                    o Armor bonus increased.
                    o Duration lowered.


        * All of the Tier 2 Class Armor sets have been updated with new art.
        * The following weapons and shields have been updated with new art : Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.
        * Many of the pieces from the Tier 2 Armor sets have received updated statistics. The armor sets with the most extensive changes include the Netherwind, Nemesis, and Judgement sets. Other sets received fewer revisions, or none at all.
        * Slimes have been latching on to more valuable items and they will now be dropping better loot than they used to, including coin drops and special bags.
        * Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been reduced. Ace drop rates have been increased.
        * The drop rate of Shadowcat Hides has been increased.
        * The Lifestealing enchantment now does shadow damage rather than fire damage.
        * Manna Biscuits now have two separate spell effects so they stack correctly with other food and water.
        * Well Fed buffs from special foods will no longer stack with each other.
        * The enchanter-made wands are now correctly flagged as Bind on Equip.
        * Silithus air elementals have a slightly increased chance of dropping essence of air
        * Stormshroud Shoulders have been fixed to be a superior item and have had the stamina on them slightly increased as well.
        * Whistle of the Black War Raptor was changed to Bind on Acquire.
        * The Runed Stygian Belt is no longer Unique.
        * Bandages will now appears as "Consumable" in the auction house.
        * Jadeanar humanoids and demons in Felwood and Winterfall Furbolgs in Winterspring can now drop Runecloth.
        * Winterfall Furbolgs will not drop Winterfall Firewater as often.
        * The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have been improved to be superior items.
        * All Giants in Azshara now drop cash and items appropriate for an elite creature.
        * The attack speed slowing effect from Thunderfury has been reduced to 20%, and no longer stacks with other such effects such as Thunderclap.
        * The Reckless Charge ability of the Goblin Rocket Helmet and Horned Viking Helmet is now considered a disorient instead of a sleep effect.
        * Flamewaker Legplates and Sash of Whispered Secrets improved to have the proper stats of an epic item.
        * Broken Silithid Chitin is now marked as a poor item.
        * Albino Crocscale Boots now has the appropriate geometry attached.
        * Darkshore Grouper now has an appropriate sound when moved in your inventory.
        * The effect of the Freezing Band is now considered a Freeze effect.
        * The Force Reactive Disk's and Cloak of Fire's effects will no longer gain a benefit from effects that increase spell damage.
        * The Insightful Hood and Southsea Head Bucket will now cover hair properly.
        * The proc ability of the Halberd of Smiting can no longer cause another proc.
        * The Glimmering Mithril Insignia will no longer make a player immune to Death Coil.
        * The Goblin Mortar's stun effect now has a description.
        * Six Demon Bag tooltip changed to note that the target must be in front of the caster.
        * The Fiery War Axe is now in fact, Fiery.
        * The Abyssal Plate Gauntlets are now Bind on Equip.
        * Items with the Frost Blast ability will now deal the correct damage listed.
        * Gauntlets of Shining Light is now spelled correctly.
        * The Pure Elementium Band now has a sell price.
        * The Mendicant's Slippers now have the proper amount of stamina for the level of the item.
        * Arcanist's Bindings had more resistances than proper for the item, and these were removed.
        * Alcor's Sunrazor is now Bind on Equip.
        * Transforming Thunderstrike and Shadowstrike will no longer consume additional copies of the item that might be in the inventory.
        * Added a note to the tooltip for the Healing and Mana Draughts available in Alterac Valley that informs the player they are only usable in Alterac Valley.
        * Incorrect amounts of abilities such as Attack Power, Increased Fire Damage, or Increased Healing Damage were being applied to all random item property world drops. Two handed weapons such as Staves had much lower amounts of these abilities, while ranged and one handed weapons had too much. All further drops of these items will have the correct amounts, but previously dropped items will not be affected by this change.
        * The Shardtooth Meat quest item can no longer be fed to a Hunter pet.
        * Blue Dragon Card - This trinket will no longer proc from non-combat abilities.
        * Shield Spikes - Shield Spike damage will no longer occur on ranged blocks.
        * Halberd of Smiting - This weapon will no longer proc multiple time off one swing.


        * An Alchemy recipe to Transmute Heart of Fire into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood.
        * Epic items that are level 51 and above will now disenchant into a Nexus Crystal. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn'Qiraj content.
        * Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction.
        * The Enchanting Trainer in Cenarion Hold in Silithus sells some of both new types of enchanting formulae.
        * Schools of fish have appeared around the world that can be fished from a few times before being fished out. These schools tend to contain valuable fish types such as Oily Blackmouth or Firefin Snapper. In some places, wreckage can be fished from for even better rewards.
        * The cooking trainers around the world sell the recipe for Sagefish and Greater Sagefish. These two fish types can be found in schools in inland areas and provide health and mana regeneration as well as additional mana regeneration for 15 minutes after eating.
        * Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook.

Quests & Reputation

        * The Timbermaw Furbolgs have received a faction revamp!
                    o The Timbermaw Furbolg faction is now named "Timbermaw Hold."
                    o Certain named Deadwood and Winterfall Furbolgs are now giving more positive Timbermaw Hold faction when killed.
                    o Old quests have been revised, and several new quests involving the Timbermaw Furbolgs have been added.
        * Reputation caps for killing monsters now happen at the end of a level, rather than in the middle of it. For example: if reputation gains for killing a monster were previously capped at the middle of the range for Friendly on a monster, then they are now capped at the end of Friendly.
        * Reputation is now its own category in the chat window; you can change the color of reputation gains and losses as reported in chat without it affecting other miscellaneous information.
        * All Alliance versions of the quest "Heeding the Call" now give uniform reputation increases.
        * Warlock quests that teach imp summoning now all uniformly award reputation increases for respective racial factions.
        * Spells now may have a casting requirement of current reputation with a faction.
        * All versions of the quests "A Donation of Wool," "A Donation of Silk," and "A Donation of Mageweave" have had the level of the quest raised so that higher level characters performing them will be able to receive the full reputation gain. The minimum level requirement for the quests have not changed, though the amount of XP gained when completing any of these quests will be different than from before. Mageweave will continue to give more XP than Silk, and Silk more XP than Wool.
        * The Alliance version of the quest "Centaur Bounty" now gives Stormwind faction for completion.
        * The Horde version of the quest "Centaur Bounty" now gives the same amount of XP as the Alliance version (which means it was increased).
        * The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation increase upon completion.
        * A bug with the reputation system has been fixed that was preventing some awards to Horde and Alliance factions from being shared properly amongst all member factions of the team.
        * The quest "Ledger from Tanaris" now gives a reputation reward for Gadgetzan upon completion.
        * The quest "Supplies for Nethergarde" now has an additional reward of increased Stormwind reputation.
        * Fixed typos in both quest versions of "All Along the Watchtower".
        * Fixed typos in both quest versions of "Lessons Anew".
        * A kobold has been moved away from Piznik so that it won't keep evading in the quest "Gerenzo's Orders".
        * Fixed typos in the quest "Signets of the Zandalar".
        * Fixed typos in the quest "Rotten Eggs".
        * The cleansed plants of Felwood have been modified:
                    o There is no longer a gossip option to interact with them; simply right click on the plant to receive your buff or fruits.
                    o The amount of items you get from plants has been adjusted.
                    o A corrupted whipper root plant was bugged to require one fewer plant salves than intended to be cleansed; it's now fixed to require the salves just like the other whipper roots.
        * Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was not offering to re-teach Wild Leather Shoulders and where he was not properly teaching Wild Leather Leggings.
        * Fixed typos in both quest versions of "Power over Poison".
        * The level of the quest "Piercing the Veil" has been increased from 3 to 4, bringing it in line with similar quests.
        * Sayge's Dark Fortune of Damage buff now only increases damage from a randomly determined range of 1-10%.
        * A coin reward has been added to the quest "Worth Its Weight in Gold".
        * Vahlarriel in the second part of the quest series "Vahlarriel's Search" now has something to say when returning with the pendant.
        * The level for the quest "Parts for Kravel" has been raised to bring it in line with the other quests of the Kravel series.
        * You now need fewer Scorpashi Venoms to complete the second quest of the "Reagents for Reclaimers Inc." quest series.
        * Baron Revilgaz now should be a little more vociferous.
        * Fixed a bug with the Horde Hallow's End quest "Ruined Kegs" that allowed the Alliance to interact with the keg.
        * Hallow's End Pumpkin Treats should no longer be on the same timer as combat-oriented potions. Really.
        * Xabraxxis' Demon Bag will now last slightly longer in the world once he is killed (3 minutes, up from 2).
        * The reward for the quest "An Audience with the King" " Seal of Wrynn - has been improved.
        * The reward for the quest "Gnome Improvement" " Talvash's Gold Ring " has been improved. XP and reputation rewards for the quest have also been increased.
        * The reward for the quest "Nogg's Ring Redo;" "Nogg's Gold Ring" has been improved. XP and reputation rewards for the quest have also been increased.
        * The Horde Quest "Material Assistance" should no longer auto-launch an incorrect (deprecated) quest.
        * The quest "Galen's Escape" now gives an additional coin reward upon completion, as well as an increase of reputation amongst the player's factional team.

Raids & Dungeons

        * Noxxion in Maraudon now has the correct immunities.
        * Noxxion is now social and will bring friends if pulled past other creatures.
        * Abyssal Templars are no longer marked as Humanoid.
        * Twilight Stonecallers in Silithus should now aggro properly.
        * Gordok Reavers and Warlocks now have a slightly larger radius for detection and "call for help."
        * Drop rate of Dark Runes in Scholomance has been reduced.
        * The Altar of the Deeps in Blackfathom Deeps will now give players the Blessing of the Deeps.
        * The abomination event in Stratholme was been reworked with new technology to insure there are no more premature resets.

User Interface

        * The Guild UI has been significantly improved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note.
        * There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel.
        * Options have been added that allow raiders to not display their base party UI when the Raid UI is up. Also, you can choose to only display effects on players that you can dispel or ones you can cast. This is all in the interface options pane.
        * A "tip of the day" feature has been added to loading screens within the game.
        * Under Video Options there is now a slider to control the detail of spell effects. Lower settings can help to improve performance.
        * Auction buyers/sellers will now receive a detailed invoice of the transaction.
        * The casting bar has been brightened back up, it was appearing darker than intended due to a bug.
        * A new option has been added to Interface options, "Sticky Targeting". When this is turned on, you will not deselect your current target when you click on empty space.
        * A new interface option, "Detailed Loot Information" has been added that defaults to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player.
        * Open bags that are in your bank will now have a bluish background to them to allow easy differentiation between inventory bags and bank bags.
        * The Friends List and Guild UI will now display when a person is AFK.
        * It is now possible to use the dressing room UI to model items that are being rolled for in the Group Lood/Need Before Greed Popup window.
        * Add-ons, Macros and Keybindings can now be saved on a per character basis, so you can have different characters load different add-ons/macros/keybindings.
        * The Ignore command will now ignore emotes.
        * The Interface Options Pane has been split up into a normal panel and an advanced panel.
        * In the initial loading screen there will be a tip displayed. This can be turned off from the interface options menu.
        * Any time an item is distributed using the "Master Looter" system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person.
        * Key bindings can now be saved either globally or on a per character basis.
        * Add-ons can now be saved either globally or on a per character basis.
        * In addition to the set of macros shared by all characters, each character gets an additional 18 macros available to them.
        * Added the ability to link enchanting recipes in chat.
        * Optimized UI event handling in raid situations.
        * Optimized UI layout engine to improve loading times.
        * The game will no longer accidentally load UI files that are dropped loose into the top level installation directory.
        * The EquipCursorItem() script function uses slot numbers consistent with the rest of the inventory functions. Any macros which use this function should be updated by adding one to the slot number used currently.
        * New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1, Addon2, etc. - Indicates that your add-on should be automatically loaded after ANY of the add-ons specified on the LoadWith line are loaded.
        * The 8th return value from GetItemInfo() is no longer be localized, instead is one of a number of INVTYPE_* tokens.
        * A new 9th return value from GetItemInfo() is the inventory icon for the item.
        * debugprofilestop() will now return sub-milisecond (floating point) values.
        * Added Texture:GetTexture() which returns the filename (without extension) of the file for the texture.
        * Added FontString:SetNonSpaceWrap(true|false)
        * Added Frame:GetFrameType() which returns the type of a frame.
        * Added Frame:IsFrameType("typeName") which returns true if the frame is of type typeName, or a subtype of typeName.
        * New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
        * Parent frame scales are cumulative instead of overrides.
        * Textures and FontStrings now have IsVisible() and IsShown() functions with the same semantics as the frame functions of the same name.
        * Added Button:SetFont(), which works like the equivalent FontString function.
        * Added ScrollingMessageFrame:SetFont(), which works like the equivalent FontString function.
        * Special honor awards show up in the combat log.
        * Druids can preview different weapons in the dressing room while in moonkin form.
        * The Disgusting Oozeling will share its disgusting aura with you even while you are PvP enabled.
        * Emotes show up in the chat log file.
        * Combat messages no longer show up in the chat log file.
        * Resurrection spells will return pets to life with the appropriate amount of health and mana.
        * Talent improvements to buffs will persist across instance boundaries and logging out.

World Environment

        * Elven NPCs in Scholomance will now animate properly.
        * Players should no longer be able to walk on steep terrain.
        * Players should no longer be able to move slowly through some locked doors and gates.
        * Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive Horde player.
        * The Short John Mithril's chest in Stranglethorn Arena will now display an effect when it is being opened so its harder to open the chest unnoticed.
        * Night Elf food vendors have changed their supplies slightly.
        * Chests in Maraudon have been disabled for good.
        * In Wetlands, Bluegill Murlocs will now be more plentiful and several other Bluegill camps have been thinned.
        * All mount sounds, when standing still and pressing spacebar are now all in place.
        * Tauren males now use their off-hand attacks animation.
        * The Zeppelin's propeller from Under City should now animate properly.
        * Flight Paths
                    o New flight paths added between Ironforge and Chillwind Point. Also, between Chillwind Point and Light's Hope Chapel.
                    o Fixed a problem with the flight paths between The Crossroads in The Barrens and Zoram'gar Outpost in Ashenvale.
                    o Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn to Sentinel Hill in Westfall.

Bug Fixes

        * Fixed a bug that caused Crimson Templar to be doing much more damage with it's fireball attack than intended.
        * Fixed a bug that could cause Guard Slip'kik to move while trapped in ice.
        * Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary Templar to be resistant to Fire.
        * Fixed a bug that would cause Time Lapse to cause hate reduction even if the target resisted the effect.
        * Fixed a bug that allowed pets to be targeted by "Wild Polymorph" during the Nefarian encounter.

User Journal

Journal Journal: possible 1.8 patch notes

World of Warcraft Client Patch 1.8.0 (2005-??-??)

Disturbance at the Great Trees

Something is amiss in the Emerald Dream. Immense dragons with the shimmering emerald scales of the Green Dragonflight have been sighted guarding the portals at the Great Trees... but these once-noble creatures crawl with a new, strange menace, not the peace for which Ysera is known. Bring many allies should you dare to confront them; their powers are formidable and they will not hesitate to crush any who draw near.

The Stirring of the Silithid

The arid sands of Silithus are shifting. Something is awakening beyond the wall to the south... Aid the Druids of the Cenarion Circle as they delve into the mysteries of the desert. Seek answers behind the Twilight Hammer's presence. Discover more about the alien creatures known as the Silithid as you explore their hives. Many new endeavors await the high-level adventurer!

Hallow's End

When the decorations of Hallow's End light up Azeroth's cities, you know there's mischief afoot! Seek special vendors in Orgrimmar or Ironforge and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Deathcaller Yanka, attending the Forsaken's Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs -- are you up to the challenge?

Instant Attacks

The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:

Two-handed weapons: 3.3
Daggers: 1.7
All other one-handed weapons: 2.4

As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons.
This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.

The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality.
You can now repurchase up to 12 items that you have sold to a vendor. There is now a buyback tab on all merchants that you can select to repurchase the last 12 items you sold since you last logged in. When your character leaves the game, this list of items will be cleared, so if you have accidentally sold something, don't wait to buy it back. Buy it back immediately.
Perception (Human Racial) is now usable while stealthed.
There is now a spell effect when you increase your reputation to a new level.
The loading screen upon login now displays gameplay tips.
Channeled spells that are cancelled by movement can no longer be cast while moving.
Fixed bug where the debuff Tetanus was reducing stamina by one more than it should.
Pets no longer break off attacks when their target is affected by Warlock Fear.
The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated.

Honor System

The percentage of players that may reach ranks 6 through 14 has been increased.
Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect the highest ranks they can achieve).
Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor. Three Marks of Honor may be turned in to the associated questgiver for Honor Points and faction increase. Should players complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions (individual).
Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch.
Alterac Valley has received an overhaul:
In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side).
The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40).
Points for completing the map and winning have been slightly decreased.
Graveyards and graveyard capture points are now at different locations. This was done to correct the negative behavior and tactics associated with graveyard captures and the subsequent player swarming factor. Graveyards should be much more meaningful now to both defense and offense.
Several terrain changes were made to fix some geometry exploits as well as to adjust for the new graveyard mechanic.
Iceblood Graveyard has been fortified.
The Frostwolf Relief Hut now has appropriate guards.
A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the Woodpaw Gnolls, and many of the Winterax Trolls.
Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home. Players will find that Snowfall is now under Korrak's control and they must defeat Korrak and his Troll guards if they wish to take Snowfall.
The quests Korrak the Bloodrager (Alliance), Korrak the Everliving (Alliance), The Legend of Korrak (Horde), and The Return of Korrak (Horde) have been removed from the game. The rewards for the initial quest involving Korrak have been moved and can be acquired by completing the quest associated with winning a match in Alterac Valley. We realize that some players may have had the Korrak quest and never completed it. These players may have already completed the quest for killing the General and thus might not be able to benefit from the rewards from the previous quest line. We have opted to add an extra quest step at the end of the General kill quests to reward players that fall under such conditions.
A new item has been added as one of the reward choices for the quests Hero of the Stormpike and Hero of the Frostwolf.
NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.
There is now a portcullis at the end of each of the entrance tunnels inside Alterac Valley. They will rise two minutes into the battle.
The PvP Tier2 Alliance and Horde Cloth armor sets have new updated textures.


Due to significant talent changes, talent points for Druids have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
Hurricane - No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by Nature's Reach. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly.
Remove Curse - Updated tooltip to reflect that it's usable on friendly targets only.
Shapeshifting - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
Swipe - Self cooldown removed.
Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
Cat Form - The attack power bonus from the base cat form will now calculate correctly on zoning or logging in.


Counterattack - Now properly sets its cooldown.
Throw - Use of this ability will no longer cause a global cooldown with all other abilities.
Auto-shot is now cancelled when you die.
Added Lightning Breath pet ability for Wind Serpents. This ability instantly hits a single target for Nature damage at medium range.


Arcane Missiles - Should now properly report the correct "out of range" indicator on the action bar.


Judgement of Light and Judgement of Wisdom will now benefit players that are immune to Holy effects (e.g. Divine Shield).


Psychic Scream - Updated tooltip to reflect that damage caused to the feared target may break the effect. Included radius in tooltip.
Devouring Plague (Undead) - Will now properly consume the Inner Focus effect when cast.
Shadowguard (Troll) - Tooltip updated to reflect actual functionality.
Elune's Grace (Night Elf) - New icon.

Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
Parry - Minimum level to train this ability has been lowered to 12.
Blade Flurry - This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick.
Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
Ambush - Now uses normalized attack power.
Backstab - Now uses normalized attack power.
Riposte - Now properly sets its cooldown.
Sinister Strike - Now uses normalized attack power.


Lightning Shield - Tooltip updated to reflect actual functionality.
Ghost Wolf - Will now correctly have its cast time reduced by Nature's Swiftness.


Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished.
Corruption - Duration reduced and damage per tick increased. Total damage over duration approximately identical.
Curse of Agony - Duration reduced to 24 seconds and damage per tick increased. Total damage over duration approximately identical.
Conflagrate - Conflagrate will now correctly remove Immolate rank 4 from its victim when cast.
Bane - Now reduces casting time of the Soul Fire and Hellfire spells in addition to Immolate and Shadow Bolt.
Intensity - Now reduces chance to be interrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells.
Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire, and Soul Fire spells damage the target.
Soul Link - Percentage of damage split with pet has been reduced.
Ruin - Critical damage bonus reduced.
Summon Felhunter - Has a new, unique sound effect.
Improved Drain Mana - Damage caused by this talent will now cause 150% damage instead of 200% damage, which is now consistent with other damage spells.
Lesser Invisibility (Succubus) - Tooltip updated to reflect actual functionality.
Fixed a bug that would cause the Master Demonologist buff to be removed if the pet was banished.


Concussion Blow - Will now initiate combat when used.
Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
Mortal Strike - Now uses normalized attack power.
Overpower - Now uses normalized attack power.
Whirlwind - Now uses normalized attack power.
Warriors can immediately charge after using trinkets to remove immobilizing effects.
Camera angles when using Charge should be improved.


Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.
The 5-piece set bonus for the Warrior's Wrath set now works with Whirlwind and Retaliation.
The 5-piece set bonus for the Druid's Stormrage set now properly displays the reduction in casting time.
The Cenarion Druid set bonus that improves Thorns damage now properly works when Thorns is cast on other players.
Anathema, Benediction, Thunderstrike, and Shadowstrike will now remember the enchantments and durability data they possessed when they transform.
The ability to transform Rhok'delar and Lok'delar has been removed, but you can talk to Vartrus the Ancient to receive the item you currently don't possess.
The Drape of Benediction had the statistics and effects of a Superior quality item, but was an Epic item. The item has been improved to have the proper Epic stats.
The effect of the Admiral's Hat has been changed. You can now click the Admiral's Hat to provide yourself with an aura that gives you and your nearby party members a stamina increase. Taking the hat off will remove the effect. The Headmaster's Charge item has also been changed in a similar manner.
Shard of the Flame and Shard of the Scale are now unique.
Rod of Resurgence now heals more health over time.
The Puncture Armor ability found on the Rivenspike, Bashguuder, Digmaster 5000, and Vibroblade will no longer stack with Faerie Fire.
Chromatic Gauntlets no longer has a listed Holy Resistance bonus, since there is no actual Holy Resistance.
Ring of Binding and Blade of Eternal Darkness now have appropriate minimum levels.
Demonic Rune has been changed to a Good (green) item so it will display the bind on pickup dialogue when looted.
Invulnerability will no longer protect you from a Demonic Rune.
Deviate Fish changed to appear in the Trade Goods section of the Auction House.
Jadefire Pants texture fixed.
The icon for Flash Powder has been changed.
Shredder Operating Manual pages will no longer drop for the Alliance.
Gurubashi Helm now properly hides long hair.
The Sheen of Zanza has a tooltip typo fixed.


There is now Silithid armor that can be made by leatherworkers. The recipes require Cenarion Circle faction to learn.
Additional Tailoring and Blacksmithing recipes can be found in encoded messages found on the members of the Twilight's Hammer in Silithus.
Two additional pieces of Dragonscale Leatherworking were added to the Dragonscale Leatherworking Trainer.
A Dragonscale Recipe has been added that requires killing the great Green Dragons.
The Blue, Green, and Black Dragonscale Leatherworking Armor pieces are now parts of sets and have set bonuses so they should be significantly more desirable.
Green Dragonscale Armor has slightly reduced spirit and now has a stamina component.
Ironfeather Armor set bonus has been improved.
Leatherworking item Murloc Scale Belt improved.
Leatherworking pattern for Black Whelp Tunic added to vendor in Redridge Mountains.
All Wild Leather patterns for Leatherworking are now bind on acquire.
All Wild Leather patterns for Leatherworking no longer have cash value with vendors.
Enchanter-made wands are now Good (green) quality and have had their damage increased.
The minimum level for the Artisan First Aid, Artisan Fishing, and Artisan Cooking quest lines has been lowered to 35.
Water Breathing potions will no longer be overwritten by Shaman and Warlock Water Breathing spells if the potion has a longer duration.
The Pet Healing effect of the Robe of the Void has been improved.
Expert Alchemy requires 125 skill now instead of 100 skill.
Free Action Potion text changed to clearly indicate that the potion is not retroactive. No actual change was made other than the text.
Gnomish Mind Control Cap - Is now subject to diminishing returns in the Charm category.
Blindweed has been increased in size, making it easier to see.


Added level 50 class quests for the Warrior, Shaman, Paladin, and Warlock. Trainers in the major cities will let you know where to start your quest.
A few new quests have been added in Tanaris. Head over to Steamwheedle Port to see if you can help out.
The Rin'ji's Secret quest line now has an ending and reward. If you previously finished the Rin'ji's Secret quest out of The Hinterlands, speak with Oran Snakewrithe in the Magic Quarter of the Undercity and select the Oran's Gratitude quest.
The following repeatable quests have had their levels increased to 55: Morrowgrain to Darnassus, Morrowgrain to Feathermoon Stronghold, and Morrowgrain to Thunder Bluff. The net result of this change is that level 56+ characters will notice an increased amount of reputation when turning in Morrowgrain.
The Thistlewood Axe will no longer be an available option as a quest reward for the Webwood Venom quest.
The level 30 Mage class quest rewards are now Superior (blue) quality.

Raids and Dungeons

Azuregos is now properly resistant to Frost damage.
If you are in front of Chromaggus and can hit him with spells, his breath attack will hit you.
Razorgore now has the ability to summon players to him if he cannot reach them for a time.
Fixed a bug that was causing Broodlord Lashlayer to do less damage than intended with his Mortal Strike.
Fixed a bug that would cause the debuff "Burning Adrenaline" to be able to be removed if enough other debuffs were applied to the target.
Fixed erratic taunt behavior for Ebonroc, Firemaw, and Flamegot in Blackwing Lair.
You now receive Core Leather when you skin Magmadar.
Fixed a bug that would cause High Priestess Jeklik to not be able to summon Frenzied Bloodseeker Bats.
Fixed a bug that would allow Hakkar's Corrupted Blood ability to target pets.

User Interface

To speed up game loading and reduce memory usage, several portions of the UI have been converted to add-ons. These are completely transparent to the player, but custom add-ons may need to be updated.
You can now search for random suffixes such as "of the Monkey" in the Auction House.
Items that are in your action bar and are equipped will now display a green border around them so it's easy to tell which of your action bar items are equipped and therefore usable.
The Reputation tab will now display on mouseover exactly how many reputation points you need to attain the next reputation level with that faction.
When you gain reputation, the combat log message will now display the numeric value of how much reputation you gained as well as the previous relative message.
There is now an option in the interface window to put a translucent pane behind the portraits and health/mana of other party members for easier visibility.
When you place an auction up on the Auction House, the auctions tab now displays your minimum bid and buyout price even if there are no bids on the item.
Players should no longer miss loot rolling messages when they're outside of the immediate area.

World Environment

The flight paths in Silithus have been moved from Valor's Rest to the new Cenarion Hold. Characters that previously discovered the Valor's Rest flight path will be treated as having discovered the Cenarion Hold flight path.
A neutral graveyard has been added to Silithus at Cenarion Hold. With the addition of this graveyard, characters dying in Silithus will be sent to whichever graveyard they are closer to when they die: Valor's Rest or Cenarion Hold.
Killing Twilight's Hammer and Silithid enemies in Silithus now awards reputation increases with the Cenarion Circle. You may increase your faction to the middle of Friendly with non-elite mobs and to the middle of Honored with elites.
Flamekin Imps (Ragers, Spitters and Sprites) in the Burning Steppes now drop Elemental Fire.
A new weapon merchant who can also repair durability damage on items has moved in to Talonbranch Glade in Felwood.
The Silithus area map has been modified and its scale has changed.
Modifications were made to several areas of Azeroth so that the undiscovered areas of the map are revealed easier.
The Woodpaw Hills sub-area of Feralas now properly grants discovery experience when you enter it for the first time.
Brackenwall Village now has an arrow on the minimap that points to it when you get within range.
Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
Due to popular demand the general goods vendor in Undercity now sells Morning Glory Dew.
All graveyards that needed adjustment were changed so that a character's spirit comes into the world facing toward the Spirit Healer.

Bug Fixes

You no longer become stuck and unable to loot if you try to open clams and chests while you are a ghost.
Fixed bug where players would get stuck in the falling animation if they cast an instant-cast spell while jumping.

User Journal

Journal Journal: a cool entry I saw. too bad we can't bookmark entries.

Demographics (Score:5, Interesting)
by Kombat (93720) on 9:35 Tuesday 30 March 2004 (#8715817)
Then again I wonder if they are producing this crap for girls KNOWING guys are watching less.

You've unknowingly hit on a very fascinating sub-world of advertising, the "target demographic." If you want to know who the networks think are watching, then pay attention to the commercials. This is actually one of my morbid curiosities. I sometimes get a kick out of flipping to some outrageous, twisted show, just to see the commercials and see who the network thinks is watching. Sometimes its funny, sometimes its scary.

For example. What kind of commercials do you see during "The Apprentice?" I would think that a show like that would appeal to men, so I would expect to see manly commercials. Yet if you notice, you'll see that there are a surprisingly high number of commercials for feminine hygiene products, cleaning products (whose commercials always feature women, exclusively, by the way - so much for equal contributions in the home and eliminating stereotypes, eh? Where are the men in those commercials? At work? Is that what we're supposed to conclude?), and vaccuum cleaners.

Now flip over to SpikeTV. I guarantee you'll never see a maxipad commercial there. :) However, you do notice some other disturbing things. Pay attention during the "Power Block" on Spike. Of course, you see commercials for car products, tools, and whatever, but notice the way the commercials are pitched. Lots of special effects, shouting, and flashing lights. The same type of visual stimulation you'd use to capture a child's attention, or people with short attention spans and stunted maturity. Even more disturbingly, you see an unusually high concentration of commercials for credit counseling. Apparently, SpikeTV thinks its viewers are young, poor, hyperactive males with little earning power. In order to afford the expensive "car-toys" on their shows and commercials, they offer them credit and bankruptcy help. Hmm. And we wonder why the country's average personal debt load is so frighteningly high. They are pushing a culture of borrowing and short term vision for immediate gratification.

Finally, one last, even more revealing example. I was home sick from work the other day, and had the TV on. To entertain my little voyeuristic interest, I had it on FOX for a while. Examining FOX's target demographic is among the most easiest, funniest, and scariest, all rolled into one. You can immediately tell that FOX caters to the heavily conservative, religious audience, with low income and a very gossipy nature. The shows they run during the daytime are trashy talk shows and court "reality" shows with lots of yelling. The commercials are even more revealing. Lawyers come on once or twice every commercial break asking if you've been injured. Apparently, if you've been hurt, even through your own stupid fault, they'll find someone else to blame (and, of course, to sue).

Scads of credit counseling/consolidation commercials. Lots of ads pitching trade school or diploma programs. Apparently, the demographic that is home during the weekdays, watching FOX is poor, uneducated, conservative, voyueristic, and looking to get rich quick.

I don't do it often, but when I do watch TV, I enjoy trying to read between the lines and see what networks and advertisers really think of their viewers. It can be quite enlightening.

User Journal

Journal Journal: sunday:


This is the day for reflection on your life.

Think of plans and projects.

What do you want to do?

Are you happy with things the way they are?

User Journal

Journal Journal: look at this link


also, think about how bt model for distributing games (i.e. eliminating middleman in game distribution) can be applied commercially to EA, even movies, etc. would need DRM (bleh)

It's funny.  Laugh.

Journal Journal: squelched

You Need to Apply Yourself, Study Finds
Tommaso Sciortino, Your Mother, Vol.12 Iss.2

Results of a study conducted by researchers at the University of California at Berkeley have revealed the need, by you, to apply yourself. As a strong indicator of this need, the study cites recent slacking and an unexpected drop in study time productivity levels, which occurred shortly after the fourth week of classes, after you went to that party.

"It's something that we've all expected to see proven for quite some time," said Professor Brian Lee, a researcher on the project. "But it's reassuring to see hard numbers on the incredible amount of time you spend watching and talking about sports and video games about sports."

The study, which was conducted by watching you waste your life day in and day out, cites several reasons to believe that you have so much potential. It indicates that that one project you did for your class last year really blew everyone away and showed that when you do apply yourself, there's no limit to what you can do. Also it implies that if you spent as much time worrying about your grades as you did about those stupid video games, you could actually accomplish something.

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"Luke, I'm yer father, eh. Come over to the dark side, you hoser." -- Dave Thomas, "Strange Brew"